Follow-up Comment #9, patch #2514 (project freeciv):
'respawn' is / was(?) a feature requested by longturn. At the moment it is /
was done via C-code but lua would be better as it is not hardcoded, i.e. no
need to recompile freeciv to change parts of this code. I did create an
additional patch to
Follow-up Comment #8, patch #2514 (project freeciv):
This patch added an optional function respawn_callback that a Lua script can
define and in theory the server will call at some point. However, it is newer
invoked.
The comment where it's declared says callback lua function for the respawn
Update of patch #2514 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Reply to this item at:
Update of patch #2514 (project freeciv):
Assigned to:None = syntron
Summary: [lua02] redo lua script = [lua102] common lua
functions
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Follow-up Comment #5:
- update lua