I've installed gambas3 from ubuntu's PPAs, and the first thing I've realized
is that the number of allowed constants or code rows fell dramatically. I
have a FMain of 11.000 rows written in gb2. Could you give me an esteem how
much I have to modulize it to become acceptable for gb3?
Thanks!
I don't know about limits. Did you convert the project to gambas3 first?
Regards,
Ricardo Díaz
2010/12/17 M. Cs. mohar...@gmail.com
I've installed gambas3 from ubuntu's PPAs, and the first thing I've
realized
is that the number of allowed constants or code rows fell dramatically. I
have a
I've installed gambas3 from ubuntu's PPAs, and the first thing I've
realized is that the number of allowed constants or code rows fell
dramatically. I have a FMain of 11.000 rows written in gb2. Could you give
me an esteem how much I have to modulize it to become acceptable for gb3?
Thanks!
11000 rows in one class ... wh
Le 17 décembre 2010 13:12, Benoît Minisini
gam...@users.sourceforge.net a écrit :
I've installed gambas3 from ubuntu's PPAs, and the first thing I've
realized is that the number of allowed constants or code rows fell
dramatically. I have a FMain of 11.000
2010/12/17 Fabien Bodard gambas...@gmail.com
11000 rows in one class ... wh
Le 17 décembre 2010 13:12, Benoît Minisini
gam...@users.sourceforge.net a écrit :
I've installed gambas3 from ubuntu's PPAs, and the first thing I've
realized is that the number of allowed constants or code
On 12/17/2010 09:31 AM, M. Cs. wrote:
Yes, it is a complex program, with a lot of buttons, grids etc. I've already
moved many of the parts into modules, still I have quite a lot of
subroutines. I've transformed the gb2 into gb3. I'm preparing the porting to
gb3, and I've encountered this