Hi Onur
for that you need a surface file. If you are using matlab you can load a
surface file in with read_surf.m. The will then be an index
into the surface (although note that you will need to add 1 to it since
matlab is 1-based when you index into the vertex list). It will return a
list o
D]>
To: Don Hagler <[EMAIL PROTECTED]>
CC: freesurfer@nmr.mgh.harvard.edu
Subject: RE: [Freesurfer] neighborhood of a vertex
Date: Tue, 13 Jun 2006 07:50:04 -0700 (PDT)
Thank you, Don.
However, I try your code and matlab tells me 'Undefined function or
variable 'fs_fread3'
Thank you, Don. However, I try your code and matlab tells me 'Undefined function or variable 'fs_fread3''. Could you post other matlab function which are used by your 'fs_read_surf.m' and ' fs_find_neighbors.m'? RonDon Hagler <[EMAIL PROTECTED]> wrote: >From: "R. Chen" >To: freesurfer@nmr.mgh.ha
Yes, I did implement Moo's smoother. The problem was that it was
impossible to comute the final fwhm based on the number of iterations, so
it was not very useful.
doug
> thanks Don,
>
> one warning: Doug implemented Moo Chung's smoothing and we didn't find
> quite the same results he reported. T
thanks Don,
one warning: Doug implemented Moo Chung's smoothing and we didn't find
quite the same results he reported. There seemed to be some scale factor
that was off (that is, the relationship between fwhm and iterations of
diffusion smoothing wasn't quite right).
Thanks for posting this
From: "R. Chen" <[EMAIL PROTECTED]>
To: freesurfer@nmr.mgh.harvard.edu
Subject: [Freesurfer] neighborhood of a vertex
Date: Mon, 12 Jun 2006 11:02:59 -0700 (PDT)
I want to do some customrized smoothing and need to know the
neighborhood of a vertex. I think FreeSurfer also uses this neighborhoo
Hi Ron,
convert one of the surfaces to ascii as well. It contains both a list of
vertices (like the thickness) and a list of triangles, which has the nbhd
info you need.
cheers,
Bruce
On Mon, 12 Jun 2006, R. Chen wrote:
Hi,
I convert a thickness file to ascii format and the file looks like