When editing the code I try to reduce its size, because Java is verbose and the less code to maintain the easier it is done.
Thats why I only add to the Java-Doc comments when I think of some halfway useful text to type in manually. Id suggest you do same.
Regards
wintertime
That totally makes sense. I reconfigured NetBeans to give more relevant
hints. Plus it didn't help that I misinterpreted Michael's comment on the
merge request.
Now that I have that sorted, it's much easier to not worry about the
JavaDoc stuff.
On Mon, Mar 30, 2015 at 1:09 AM, win...@genial.ms
On Mon, 30 Mar 2015 01:13:32 -0500
Caleb Williams cale...@gmail.com wrote:
Plus it didn't help that I misinterpreted Michael's comment on the
merge request.
I should probably clarify here (rather than on the merge request) some
JavaDoc practices used in FreeCol. Obviously there are two
On Sun, 29 Mar 2015 22:14:15 +0200
win...@genial.ms wrote:
as I slowly made some (of the many needed) changes to enable the game having
scaling
(see also BR#2726), I made a couple observations and would like to know what
you
think about them.
I found I could very easily allow the map to
On Mon, Mar 30, 2015 at 3:06 AM, Michael T. Pope mp...@computer.org wrote:
On Mon, 30 Mar 2015 01:13:32 -0500
Caleb Williams cale...@gmail.com wrote:
Plus it didn't help that I misinterpreted Michael's comment on the
merge request.
I should probably clarify here (rather than on the merge
Forward.
-- Forwarded message --
From: Caleb Williams cale...@gmail.com
Date: Mon, Mar 30, 2015 at 5:52 PM
Subject: Re: [Freecol-developers] First Successful Merge Request completed
To: Michael T. Pope mp...@computer.org
On Mon, Mar 30, 2015 at 5:29 PM, Michael T. Pope
All:
Just submitted MR#16. Now that's showing blank too (as in 0 commits). I'm
not sure why this is. Doing a search for this issue indicate these errors
within SourceForge have been fixed, so it's puzzling.
MR#16 should be checked before committing into the SF repository. There are
a few changes