Follow-up Comment #6, patch #2554 (project freeciv):
I've skimmed through the whole patch, and I have to say that it looks
promising. I hope you can commit this soon (As a general note, I personally
don't like your habit of committing huge patch series at once - while you keep
individual patches
Follow-up Comment #5, patch #2554 (project freeciv):
Looked just configure stuff, and that at least is not at all correct. Search
ai/Makefile.am and configure.ac for word threaded to see how
enabling/disabling static/dynamic threaded ai is implemented.
Update of patch #2554 (project freeciv):
Planned Release: 2.4.0 = 2.5.0
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Follow-up Comment #4, patch #2554 (project freeciv):
updated version - it (kind of) works:
- all callbacks are implemented but do nothing at the moment
(file #14143)
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Update of patch #2554 (project freeciv):
Depends on: = patch #2969
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Follow-up Comment #3, patch #2554 (project freeciv):
Well, finishing of default ai code refactoring is still week or two away
since I were absent for a while. I'm not only posting to repeat over and over
that we are still a week away from completion. Progress has been made, and now
all the
Follow-up Comment #1, patch #2554 (project freeciv):
Trying to open file #12399:
Non-authorized access to file attached to private item
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Follow-up Comment #2, patch #2554 (project freeciv):
In any case I think we should finish refactoring of default ai code before
lua ai module stuff starts to go in. I don't want latter to postpone former by
adding complexities. Default ai work is more than our internal cleanup (of
default ai
URL:
http://gna.org/patch/?2554
Summary: stub lua AI module
Project: Freeciv
Submitted by: syntron
Submitted on: Di 22 Feb 2011 14:42:11 CET
Category: ai
Priority: 5 - Normal
Status: