What's wrong with that?
Stick it on a canvas, call it modern art and you'll make a fortune.
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On 7 Jun 2012, at 23:10, Behdad Esfahbod beh...@behdad.org wrote:
On 06/07/2012 03:28 PM, Werner LEMBERG wrote:
BTW, checkout DejaVuSans at 4pt. I see all kinds of triangular
Unless I've misunderstood, It seems to me that the changes being made are not
to amalgamate FreeType into a couple of files, but just to rename some
stuff/change some #defines to make this possible for another tool to optionally
do.
If so, I really can't see what the problem is and why you're
Thankyou Werner.
I just quickly loaded it up in Notepad under Windows 7 ClearType and it showed
the same glitch so I guess it must be a bug in the hints for the font or
something...
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On 19 Apr 2011, at 13:37, Werner LEMBERG w...@gnu.org wrote:
Attached is how the font
64 looks wrong... surely /64 or 6 assuming those are in 26.6.
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On 13 Apr 2011, at 05:44, Jjgod Jiang gzjj...@gmail.com wrote:
Hi,
I can't find in FreeType's docs on how to calculate the line gap,
currently we are using:
FT_Size_Metrics metrics =
I'm just wondering if I have found a bug in FreeType's TrueType hinting
implementation.
Attached is how the font NanumGothic.ttf (downloadable from here :
http://hangeul.naver.com/download.nhn scroll down to the 7 green boxes and it's
the third one along the top row) looks:
@ Pixel Size 13
On 28 Feb 2011, at 23:10, Werner LEMBERG wrote:
however are there any plans to make it warp in the y direction?
No. By its very nature, such warping can't happen in the `main'
hinting direction $(Q#| you would get uneven glyph heights if you do so.
Could it not do something like pick a
On 1 Mar 2011, at 09:19, Werner LEMBERG w...@gnu.orgmailto:w...@gnu.org
wrote:
No. By its very nature, such warping can't happen in the `main'
hinting direction $(Q#|(B you would get uneven glyph heights if you do
so.
Could it not do something like pick a selection of key letters and
work
Werner,
This looks interesting and I'll give it a go and feedback in due course,
however are there any plans to make it warp in the y direction? It appears to
be x-only unless I have misread the code on my brief foray into it. Was there a
reason for this? Also, does it operate in tandem with