[Gambas-user] Rendering text with OpenGL example

2014-01-13 Thread terco IDE
Yes (using OpenGL), but it's rather involved. I had an epic failure of hardware and human logic this week and am just wrapping up restoring sanity to my server and workstation, but give me a day or so and I'll give you the source code. It's my understanding that OpenGL has no native

Re: [Gambas-user] Rendering text with OpenGL example

2014-01-12 Thread Kevin Fishburne
On 01/11/2014 05:59 AM, Benoît Minisini wrote: Le 11/01/2014 09:14, Kevin Fishburne a écrit : On 01/10/2014 10:56 AM, terco IDE wrote: Hi, does anyone has an example on rendering some text in a glArea with (or without) openGL? tnx! Saludos Martin Yes (using OpenGL), but it's rather

Re: [Gambas-user] Rendering text with OpenGL example

2014-01-11 Thread Kevin Fishburne
On 01/10/2014 10:56 AM, terco IDE wrote: Hi, does anyone has an example on rendering some text in a glArea with (or without) openGL? tnx! Saludos Martin Yes (using OpenGL), but it's rather involved. I had an epic failure of hardware and human logic this week and am just wrapping up

Re: [Gambas-user] Rendering text with OpenGL example

2014-01-11 Thread Benoît Minisini
Le 11/01/2014 09:14, Kevin Fishburne a écrit : On 01/10/2014 10:56 AM, terco IDE wrote: Hi, does anyone has an example on rendering some text in a glArea with (or without) openGL? tnx! Saludos Martin Yes (using OpenGL), but it's rather involved. I had an epic failure of hardware and

[Gambas-user] Rendering text with OpenGL example

2014-01-10 Thread terco IDE
Hi, does anyone has an example on rendering some text in a glArea with (or without) openGL? tnx! Saludos Martin -- CenturyLink Cloud: The Leader in Enterprise Cloud Services.

Re: [Gambas-user] Rendering text with OpenGL example

2014-01-10 Thread Benoît Minisini
Le 10/01/2014 16:56, terco IDE a écrit : Hi, does anyone has an example on rendering some text in a glArea with (or without) openGL? tnx! Saludos Martin Look at the PdfPresentation example, it uses a GLArea. And I don't know what you mean by *not* using OpenGL to draw in a GLArea. --