Hi,
I just published a paper on Higher Quality 2D Text Rendering that rely
heavily on the FreeType library, OpenGL and principles exposed by Maxim
Shemarev (AntiGrain Geometry).
It is available from http://jcgt.org/published/0002/01/04/ and most of the code
is available from
Hi,
I would like to cite the Freetype project in a paper but I'm not sure on what
is the proper way to do so.
Would anyone have a bibtex entry ?
Nicolas
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I was afraid of such answer indeed... Too bad, I will stick to my current
implementation.
Thanks for the answer.
Nicolas
On Oct 31, 2012, at 15:25 , Alexei Podtelezhnikov wrote:
On Tue, Oct 30, 2012 at 6:56 AM, Nicolas Rougier
nicolas.roug...@inria.fr wrote:
My question relates
...
Nicolas
On Oct 31, 2012, at 17:03 , Behdad Esfahbod wrote:
On 12-10-31 07:25 AM, Alexei Podtelezhnikov wrote:
On Tue, Oct 30, 2012 at 6:56 AM, Nicolas Rougier
nicolas.roug...@inria.fr wrote:
My question relates to a more direct way to compute the signed distance and
to know if anyone has
Thanks for the reference and the code. I've been using code from
http://contourtextures.wikidot.com since it can handle antialiased images and
then I use grayscale rendering of the glyph to increase precision.
Do you know if the Meijster method also handles grayscale images ?
Nicolas
On Oct
Hi,
One technics for rendering scalable text in OpenGL is the use of signed
distance fields (signed distance to the glyph outlines) that are stored in a
texture. Results are not perfect but acceptable in most cases. The way to
compute such distance fields in freetype-gl
Ok. Done !
Nicolas
On Oct 27, 2012, at 8:36 , Werner LEMBERG wrote:
I replaced the CM font with the STIX one (most easy with
matplotlib).
OK.
http://webloria.loria.fr/~rougier/tmp/glyph-metrics-horizontal.pdf
http://webloria.loria.fr/~rougier/tmp/glyph-metrics-vertical.pdf
Hi,
I just added an example in the freetype-py (python bindings) to reproduce glyph
metrics as displayed on the website.
You can see results at: http://webloria.loria.fr/~rougier/tmp/glyph-metrics.pdf
(sources:
Here are the two files.
I replaced the CM font with the STIX one (most easy with matplotlib).
(not so sure how to use the ones you suggested with matplotlib).
http://webloria.loria.fr/~rougier/tmp/glyph-metrics-horizontal.pdf
http://webloria.loria.fr/~rougier/tmp/glyph-metrics-vertical.pdf
Hi,
I've stumbled upon this paper that claim wavelet rasterization may give better
cell coverage (than freetype):
http://josiahmanson.com/research/wavelet_rasterization/
I'm not specialist at all but I thought it might be of some interest for
freetype.
Nicolas
Hi all,
Does anybody has some experience in using the harfbuzz
(http://freedesktop.org/wiki/Software/HarfBuzz) library with freetype ? I
cloned the old version (harfbuzz.old, because the new one is not stable nor
documented) but I did not find running examples. The contrib directory has some
Thanks. For the record, I posted some (still buggy) code to the HarfBuzz
mailing list.
I will post updates on the HarfBuzz list.
Nicolas
On Jan 5, 2012, at 22:49 , Behdad Esfahbod wrote:
On 01/05/2012 04:13 AM, Nicolas Rougier wrote:
Hi all,
Hi Nicolas,
Does anybody has some
Thanks for the explanation.
I've transmitted your answer on the freetype-py issue page.
Nicolas
On Sep 26, 2011, at 9:29 , Werner LEMBERG wrote:
I'm getting the following output:
Num glyphs: 3
char: 32 (index = 1)
char: 160 (index = 1)
How do I get the last char ? (or did I do
On Sep 25, 2011, at 12:39 , Werner LEMBERG wrote:
Using the following code with the attached (very small) font:
No font attached. BTW, never ever send complete non-free fonts to
this list! Small, subsetted ones are OK.
I thought I had attached it. It is available from:
Hi folks,Using the following code with the attached (very small) font:#include stdio.h
#include ft2build.h
#include FT_FREETYPE_H
int main(int argc, char **argv)
{
FT_Face face;
FT_UInt gindex;
FT_ULong charcode;
FT_Library library;
.
I am not sure I understood how you do subpixel positioning from the texture.
On Wed, Sep 21, 2011 at 6:55 AM, Nicolas Rougier
nicolas.roug...@inria.fr wrote:
Hi Folks,
You might be interested in the following code that allow to render freetype
font using OpenGL with quite good
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