On 23.02.2013 10:35, Michael Vehrs wrote:
> I have been trying to improve support for generalized production. As
> usual, things turn out to be more complicated than I had anticipated,
> much like in real life. In particular, I don't know how to handle this
> situation:
>
> <production>
> <input goods-type="wood" amount="3"/>
> <input goods-type="ore" amount="2"/>
> <output goods-type="hammers" amount="2"/>
> <output goods-type="tools" amount="1"/>
> </production>
>
> Now let's assume a 50% production modifier for hammers, due to expert
> units or other circumstances. Do we increase the production of tools as
> well? If not, we could just ignore the modifier, which would further
> complicate the production code, however. What if there is a hammers
> expert and a tools expert in the building? Do we have to calculate the
> maximum production for each output type independently and then scale
> both input and output goods accordingly?
>
> Say the building could produce 7 hammers and 4 tools. That would imply a
> factor of 3.5 for hammers and 4.0 for tools. Since we are limited by the
> lower value, we would produce 7 hammers and 3 (3.5) tools, consuming 11
> (10.5) wood and 7 ore. Does that sound right?
>
> Of course, before scaling the production, we would have to consider the
> amount of input goods. So, if only 9 units of wood were available, the
> scale would drop to 3, resulting in a production of 6 hammers and 3
> tools from 9 wood and 6 ore.
>
> Now assume that we only have room for 3 hammers and that the building
> avoids excess production, reducing the production scale to 1.5. Do we
> reduce the production of tools accordingly? If not, how much input do we
> consume?
>
>
> Regards
>
> Michael
>    

Well, I have implemented most of that now. Of course, it turns out there 
is yet another problem which I did not see immediately, namely the 
"unattended production" of work places such as the town hall and the church.

The usual production is

<production>
<output goods-type="bells" amount="3"/>
</production>
<modifier id="bells" value="1"/>

So, if there are no units present, we will produce one bell, which leads 
to a ratio of 1/3. And that is wrong. How do we distinguish these cases? 
Any suggestions?


Regards

Michael



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