[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-28 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-26 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #25282 (project freeciv): File name: 0001-unit_get_actions-stop-city-existence-leakage.patch Size:4 KB ___ Reply to this item at:

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-26 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #5: v3: * improved comments * drop target city tile != target tile. It is now impossible. *

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-22 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-22 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Planned Release: 3.0.0 => 3.1.0, 3.0.0 ___ Follow-up Comment #4: v2: Don't leak when city id belongs to a city that used to be on a different tile than target

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-19 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #25282 (project freeciv): The previous comment was old state. Ready for test patch. (file #29892) ___ Additional Item Attachment: File name: 0015-unit_get_actions-stop-city-existence-leakage.patch Size:3 KB

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-19 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: Work in progress patch. ___ Reply to

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2016-11-10 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #25282 (project freeciv): Patch #7974 fixes the case where this bug, given a potentially legal city targeted action with long enough range, can be used to discover new cities. I'm working on the case where a city's disappearance can be detected.

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2016-11-10 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Depends on: => patch #7975 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2016-11-10 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Depends on: => patch #7974 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2016-11-10 Thread Sveinung Kvilhaugsvik
URL: Summary: handle_unit_get_actions() may leak city existence Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Nov 2016 04:58:24 PM UTC Category: general