Re: [Freecol-developers] TradeRouteInputPanel patch

2021-12-13 Thread Michael T. Pope
On Sun, 12 Dec 2021 21:35:42 +0100 (CET) Stefan Fellner wrote: > I have been working on TradeRouteInputPanel the last week and I got it > running now. Er, the attached patch contains a lot of stuff unrelated to the TRIP. I am pretty sure the changes to the graphics files are not what you wanted!

Re: [Freecol-developers] Improve unit activation

2021-12-13 Thread Michael T. Pope
On Mon, 13 Dec 2021 18:05:09 +0100 (CET) Stefan Fellner via Freecol-developers wrote: > another small quickwin, on unit activation / endofturn handling. > > this two small changes improve the activated units handling considerably - at > least for me while playing. Can you describe test cases wh

Re: [Freecol-developers] Another quickfix

2021-12-13 Thread Michael T. Pope
On Mon, 13 Dec 2021 15:15:03 +0100 (CET) Stefan Fellner via Freecol-developers wrote: > another quickfix: > The production labels should only show the "stockValue" aka stockLevel for > the ReportClassicColonyPanel. > Otherwise on the colony screen you get all this production labes like "0 + > 12

Re: [Freecol-developers] Question: Building Colony / Claim Land

2021-12-13 Thread Michael T. Pope
On Mon, 13 Dec 2021 13:11:46 +0100 (CET) Stefan Fellner via Freecol-developers wrote: > just a question as I noticed this during playing: > Is this on purpose that when building a colony that the surrounding tiles are > not claimed automatically? Yes. Some players complained that they did not w

[Freecol-developers] Improve unit activation

2021-12-13 Thread Stefan Fellner via Freecol-developers
Hi, another small quickwin, on unit activation / endofturn handling. this two small changes improve the activated units handling considerably - at least for me while playing. I don't know if this is different for multiplayer games, but I think not. Try & have fun! BR, Stefan! -- Sent with

[Freecol-developers] Another quickfix

2021-12-13 Thread Stefan Fellner via Freecol-developers
Hi, another quickfix: The production labels should only show the "stockValue" aka stockLevel for the ReportClassicColonyPanel. Otherwise on the colony screen you get all this production labes like "0 + 12", "0 + 13", "0 + 4", "0 - 3"; Instead of simply the amount produced or used. ("12", "-3",

[Freecol-developers] User rights sourceforge / claiming BR tickets

2021-12-13 Thread Stefan Fellner via Freecol-developers
Hi again, I probably need some user right(s) to be able to grab BR tickets. I started working on some tickets regarding trade routes, that either can be closed or addressed if still valid (as I am already on that whole part). E.g. #3209 / should be fixed then (I wrote a short comment). BR, Stef

[Freecol-developers] Question: Building Colony / Claim Land

2021-12-13 Thread Stefan Fellner via Freecol-developers
Hi folks, just a question as I noticed this during playing: Is this on purpose that when building a colony that the surrounding tiles are not claimed automatically? At least the one's which are not owned by another party (indians for the most); It occurred to me when clearing a forrest with a pio