Re: [Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-04 Thread Andreas Røsdal
> Are the AI players unusually slow for the number of units and cities they have? I think the AI is unusually slow in this scenario. At the moment the Europe 1901 is not usable on the production server. Possibly the AI will have to behave differently with a very large number of cities and units,

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-04 Thread Marko Lindqvist
Follow-up Comment #4, bug #24018 (project freeciv): In case of aitoggle, at least, the time is spent in assess_danger(), called for 46 cities player owns, each taking seconds to process. ___ Reply to this item at:

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-04 Thread Marko Lindqvist
Follow-up Comment #3, bug #24018 (project freeciv): Yeah, I took "George V" to enter the game. Tried to aitoggle him off to have an all-AI game, and that simple *aitoggle* took extremely long time. This is something to investigate. ___

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-04 Thread Marko Lindqvist
Follow-up Comment #6, bug #24018 (project freeciv): With patch #6550: Each sample counts as 0.01 seconds. % cumulative self self total time seconds secondscalls s/call s/call name 37.63 31.4031.40 139470450 0.00 0.00

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-04 Thread Marko Lindqvist
Follow-up Comment #5, bug #24018 (project freeciv): Each sample counts as 0.01 seconds. % cumulative self self total time seconds secondscalls s/call s/call name 38.67 52.3252.32 139470450 0.00 0.00 pf_normal_map_iterate 10.52

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-03 Thread Andreas Røsdal
Follow-up Comment #1, bug #24018 (project freeciv): Yes, I can confirm that this is the issue with Freeciv-web as well. The freeciv server process is running at 100% CPU usage. Attaching a backtrace generated with gdb when attatching to such a process. (file #25582)

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-03 Thread Jacob Nevins
Follow-up Comment #2, bug #24018 (project freeciv): Are the AI players unusually slow for the number of units and cities they have? It's unusual to experience this right from the start of a game, rather than having one's frog boiled as the game

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-02 Thread Sveinung Kvilhaugsvik
URL: Summary: The AI players are extremely slow during europa_1901's turn change Project: Freeciv Submitted by: sveinung Submitted on: Mon 02 Nov 2015 10:43:46 PM UTC Category: ai