[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-21 Thread Marko Lindqvist
Update of bug #24318 (project freeciv): Planned Release: 2.5.1+ => 2.5.x, 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-08 Thread mir3x
Follow-up Comment #5, bug #24318 (project freeciv): I have new idea why cairo is slow Its because it uses hardware acceleration probably ... :D All cairo surfaces are stored in some X server process or video ram. So cairo uses those surfaces by sending requests to X server. And there is a lot

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-08 Thread Christian Knoke
Follow-up Comment #6, bug #24318 (project freeciv): I do not care about video acceleration too much ..., but for my part, I can tell, this machine shares ist ram with the video chip, and what is relevant for the graphic in the 3.2 kernel module list, is probably limited to i915

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Marko Lindqvist
Follow-up Comment #3, bug #24318 (project freeciv): The unit animation delay is entirely on client side. Server sends just the coordinates of the tile unit is moving to, and leaves client to animate the move as slowly as it wants while itself continuing with next steps and units. The only way

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Marko Lindqvist
Update of bug #24318 (project freeciv): Planned Release: 2.5.1+ => 2.5.x ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Christian Knoke
Follow-up Comment #2, bug #24318 (project freeciv): I'm actually playing under 2 OS (Wheezy and Jessie) and different versions compiled with variant cl options and compile options (such as enable-debug and more) ; recently. So. In some constellations the unit movement is definit too slow. These

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Christian Knoke
Update of bug #24318 (project freeciv): Planned Release: 2.5.x => 2.5.1+ ___ Follow-up Comment #4: 1) This is GTK3. Haven't played GTK2 for months 2) Some games have been experimental, not

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #24318 (project freeciv): > Maybe the 30 ms are a remnant in my rc files. It's the default. ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-01-16 Thread Christian Knoke
URL: Summary: unit movement animation time too high Project: Freeciv Submitted by: chrisk Submitted on: Sa 16 Jan 2016 19:13:25 CET Category: None Severity: 3 - Normal