[Gambas-user] How many is too many in GB3?

2010-12-17 Thread M. Cs.
I've installed gambas3 from ubuntu's PPAs, and the first thing I've realized is that the number of allowed constants or code rows fell dramatically. I have a FMain of 11.000 rows written in gb2. Could you give me an esteem how much I have to modulize it to become acceptable for gb3? Thanks!

Re: [Gambas-user] How many is too many in GB3?

2010-12-17 Thread Ricardo Díaz Martín
I don't know about limits. Did you convert the project to gambas3 first? Regards, Ricardo Díaz 2010/12/17 M. Cs. mohar...@gmail.com I've installed gambas3 from ubuntu's PPAs, and the first thing I've realized is that the number of allowed constants or code rows fell dramatically. I have a

Re: [Gambas-user] How many is too many in GB3?

2010-12-17 Thread Benoît Minisini
I've installed gambas3 from ubuntu's PPAs, and the first thing I've realized is that the number of allowed constants or code rows fell dramatically. I have a FMain of 11.000 rows written in gb2. Could you give me an esteem how much I have to modulize it to become acceptable for gb3? Thanks!

Re: [Gambas-user] How many is too many in GB3?

2010-12-17 Thread Fabien Bodard
11000 rows in one class ... wh Le 17 décembre 2010 13:12, Benoît Minisini gam...@users.sourceforge.net a écrit : I've installed gambas3 from ubuntu's PPAs, and the first thing I've realized is that the number of allowed constants or code rows fell dramatically. I have a FMain of 11.000

Re: [Gambas-user] How many is too many in GB3?

2010-12-17 Thread M. Cs.
2010/12/17 Fabien Bodard gambas...@gmail.com 11000 rows in one class ... wh Le 17 décembre 2010 13:12, Benoît Minisini gam...@users.sourceforge.net a écrit : I've installed gambas3 from ubuntu's PPAs, and the first thing I've realized is that the number of allowed constants or code

Re: [Gambas-user] How many is too many in GB3?

2010-12-17 Thread Kevin Fishburne
On 12/17/2010 09:31 AM, M. Cs. wrote: Yes, it is a complex program, with a lot of buttons, grids etc. I've already moved many of the parts into modules, still I have quite a lot of subroutines. I've transformed the gb2 into gb3. I'm preparing the porting to gb3, and I've encountered this