[Freeciv-Dev] [patch #2195] New Early Germanic nations

2013-01-03 Thread Jacob Nevins
Follow-up Comment #23, patch #2195 (project freeciv): > Should government type "Tribal" in gepid.ruleset be "Despotism"? I've assumed so in this patch (which contains other corrections too). (file #16892) ___ Additional Item Attachment: Fi

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-11-11 Thread Jacob Nevins
Follow-up Comment #22, patch #2195 (project freeciv): Should government type "Tribal" in gepid.ruleset be "Despotism"? ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-10-19 Thread J.M. Maalderink
Update of patch #2195 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-08-29 Thread J.M. Maalderink
Update of patch #2195 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #20: Some edits and a flag suggestion for the Lombards from http://commons.wikimedia.org/wiki/File

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-07-19 Thread Andrzej M. Gorzym
Follow-up Comment #19, patch #2195 (project freeciv): Flag with modified Herulian shield. After modification looks some like Germanic ring symbol. (file #16136) ___ Additional Item Attachment: File name: gepid.svg Size

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-07-19 Thread Andrzej M. Gorzym
Follow-up Comment #18, patch #2195 (project freeciv): Gepid ruleset updated. Names of cities are constructed in Gothic language. (file #16133) ___ Additional Item Attachment: File name: gepid.ruleset Size:3 KB __

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-05-05 Thread Andrzej M. Gorzym
Follow-up Comment #17, patch #2195 (project freeciv): Some edits in Langobardic ruleset: (file #15674) ___ Additional Item Attachment: File name: langobardic.rulesetSize:2 KB __

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-05-02 Thread Jacob Nevins
Update of patch #2195 (project freeciv): Priority: 9 - Immediate => 5 - Normal ___ Follow-up Comment #16: > Should go in as fix to fatal error immediately. You're quite right. I'm not sure why I thoug

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-05-02 Thread Marko Lindqvist
Update of patch #2195 (project freeciv): Priority: 5 - Normal => 9 - Immediate ___ Follow-up Comment #13: > gothic.ruleset was not included in the installation and thus freeciv installations refuse t

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-05-01 Thread Jacob Nevins
Follow-up Comment #12, patch #2195 (project freeciv): cazfi spotted that gothic.ruleset was not included in the installation (missing from nation/Makefile.am). Attached patch fixes this, and also changes "Moldavian" to "Moldovan" per comment #10. (file #15652)

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-04-30 Thread Jacob Nevins
Follow-up Comment #10, patch #2195 (project freeciv): Should the conflicts_with in gothic.ruleset be "Moldovan" rather than "Moldavian"? ___ Reply to this item at: ___

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-04-22 Thread Andrzej M. Gorzym
Follow-up Comment #8, patch #2195 (project freeciv): Other version with the same: (file #15609) ___ Additional Item Attachment: File name: gothic.svg Size:15 KB

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-04-19 Thread Andrzej M. Gorzym
Follow-up Comment #7, patch #2195 (project freeciv): Ok. Here I used a oak leaves. (file #15603) ___ Additional Item Attachment: File name: gothic.svg Size:15 KB ___

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-04-17 Thread J.M. Maalderink
Follow-up Comment #6, patch #2195 (project freeciv): How about this one for the Goths, I tried to translate toponyms that are in any way associated to the Goths into Gothic as much as possible, and then for other towns I tried to make Gothic translations for generic place names ("Gothic town", "gr

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2011-01-19 Thread Andrzej G.
Follow-up Comment #5, patch #2195 (project freeciv): Name of Árheimar is not gothic, but Old Norse Origin. Gothic version of this town was probably Arheims or similar to this (I'm not sure for reconstruction). Rather be just names from Central European and Ukrainian settlements of early Goths or

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2011-01-19 Thread J.M. Maalderink
Update of patch #2195 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2011-01-18 Thread J.M. Maalderink
Follow-up Comment #4, patch #2195 (project freeciv): I'm not sure about using modern cities for the Goths? Surely it must be possible to find at least some Gothic place names? A bit of Wiki-browsing reveals http://en.wikipedia.org/wiki/%C3%81rheimar and http://en.wikipedia.org/wiki/Gothiscandza a

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2010-12-25 Thread Andrzej G.
Follow-up Comment #3, patch #2195 (project freeciv): Flag of Lombardy for Langobards: http://incubator.wikimedia.org/wiki/File:Flag_of_Lombardy.svg (file #11672) ___ Additional Item Attachment: File name: langobardic.rulesetSi

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2010-12-24 Thread Andrzej G.
Follow-up Comment #2, patch #2195 (project freeciv): Langobards are currently under preparation. I don't know whether to use the leader names in English or Latin, because I didn't find the native names. Everything else is ready (cities names are Latin as in other "Roman-Germanic" nationsets).

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2010-12-24 Thread Daniel Markstedt
Update of patch #2195 (project freeciv): Assigned to:None => mixcoatl ___ Follow-up Comment #1: Where is the Langobard ruleset? :) __

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2010-11-09 Thread Andrzej G.
URL: Summary: New Early Germanic nations Project: Freeciv Submitted by: artaxes Submitted on: Tuesday 11/09/2010 at 13:53 Category: rulesets Priority: 5 - Normal