Hi,
after many hours and many frustration, I converted oZone to the latest
Allegro (game library) version and updated AllegTTF, so oZone supports
TTF-fonts again:
*uses new version of Allegro and AllegTTF
*saves energy if idle
*removed many compiler warnings and wrong casts
*uses a TTF-font a
Hi again,
now a small binary-version is vaiable too.
HAPPY NEW YEAR!!
Flo
On Fri, 29 Dec 2006 18:33:53 +0100, Florian Xaver <[EMAIL PROTECTED]> wrote:
> Hi,
>
> after many hours and many frustration, I converted oZone to the latest
> Allegro (game library) version and updated AllegTTF, so oZo
Florian Xaver wrote:
> now a small binary-version is vaiable too.
Hi Flo
This is Shane from OpenGEM :)
I'm very interested in oZone. Can you tell me more about the technical
details? How does it run, what limitations and advantages does it have?
Shane
> This is Shane from OpenGEM :)
I know you ;-)
> I'm very interested in oZone. Can you tell me more about the technical
> details? How does it run, what limitations and advantages does it have?
oZone ist compiled with DJGPP (using the language C), so it has all
features of DJGPP-programs lik