[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2012-07-22 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #2514 (project freeciv): 'respawn' is / was(?) a feature requested by longturn. At the moment it is / was done via C-code but lua would be better as it is not hardcoded, i.e. no need to recompile freeciv to change parts of this code. I did create an additional patch to

[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2012-07-21 Thread Jacob Nevins
Follow-up Comment #8, patch #2514 (project freeciv): This patch added an optional function respawn_callback that a Lua script can define and in theory the server will call at some point. However, it is newer invoked. The comment where it's declared says callback lua function for the respawn

[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2514 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2514 (project freeciv): Assigned to:None = syntron Summary: [lua02] redo lua script = [lua102] common lua functions ___ Follow-up Comment #5: - update lua