Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Darren Harris
No I must admit unless a game has any form of replayability then I wouldn't bother with paying for it either. If you can put a game down, leave it for a good while and then ccome back to it, then it has replayability. Otherwise it doesn't does it. That's why I don't play so many side scrolers any

Re: [Audyssey] Lost again in Jim's NFL

2007-10-24 Thread Jim Kitchen
Hi Jason, Sorry to hear that your team lost again, but it sure sounds like it was an exciting game. You know going into overtime and all. I have not yet played my playoff game or games as the case will end up being. grin BFN Jim If I'm over the hill, why is it I don't recall ever

Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Michael Feir
There are plenty of ways to add longevity and replay value to sidescrollers. The genre of game doesn't demand they be linear or devoid of randomness. You just have to keep in mind the prospect of the computer setting up impossibly hard challenges and build in rules conserning what can be placed

Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Dark
Hi Michael, in the case of side scrollers, I think you are correct with the idea of hidden sections etc, but I'm not sure about random generation of levels. personally, I'd love to see a full exploration style game, similar to the Metroid or turrican mainstream series, involving a huge amount

Re: [Audyssey] Monte score

2007-10-24 Thread Thomas Ward
Hi Karl, Wow! I do believe that is a record for Beta 4. No one else has reported such a high score to me anyway so you are likely the number 1 player score wize. Karl wrote: Hi, My new high score on Insane is 397200, with successful completion of the entire demo. I did not grab all the

[Audyssey] still about the error in montezuma's revenge

2007-10-24 Thread Talksina
Hi, this is especially for Thomas Ward, I promised him to let him know about other users with italian-speaking Windows system, and monty game well, I have had 4 testers, and to all, the beta3 works fine and for me, there is no hope to make it go that's all --- Gamers mailing list __

Re: [Audyssey] board games

2007-10-24 Thread Thomas Ward
Hi Dark, Candy Land is one of our popular childrens games here in the USA. It was created in the 1940's by a woman named Eleanor Abbot. As I understand the legendary story the woman had suffered most of her life from the results of having had Polio so she had gone to work for a childrens

Re: [Audyssey] Monte score

2007-10-24 Thread Karl
Hi, This brings up a small request. On insane, it's easier to make a successfull jump without burning a sword when you do not want to, because the monsters are moving faster. I also think faster moving monsters make it easier to jump over monsters because there is less of a chance that you

[Audyssey] Quickdraw

2007-10-24 Thread Jozwiak, Hunter (K12)
How on earth do I get quickdraw on Jd? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] Monti4 difficulty and keys

2007-10-24 Thread jason
Hay Tom that' sounds like a good idea just charge for multiple keys instead of the full price of a game for multiple computers. I think all the game developers should consider this idea. I think che's idea of having tornaments for railracer is a good way of winning a key as well. If we can

[Audyssey] Replayability, accessibility, and such

2007-10-24 Thread Zachary Kline
Hiya, This is just my two cents on replayability of games and the like, a topic which has been brought up recently on here. Dark, I agree with your assessment about interactive fiction. Unfortunately, there's little replay value in most of it, though to be fair I am not quite sure what could

Re: [Audyssey] board games

2007-10-24 Thread Dark
Hmmm, interesting tale about the creation of candyland there tom. Having both several friends who are insipient parents (though only one is actually beyond the planning stage), and having some fairly clear memories of myself being that age, not to mention my mum working as a children's physio

[Audyssey] week9 of football

2007-10-24 Thread Josh
Hi, In week9 it was a pretty close game at first but then the dolphins won. in the first quarter the raiders got a field goal first which put them up dolphins0 raiders3. then the dolphins got a touchdown with an extra point followed by the raiders getting another field goal which put them at

Re: [Audyssey] board games

2007-10-24 Thread Bryan Mckinnish
Hi. I was going to make them for pc. Thanks for the instructions on connect 4. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

[Audyssey] AGM-Spavenpoint

2007-10-24 Thread Claudio
Hello Volks! I have a question for the AGM: I have no a spawenpoint in my Audioenvironment. No, i have seett teyer propertis and teyer reactions. But, the spawenpoint will not create opponents! Is anyone here who have the same problem or who can gife tipps to mee? I excuse mee for my bat english.

[Audyssey] AGM

2007-10-24 Thread Claudio
Hello Volks! I have the follo question about the AGM: If i place a spawenpoint in the environment and set the properthis and the reaction to the right, it works not. The spavenpoint create not oponents! Is anyone here, wo have this problem? Thanks for helping mee. Claudio. --- Gamers mailing

Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Thomas Ward
Hi Darren, I have a couple of questions for you as well as a couple observations/comments. First, I was wondering on a skale of 1 to 10 how does Montezuma's Revenge rate in the replayability catagory? I know it is a side-scroller,but I have done quite allot to try and give it better than

Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Thomas Ward
Hi Michael, Exactly. Montezuma's Revenge is what I would call a classic side-scroller since the purpose was to emulate originality. If I were however going to invent my own side-scroller I can think of several ways in which to randomize the elements some. One way is to create several different

Re: [Audyssey] Monte score

2007-10-24 Thread Thomas Ward
Hi Karl, Actually, as of Beta 4 all four skill levels use the same timer rate for the movement of game objects. This was changed in order to cut down on the use of extra swords, torches, and so on. For the most part it fixed the problem, but once and a while the problem appears, but is no

Re: [Audyssey] still about the error in montezuma's revenge

2007-10-24 Thread Thomas Ward
Hi Talksina, Hopefully, once I get around to releasing the test utilities I can diagnose why it is breaking on your system. I am very glad for the info you passed along, and am now certain it isn't having issues with foreign copies of Windows. It is probably something that is messed up on your

Re: [Audyssey] board games

2007-10-24 Thread Charles Rivard
The board I had at one time was 6 high and 7 wide. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 23, 2007 10:58 PM Subject: Re: [Audyssey] board games Hi Charles, Are you sure Connect 4 is a 6 by 6

Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Darren Harris
Hi Thomas, In answer to your first question, I haven't tried your game yet for the simple reason I'm abit hesitant when it comes to trying out beta's. I have played a few side scrolers in the passed such as the sonic games, double dragon and the like, and once you have memorised where things are

Re: [Audyssey] Replayability, accessibility, and such

2007-10-24 Thread Ken the Crazy
The only text game I'd play again is Worlds Apart, just cuz it was that good. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To:

[Audyssey] The Next Issue of Audyssey

2007-10-24 Thread John Bannick
Thomas, You mentioned ...true 3D environments are almost impossible to relate to in an audio only format. If you haven't seen it yet, check out the article Playing by Ear: Creating Blind-Accessible Games, GamaSutra, May 20, 2002, by Gavin Andresen. It's at

Re: [Audyssey] Replayability, accessibility, and such

2007-10-24 Thread Dark
Agreed! it's awsome! I'd also considder replaying Dreamhold, Babel, and LAsh as well, sinse they were all also great in the plot department. In fact, on a related discussion point, lash was designed specifically to be replayable, sinse there were a number of possible endings to the game, some

[Audyssey] Deep Mud

2007-10-24 Thread Che
Hi all, I am still outlining the details for an online RPG. I have been playing Godwars a good bit lately to get a feel for a well balanced combat system. Now I would like to get immersed in a well designed mud environment so I can get a good take on a balanced market system as well as

Re: [Audyssey] Deep Mud

2007-10-24 Thread anouk radix
Hello, i would recommend achaea or any other games by iron realms llc. They have a very in-depth roleplaying system but also a very indepth player driven economic system. Greetings, Anouk, - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Deep Mud

2007-10-24 Thread Tj
Hi, I don't knwo if you're looking for RP where to go, but, for quests? Search for New Moon. hardest game I've ever played in my entire life. -Tj - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 24, 2007 5:27 PM

Re: [Audyssey] Deep Mud

2007-10-24 Thread Scott Shade
I would also recommend achaea there are a great many things that go on in that game world. And the world civilization centers are player run so you'll get a good idea of how city governments will work and economies function. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Deep Mud

2007-10-24 Thread Che
Ok, thanks for the suggestion man. I have looked at all the games they offer, and Imperion looks interesting as well. However, I cannot find the portal info for my mud client, they seem to only want you to use their java applet, which I am not into. Where can one find the IP address and