[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-08-26 Thread Matthias Pfafferodt
URL: Summary: add option to restrict the use of road and rails for enemies Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 26.08.2009 um 23:56 Category: general P

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-06 Thread Marko Lindqvist
Update of patch #1266 (project freeciv): Planned Release:None => 2.3.0 ___ Follow-up Comment #1: - Isn't helptext wrong way around: "If this option is set to 0, the use of roads and rails wil

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-07 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1266 (project freeciv): updated version of the patch (file #6603) ___ Additional Item Attachment: File name: 0001-add-option-to-restrict-the-use-of-road-and-rails-for.diff Size:6 KB _

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-08 Thread Marko Lindqvist
Update of patch #1266 (project freeciv): Assigned to:None => cazfi ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-11 Thread Marko Lindqvist
Follow-up Comment #3, patch #1266 (project freeciv): It seems that you are saving value to savegame as "game.restrictinfra", but trying to load value "game.info.restrictinfra". Have you tested this? Also, as new value is added to game.info, network protocol is changed. Capstr must be changed acc

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-13 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1266 (project freeciv): > It seems that you are saving value to savegame as "game.restrictinfra", but trying to load value "game.info.restrictinfra". Have you tested this? I updated the patch. I test if the effect is working; normally this does not include a save/re

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-16 Thread Marko Lindqvist
Follow-up Comment #5, patch #1266 (project freeciv): I would not expect check for restrictinfra setting inside function named friendly_terrain() - from the name of the function one would assume that it returns true for enemy territory regardless of infra usability. Either rename function as somet

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-11-07 Thread Matthias Pfafferodt
Follow-up Comment #7, patch #1266 (project freeciv): I have an updated patch and will send it as soon as I got my mail server working again (hard disk crash; at the moment priority 1). ___ Reply to this item at:

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-11-08 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #1266 (project freeciv): updated patch; changes: * rename the function to restrict_infra() * change logic: TRUE = infrastructure restricted (file #7244) ___ Additional Item Attachment: File name: 20091108-rest

[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-11-11 Thread Marko Lindqvist
Update of patch #1266 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at: