Hi Anuj,
Good job again!
> > foreach line
> >for proximal gridpoints
> > do work
> >
> > where proximal is at most 8 grid units away. The rest is truncated
> > (clamped) at 8. I am choosing 8 because this is probably enough (or
> > not).
>
> I tried this method, and yes it is very
Hi again,
The oversampling is implemented though inflating the outline and then
averaging the increased number of cells using FT_RASTER_FLAG_DIRECT
mechanism. The first two patches set the stage by splitting the code
paths for LCD rendering out of the way and trying
FT_RASTER_FLAG_DIRECT for
Hi everybody,
This is a proof of concept for oversampling to decrease artifacts in
rendering overlaps. The attached images show how the artifact visible
at the top of B, E, F, T decreases as we increase oversampling from
1x1, to 2x2, to 4x4. The price is doubling and quadrupling the
rendering
Hello Alexei,
> I actually think that it is faster
>
> foreach line
>for proximal gridpoints
> do work
>
> where proximal is at most 8 grid units away. The rest is truncated
> (clamped) at 8. I am choosing 8 because this is probably enough (or
> not).
I tried this method, and yes it is