Re: [Gambas-user] gb3 (rev. 3641) and SDL surfaces

2011-03-16 Thread Laurent Carlier
Le lundi 14 mars 2011 08:38:15, Kevin Fishburne a écrit : On 03/10/2011 05:09 AM, Benoît Minisini wrote: I've been experimenting with gb.sdl and found that I could achieve frame rates higher than 380 fps at 1920x1080, including alpha channel. This involves writing directly to the SDL

Re: [Gambas-user] gb3 (rev. 3641) and SDL surfaces

2011-03-16 Thread Kevin Fishburne
On 03/16/2011 09:32 AM, Laurent Carlier wrote: SDL 1.2.x library itself isn't hardware accelerated under linux. The SDL component use only the SDL library to keep window/images in RAM, but all drawing in the window is done with OpenGL (using texturing), so image are cached (send only one time

Re: [Gambas-user] gb3 (rev. 3641) and SDL surfaces

2011-03-14 Thread Kevin Fishburne
On 03/10/2011 05:09 AM, Benoît Minisini wrote: I've been experimenting with gb.sdl and found that I could achieve frame rates higher than 380 fps at 1920x1080, including alpha channel. This involves writing directly to the SDL window/surface with a 1920x1080 image loaded from a file, for

[Gambas-user] gb3 (rev. 3641) and SDL surfaces

2011-03-09 Thread Kevin Fishburne
I've been experimenting with gb.sdl and found that I could achieve frame rates higher than 380 fps at 1920x1080, including alpha channel. This involves writing directly to the SDL window/surface with a 1920x1080 image loaded from a file, for example: Public Screen As New Window As Screen