jbskaggs ha scritto:
I am not saying goto isnt needed at all- just that to do what he is doing it
isn't. Furthermore too many goto's create spaghetti code which becomes
really hard to follow. :)
But I do get what your saying and I have used goto's the same way- though
not in a while. For
Doriano Blengino ha scritto:
jbskaggs ha scritto:
I am not saying goto isnt needed at all- just that to do what he is doing it
isn't. Furthermore too many goto's create spaghetti code which becomes
really hard to follow. :)
But I do get what your saying and I have used goto's the same
I want to make a short adventure game that lets users read text and look
at an image that explains where they are in the story, and then lets
them make a decision like, 1) get in the car or 2) run and call the
police. These choices then branch into other choices, and at many points
the player
)
Subject: Re: [Gambas-user] Writing a Choose Your Own Adventure prototype
That would be really easy in Gambas!
Let me give you a step by step how to do one screen and you can then change
it or redo it how you like.
step 1:
create a form with a textbox, a picture box, and three buttons
@lists.sourceforge.net
Sent: Wed, 15 Apr 2009 12:39:21 -0700 (PDT)
Subject: Re: [Gambas-user] Writing a Choose Your Own Adventure prototype
That would be really easy in Gambas!
Let me give you a step by step how to do one screen and you can then
change
it or redo it how you like.
step 1:
create