Follow-up Comment #10, patch #3384 (project freeciv):
I'll leave that to future tickets (and probably TRUNK only).
Raised bug #20587 for safe-keeping.
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Reply to this item at:
http://gna.org/patch/?3384
Follow-up Comment #9, patch #3384 (project freeciv):
I think this is due to is_square_threatened() calling
is_ground_threat(). Given that nothing else uses this function,
perhaps it should be changed to not care about the unit move
type?
To make it work well, a bit more work is needed. It
Follow-up Comment #8, patch #3384 (project freeciv):
I had a go with this on S2_4, and while workers do now run away from land
units unless accompanied by a bodyguard, workers on the coast are still
oblivious to a battleship sat next to them.
I think this is due to is_square_threatened() calling
Update of patch #3384 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, patch #3384 (project freeciv):
I'll see if I can implement something. Your implementation was in the common
function used by all units - so even human controlled units were unable to do
anything near enemy. Kind of bad if you cannot build fortresses near the
borderline ;-)
Update of patch #3384 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #4:
This patch makes autosettlers not to evaluate dangerous tiles at all when
finding work. Every
Update of patch #3384 (project freeciv):
Planned Release: = 2.4.0, 2.5.0
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Follow-up Comment #5:
- S2_4 version.
This changes ai-module interface capability. I think this is ok, we have
Follow-up Comment #1, patch #3384 (project freeciv):
I've not been active with this ticket as I thought that I need to investigate
and test more that one cannot exploit it by moving military units, without
even intention to risk them by actually attackign, around AI workers and thus
making them
Follow-up Comment #2, patch #3384 (project freeciv):
Glad that you were able to reproduce the issue. How are we going to proceed ?
The patch I proposed is outdated and not 'perfect' ..
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URL:
http://gna.org/patch/?3384
Summary: autosettler check current danger
Project: Freeciv
Submitted by: None
Submitted on: Sun 08 Jul 2012 01:32:42 AM UTC
Category: ai
Priority: 5 - Normal
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