Kevin Fishburne ha scritto:
On 03/14/2011 04:46 AM, Doriano Blengino wrote:
I think that you have too many variables involved... to define a speed
in a plane you need only two coordinates - you should choose between two
methods (or coordinate systems).
I think that you could choose
Hi!
Try to open attached project.
Gambas 3 rev 3651 @ Ubuntu 10.10 64bit
Jussi
GambasTester.tar.gz
Description: GNU Zip compressed data
--
Colocation vs. Managed Hosting
A question and answer guide to determining the
Something to do with .settings file... but there is more.
After resetting settings everything opens as expected, but attempt to
compile that project crashes Gambas again.
Jussi
On Tue, Mar 15, 2011 at 21:16, Jussi Lahtinen jussi.lahti...@gmail.comwrote:
Hi!
Try to open attached project.
Hmmm... some misinformation, sorry.
Problem is in viewing mTest.module, not .settings issue.
Jussi
On Tue, Mar 15, 2011 at 21:20, Jussi Lahtinen jussi.lahti...@gmail.comwrote:
Something to do with .settings file... but there is more.
After resetting settings everything opens as expected, but
OK, just try to write mkinteger$()...
Jussi
On Tue, Mar 15, 2011 at 21:23, Jussi Lahtinen jussi.lahti...@gmail.comwrote:
Hmmm... some misinformation, sorry.
Problem is in viewing mTest.module, not .settings issue.
Jussi
On Tue, Mar 15, 2011 at 21:20, Jussi Lahtinen
On 03/15/2011 11:03 AM, Doriano Blengino wrote:
By adding a fixed value to the orientation of the player, at every
frame, it will run in circle (speed0), or it will rotate on-place
(speed=0). The radius of the circle will be proportional to
speed/rotational_step...
Yes, that is true.
Kevin Fishburne ha scritto:
Just to be clear on what -should- be happening, here's an example.
Player is facing up (0 degrees): left stick pushed up moves up, pushed down
moves down, pushed left moves left, pushed right moves right.
Player is facing right (90 degrees): left stick