[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-24 Thread Frank
Follow-up Comment #5, patch #7393 (project freeciv): Suggested "Planned release": 2.7 or later, updating the credits in flags.spec will need some work for the "now PD" refreshs from commons, and some special cases like the Dryads in patch #7476.

[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-24 Thread Frank
Follow-up Comment #4, patch #7393 (project freeciv): No license change (that doesn't imply that it ever was okay): patch #7483, patch #7480, patch #7476, patch #7437, patch #7436, patch #7429, patch #7426, patch #7425, patch #7413, patch #7412, patch #7411, patch #7410. Now PD (refresh from

[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-24 Thread Frank
Follow-up Comment #3, patch #7393 (project freeciv): flag page linked in the corresponding flag. should be flag page linked in the corresponding patch. Example for this patch #7393 at the bottom, the one-liner means "nothing special, just fixed, now valid, copy to SVN". I was a bit more

[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-24 Thread Frank
Follow-up Comment #2, patch #7393 (project freeciv): *invalid* is determined by: "one or more errors reported by the W3C validator" https://validator.w3.org/ So far there was one special case "(only) visually invalid" for the Dryads, that was discussed on the forum (link in patch #7476). For

[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-21 Thread Jacob Nevins
Follow-up Comment #1, patch #7393 (project freeciv): I've been deterred progressing this and the many other similar tickets by not knowing * What are your criteria for validity? * What test did you use to determine whether an SVG was valid? * What procedure did you use to turn invalid SVGs into

[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-07-07 Thread Frank
URL: Summary: Valid usa.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Fri 08 Jul 2016 02:19:19 AM UTC Category: None Priority: 5 - Normal