[Freeciv-Dev] [bug #24910] Darwin's suicide

2016-08-06 Thread Frank
Follow-up Comment #3, bug #24910 (project freeciv): Okay, assuming that I just researched one wanted tech *sanitation* after getting another currently researched *explosives* from Darwin's Voyage. But the third tech *electricity* wasn't authorized by me, and I prefer a manual _"scientists do not

[Freeciv-Dev] [bug #24910] Darwin's suicide

2016-08-05 Thread Christian Knoke
Follow-up Comment #2, bug #24910 (project freeciv): dunnoob: > Apart from stupid-stupid-stupid it could also qualify as a bug: I already got two free techs, why is a part of the remaining bulbs automatically spent for a third something (the most expensive available thing) I didn't want at this

[Freeciv-Dev] [bug #24910] Darwin's suicide

2016-08-04 Thread Marko Lindqvist
Follow-up Comment #1, bug #24910 (project freeciv): That should be no different from any other means of getting what you have been researching. If you have research goal suitable set, research should be set towards it, otherwise random, and you can still change research yourself without penalty

[Freeciv-Dev] [bug #24910] Darwin's suicide

2016-08-04 Thread Frank
URL: Summary: Darwin's suicide Project: Freeciv Submitted by: dunnoob Submitted on: Thu 04 Aug 2016 03:18:54 PM UTC Category: None Severity: 3 - Normal