>> 
>> 
>> IIRC home server state is tracked on a per homeserver basis (irrespective of 
>> pool), and proxy-to-realm and replicate-to-realm will only replicate to the 
>> first alive server in a given pool. So the above *may* do exactly what you 
>> want, with the caveat that the replicated packets won't be retransmitted if 
>> they're lost.
>> 
>> Should work ok in v2.x.x
> 
> I will try.
> 
> Thanks a lot.

Found/fixed a bug where using rlm_replicate on an authentication request will 
result in the server skipping the authenticate section.

If you want to try this you should use the latest HEAD of the master branch.

-Arran
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