[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-08-07 Thread mir3x
Update of bug #24859 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Contains string changes:None => No _

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-08-03 Thread mir3x
Update of bug #24859 (project freeciv): Status:None => Ready For Test Planned Release: => 2.5.6, 2.6, 3.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-08-03 Thread mir3x
Follow-up Comment #7, bug #24859 (project freeciv): I found workaround, just after starting server - send "/detach" before loading game. BTW I have feeling there was something wrong with client_can_control() ( in 2.5.4) because dsend_packet_player_ready(..) was only sent if client_can_control()

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-08-03 Thread mir3x
Follow-up Comment #6, bug #24859 (project freeciv): I have no idea, I checked it and it looks like: Switch to scenario page -> 2 fast updates ->client_can_control and enable start_button, then 2nd one and cannot control and disable. Then comes handle games load, "take -", 40 ms passed and another

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-08-01 Thread mir3x
Follow-up Comment #5, bug #24859 (project freeciv): Yeah, but gtkX clients reports the same now. Just /detach and /start ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-24 Thread Jacob Nevins
Follow-up Comment #4, bug #24859 (project freeciv): > that code has been changed since 2.5.4 release However, with S2_5 r32261 Windows installer , I can still reproduce this symptom.

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-18 Thread Jacob Nevins
Follow-up Comment #3, bug #24859 (project freeciv): > Are both sides (server & client) 2.5.4? In my test they were. > Asking because that code has been changed since 2.5.4 release. Ah, yes, of course, in patch #7334. So this symptom will probably change in 2.5.5 even if we do nothing. The result

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-18 Thread Marko Lindqvist
Follow-up Comment #2, bug #24859 (project freeciv): Are both sides (server & client) 2.5.4? Asking because that code has been changed since 2.5.4 release. ___ Reply to this item at: _

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-18 Thread mir3x
Update of bug #24859 (project freeciv): Operating System: Microsoft Windows => Any ___ Follow-up Comment #1: But in bot gtkX clients there is code directly allowing non-player with hack access to start gam

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-17 Thread Jacob Nevins
Additional Item Attachment, bug #24859 (project freeciv): File name: 254_qt_startfail.png Size:16 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-17 Thread Jacob Nevins
URL: Summary: Received packet PACKET_PLAYER_READY(11) from non-player connection Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jul 2016 01:15:08 PM BST Category: client-qt