[Freeciv-Dev] [patch #4768] Pathfinding: node behavior optimization

2014-06-17 Thread pepeto
Update of patch #4768 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4768] Pathfinding: node behavior optimization

2014-06-15 Thread pepeto
Follow-up Comment #1, patch #4768 (project freeciv): Second version: * handle the case where the start tile would be ignored ; * PF_IMPOSSIBLE_MC for fuel node required moves left also overwrite node behavior to TB_IGNORE. (file #21026)

[Freeciv-Dev] [patch #4768] Pathfinding: node behavior optimization

2014-06-02 Thread pepeto
URL: http://gna.org/patch/?4768 Summary: Pathfinding: node behavior optimization Project: Freeciv Submitted by: pepeto Submitted on: Mon 02 Jun 2014 11:48:15 AM CEST Category: ai Priority: 5 - Normal