On Sun, 12 Dec 2021 21:35:42 +0100 (CET)
Stefan Fellner wrote:
> I have been working on TradeRouteInputPanel the last week and I got it
> running now.
Er, the attached patch contains a lot of stuff unrelated to the TRIP.
I am pretty sure the changes to the graphics files are not what you wanted!
On Mon, 13 Dec 2021 18:05:09 +0100 (CET)
Stefan Fellner via Freecol-developers
wrote:
> another small quickwin, on unit activation / endofturn handling.
>
> this two small changes improve the activated units handling considerably - at
> least for me while playing.
Can you describe test cases wh
On Mon, 13 Dec 2021 15:15:03 +0100 (CET)
Stefan Fellner via Freecol-developers
wrote:
> another quickfix:
> The production labels should only show the "stockValue" aka stockLevel for
> the ReportClassicColonyPanel.
> Otherwise on the colony screen you get all this production labes like "0 +
> 12
On Mon, 13 Dec 2021 13:11:46 +0100 (CET)
Stefan Fellner via Freecol-developers
wrote:
> just a question as I noticed this during playing:
> Is this on purpose that when building a colony that the surrounding tiles are
> not claimed automatically?
Yes. Some players complained that they did not w
Hi,
another small quickwin, on unit activation / endofturn handling.
this two small changes improve the activated units handling considerably - at
least for me while playing.
I don't know if this is different for multiplayer games, but I think not.
Try & have fun!
BR,
Stefan!
--
Sent with
Hi,
another quickfix:
The production labels should only show the "stockValue" aka stockLevel for the
ReportClassicColonyPanel.
Otherwise on the colony screen you get all this production labes like "0 + 12",
"0 + 13", "0 + 4", "0 - 3";
Instead of simply the amount produced or used. ("12", "-3",
Hi again,
I probably need some user right(s) to be able to grab BR tickets. I started
working on some tickets regarding trade routes, that either can be closed or
addressed if still valid (as I am already on that whole part).
E.g. #3209 / should be fixed then (I wrote a short comment).
BR,
Stef
Hi folks,
just a question as I noticed this during playing:
Is this on purpose that when building a colony that the surrounding tiles are
not claimed automatically?
At least the one's which are not owned by another party (indians for the most);
It occurred to me when clearing a forrest with a pio