[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-12-31 Thread Jacob Nevins
Update of patch #5011 (project freeciv): Status:None => Wont Do Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-11-16 Thread David Fernandez
Follow-up Comment #11, patch #5011 (project freeciv): It is ok to me. ___ Reply to this item at: ___ Mensaje enviado vía/por Gna! http://gna.org/ ___

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-11-15 Thread Jacob Nevins
Update of patch #5011 (project freeciv): Planned Release:2.5.0, 2.6.0 => ___ Follow-up Comment #10: Removing release target. My inclination is to drop this now that the underlying bugs have gon

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-25 Thread pepeto
Follow-up Comment #5, patch #5011 (project freeciv): > So maybe this ticket's redundant? I don't think so. But I am currently thinking that there is maybe a way to fix random tech issues in S2_4 and S2_5. ___ Reply to this item at:

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-24 Thread Jacob Nevins
Follow-up Comment #4, patch #5011 (project freeciv): > We know that that doesn't work well with > team_pooled_research=TRUE, and probably won't be fixed until > 2.6.0 (bug #22058). In fact pepeto has committed fixes for that bug to S2_4/S2_5. So maybe this ticket's redundant? I haven't checked w

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-09 Thread David Fernandez
Follow-up Comment #3, patch #5011 (project freeciv): New patch where I use TRUE and FALSE instead of "ENABLED" and "DISABLED" for all settings, except for "borders" that seems to require a String (not boolean) value. Patch for rev25768, where bug #22446 was already applied. (file #21683, file #2

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-02 Thread David Fernandez
Follow-up Comment #2, patch #5011 (project freeciv): Patch to disable team_pooled_research by default for trunk. Option locked (and commented) for v2.5. I also simplified the description of the ruleset because I think it is no longer accurate. Removed this part: >Adapted for single player, with A

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-02 Thread David Fernandez
Follow-up Comment #1, patch #5011 (project freeciv): I like the idea to lock it. Maybe with a sort comment in the same line of game.ruleset, so possible modders know why is locked. ___ Reply to this item at:

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-02 Thread Jacob Nevins
Update of patch #5011 (project freeciv): Depends on: => patch #5010 ___ Reply to this item at: ___ Message sen