[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2017-05-03 Thread Marko Lindqvist
Update of patch #3756 (project freeciv): Status: In Progress => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #10: Handled at hosted

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2016-03-09 Thread Jacob Nevins
Additional Item Attachment, patch #3756 (project freeciv): File name: trunk-extra-ui-prototype-r32218.mbox Size:33 KB ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2015-12-12 Thread Jacob Nevins
Additional Item Attachment, patch #3756 (project freeciv): File name: trunk-extra-ui-prototype-4.mbox Size:33 KB ___ Reply to this item at: ___ Message sent via

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2015-10-24 Thread Jacob Nevins
Follow-up Comment #9, patch #3756 (project freeciv): Rebased on top of current trunk + patch #6475. No change to functionality. ___ Reply to this item at: ___ Me

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2015-10-24 Thread Jacob Nevins
Additional Item Attachment, patch #3756 (project freeciv): File name: trunk-extra-ui-prototype-ter.mbox Size:33 KB ___ Reply to this item at: ___ Message sent v

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2015-10-24 Thread Jacob Nevins
Update of patch #3756 (project freeciv): Depends on: => patch #6475 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2015-04-21 Thread Marko Lindqvist
Update of patch #3756 (project freeciv): Planned Release: 2.6.0 => 3.0.0 ___ Follow-up Comment #8: It seems the discussion about going forward with this in 3.0 was never recorded to this ticket.

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2014-10-25 Thread Marko Lindqvist
Follow-up Comment #7, patch #3756 (project freeciv): > Is anyone likely to object if I proceed with this idea? I'm still a bit uncertain, but I'm yet to come up with counter-proposal, and I'm unlikely to think this a lot before S2_6 has been safely branched. _

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2014-10-25 Thread Jacob Nevins
Follow-up Comment #6, patch #3756 (project freeciv): Rebased, and patches now in other tickets removed from stack Is anyone likely to object if I proceed with this idea? (file #22736) ___ Additional Item Attachment: File name: trunk-extra

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2014-08-31 Thread Jacob Nevins
Update of patch #3756 (project freeciv): Status:None => In Progress Assigned to:None => jtn Planned Release: => 2.6.0 _

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2013-09-07 Thread Marko Lindqvist
Follow-up Comment #4, patch #3756 (project freeciv): UI changes are out of scope of my current gen-extras project. Here is how things should work after gen-extras, from which future UI-projects should pick up. Extras have "causes" defined. For example any extra with cause "Pollution" can result f

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2013-04-08 Thread Emmet Hikory
Follow-up Comment #3, patch #3756 (project freeciv): Could some of this be integrated with the concept in patch #2721? Provide, say, 5 keystrokes for players to allocate (e.g. EFIMR), which the ruleset author would then define as different types in the ruleset and provide test labels for use in m

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2013-02-27 Thread Marko Lindqvist
Follow-up Comment #2, patch #3756 (project freeciv): What about removal of the certain kind of extras? Will the p)illage to remain as it is now, to popup list of pillageable targets when pillageselect is enabled, and to automatically select target when not. What about cleaning of pollution or fall

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2013-02-27 Thread Marko Lindqvist
Follow-up Comment #1, patch #3756 (project freeciv): I'll give you one more challenge: It would be great if you can incorporate to your design support (probably controlled by ruleset author) for some automatic decisions even when the keypress would otherwise seem ambiguous. For instance in the ali

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2013-02-26 Thread Jacob Nevins
URL: Summary: RFC: UI for building generic roads, bases, etc Project: Freeciv Submitted by: jtn Submitted on: Tue Feb 26 23:46:55 2013 Category: client Priority: 5 - Normal