[Freeciv-Dev] [patch #3718] Conflation of attention and defence effects in (F)ortify keypress is annoying

2016-02-14 Thread Marko Lindqvist
Follow-up Comment #7, patch #3718 (project freeciv): > I don't think there are any downsides to fortifying Not currently, and I'm not aware of any plans for a feature that would make actions to "cost" more than current turn move points. There could be more permanent "tiredness" (soldiers can marc

[Freeciv-Dev] [patch #3718] Conflation of attention and defence effects in (F)ortify keypress is annoying

2015-11-17 Thread David Fernandez
Follow-up Comment #6, patch #3718 (project freeciv): I like it. >Is there any reason it can't be this simple? I don't see any reason. ___ Reply to this item at: __

[Freeciv-Dev] [patch #3718] Conflation of attention and defence effects in (F)ortify keypress is annoying

2015-11-16 Thread Jacob Nevins
Follow-up Comment #5, patch #3718 (project freeciv): > A new order would be nice [...] [a unit] could both Fortify > (gaining defense bonus) and construct Bases. (This was subsequently dealt with by patch #5074.) ___ Reply to this item at:

[Freeciv-Dev] [patch #3718] Conflation of attention and defence effects in (F)ortify keypress is annoying

2015-11-16 Thread Jacob Nevins
Update of patch #3718 (project freeciv): Summary: Use activity icon to hint that fortifying in cities does nothing => Conflation of attention and defence effects in (F)ortify keypress is annoying ___ Follow-up Comment #4: