Le lundi 14 mars 2011 08:38:15, Kevin Fishburne a écrit :
On 03/10/2011 05:09 AM, Benoît Minisini wrote:
I've been experimenting with gb.sdl and found that I could achieve frame
rates higher than 380 fps at 1920x1080, including alpha channel. This
involves writing directly to the SDL
On 03/16/2011 09:32 AM, Laurent Carlier wrote:
SDL 1.2.x library itself isn't hardware accelerated under linux. The SDL
component use only the SDL library to keep window/images in RAM, but all
drawing in the window is done with OpenGL (using texturing), so image are
cached (send only one time
On 03/10/2011 05:09 AM, Benoît Minisini wrote:
I've been experimenting with gb.sdl and found that I could achieve frame
rates higher than 380 fps at 1920x1080, including alpha channel. This
involves writing directly to the SDL window/surface with a 1920x1080
image loaded from a file, for
I've been experimenting with gb.sdl and found that I could achieve frame
rates higher than 380 fps at 1920x1080, including alpha channel. This
involves writing directly to the SDL window/surface with a 1920x1080
image loaded from a file, for example:
Public Screen As New Window As Screen