[Freeciv-Dev] [bug #25170] Segmentation fault in map_distance_vector

2016-10-13 Thread Sveinung Kvilhaugsvik
Update of bug #25170 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25170] Segmentation fault in map_distance_vector

2016-10-11 Thread Sveinung Kvilhaugsvik
Update of bug #25170 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: (The problem is in the explanation code. It thinks that "Conquer City" is tile targeted.) (file

[Freeciv-Dev] [bug #25170] Segmentation fault in map_distance_vector

2016-10-11 Thread Sveinung Kvilhaugsvik
Update of bug #25170 (project freeciv): Status:None => In Progress Assigned to:None => sveinung Release: => TRUNK Planned Release:

[Freeciv-Dev] [bug #25170] Segmentation fault in map_distance_vector

2016-10-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #25170 (project freeciv): What kind of wrapping map had? I just wonder if unit was requested to move over non-wrapping edge of the map. ___ Reply to this item at: __

[Freeciv-Dev] [bug #25170] Segmentation fault in map_distance_vector

2016-10-11 Thread Andreas Røsdal
URL: Summary: Segmentation fault in map_distance_vector Project: Freeciv Submitted by: andreasr Submitted on: Tue 11 Oct 2016 05:09:12 PM UTC Category: freeciv-web Severity: 3 -