On 10/05/2013 05:59 AM, Michael T. Pope wrote:
> On Fri, 04 Oct 2013 15:56:28 +0200
> Michael Vehrs wrote:
>> I understand now. Try the attached patch for size.
> Ta. That broke the blockage I was experiencing. I kicked it a bit more,
> and now with git.561ef0c we have tool tips for complex stri
On Fri, 04 Oct 2013 15:56:28 +0200
Michael Vehrs wrote:
> I understand now. Try the attached patch for size.
Ta. That broke the blockage I was experiencing. I kicked it a bit more,
and now with git.561ef0c we have tool tips for complex string option
values (native land builds, starting position
On 10/04/2013 12:10 PM, Michael T. Pope wrote:
On Fri, 04 Oct 2013 11:50:53 +0200
Michael Vehrs wrote:
At the moment, I am experiencing the following option-related glitch: If
I view the immigration section of the difficulty settings, the unit type
of the immigrant is displayed only once. On ev
On Fri, 04 Oct 2013 11:50:53 +0200
Michael Vehrs wrote:
> At the moment, I am experiencing the following option-related glitch: If
> I view the immigration section of the difficulty settings, the unit type
> of the immigrant is displayed only once. On every repaint, it is blank.
> If I change t
On 10/03/2013 01:28 PM, Michael T. Pope wrote:
> I am struggling to get all the options displaying correctly and/or
> consistently. AFAICT as of the last patch they are working (across
> preferences, difficulty, map options and game options), but without
> descriptions of the String/SelectOption[1
On 10/03/2013 01:28 PM, Michael T. Pope wrote:
> I am struggling to get all the options displaying correctly and/or
> consistently. AFAICT as of the last patch they are working (across
> preferences, difficulty, map options and game options), but without
> descriptions of the String/SelectOption[1