Re: [Gambas-user] Using OpenGL without SDL Draw event

2014-01-28 Thread Kevin Fishburne
On 01/27/2014 07:49 PM, Benoît Minisini wrote: Le 27/01/2014 05:51, Kevin Fishburne a écrit : This is tangent to the thread sdl Draw event overhead is killing frame rate. When rendering graphics with OpenGL using SDL for window management, you define a screen like this: Public Screen As

Re: [Gambas-user] Using OpenGL without SDL Draw event

2014-01-27 Thread Benoît Minisini
Le 27/01/2014 05:51, Kevin Fishburne a écrit : This is tangent to the thread sdl Draw event overhead is killing frame rate. When rendering graphics with OpenGL using SDL for window management, you define a screen like this: Public Screen As New Window As Screen With Screen