Has anyone ever thought about somehow including a scripting language of some
sort into FreeCiv?
I can imagine that being very useful. Among other things, I can imagine:
* writing my own macro to group moves (or anything similar)
* writing a macro to attack using some set of tactics that I
We have implemented client-side scripting as a hobby project. Although
development has stalled for lack of time, we have achieved usable
results, the most convenient being the automatical terraforming with
adjustable preferences. Besides, we had the same goals in mind that you
mentioned, and we