On Mon, Apr 22, 2024 at 06:52:59PM +0800, Qian Yun wrote:
> Unlike the 3D case, where "GDrawPoint" is only limited involved,
> in 2D case, "GFillArc" and "GDrawLine" are more widely used,
> and even are used to draw the X11 interface itself.
>
> So to avoid a bigger change and breakage, I duplicat
Unlike the 3D case, where "GDrawPoint" is only limited involved,
in 2D case, "GFillArc" and "GDrawLine" are more widely used,
and even are used to draw the X11 interface itself.
So to avoid a bigger change and breakage, I duplicated code
to add new function "GColorFillArc" and "GColorLine".
This