On 01/27/2014 07:49 PM, Benoît Minisini wrote:
Le 27/01/2014 05:51, Kevin Fishburne a écrit :
This is tangent to the thread sdl Draw event overhead is killing frame
rate.
When rendering graphics with OpenGL using SDL for window management, you
define a screen like this:
Public Screen As
Le 27/01/2014 05:51, Kevin Fishburne a écrit :
This is tangent to the thread sdl Draw event overhead is killing frame
rate.
When rendering graphics with OpenGL using SDL for window management, you
define a screen like this:
Public Screen As New Window As Screen
With Screen