[Audyssey] draconis game registration question

2009-03-09 Thread Chrissy
hi all when you buy a game from draconis, can you, after you receive the key, install on one machine only? I have a key for tin pan alley purchased some time ago but had not installed it on my computer since i had to do a reformatting. yesterday i installed the game and used the key and

Re: [Audyssey] draconis game registration question

2009-03-09 Thread Mauricio peixoto de Mattos Almeida
Mail draconis and ask for a new key, once you have your notebook's code. they will give you a new one! mauricio -Mensagem original- De: Chrissy chrissy31...@gmx.de Para: gamers@audyssey.org Data: Segunda, 9 de Março de 2009 10:26 Assunto: [Audyssey] draconis game registration question hi

Re: [Audyssey] Bug in MOTA.

2009-03-09 Thread Mike Maslo
Thomas: well it installs properly. It still goes through the user account controls. I am not sure of what Che fixed but he made it work. I do not know and feel dumb for I really have no clue. I did a lot of reading on the web. I saw it was a compatibility error but why I do not know -Original

Re: [Audyssey] draconis game registration question

2009-03-09 Thread Bryan Peterson
First of all, it's actually Ten Pin Alley, not Tin Pan. And no, you can install the games on as many computers as you need to. - Original Message - From: Chrissy chrissy31...@gmx.de To: gamers@audyssey.org Sent: Monday, March 09, 2009 3:26 AM Subject: [Audyssey] draconis game

Re: [Audyssey] draconis game registration question

2009-03-09 Thread Bryan Peterson
That's just for the Sarah game since it uses the GMA engine. The other keys aren't hardware specific. - Original Message - From: Mauricio peixoto de Mattos Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Monday, March 09, 2009 3:46 AM Subject: Re: [Audyssey] draconis game

Re: [Audyssey] MOTA QUESTIONS

2009-03-09 Thread Thomas Ward
Hi Che, Yeah, threading is definitely my friend right now. I spent an hour or so last night splitting the game into multiple threads and it is running far better than I had expected. As for the speech issue now that I have started breaking the game down into individual threads the speech is

Re: [Audyssey] draconis game registration question

2009-03-09 Thread Chrissy
hi yes that was a typo on my part. thanks, i will try contacting them for a new key as was suggested. regards chrissy - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 1:32 PM Subject: Re:

Re: [Audyssey] draconis game registration question

2009-03-09 Thread Bryan Peterson
You shouldn't need a new key. The keys are tied to your name, not your machine.So unless you've lost your key you shouldn't write them. Besides, replacement keys aren't free and you can only get one per title. - Original Message - From: Chrissy chrissy31...@gmx.de To: Gamers Discussion

Re: [Audyssey] Bug in MOTA.

2009-03-09 Thread Thomas Ward
Hi Mike, That's ok. i just dropped an e-mail in Che's inbox asking for details. Hopefully I'll have this problem solved in Beta 3. Mike Maslo wrote: Thomas: well it installs properly. It still goes through the user account controls. I am not sure of what Che fixed but he made it work. I do

[Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Thomas Ward
Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Valiant8086
Hi. Hmm, nod that might be the way to do it. Except in the menus. In the menus it would be nice if we can interrupt ourselves when we press arrow keys instead of queueing when we arrow and stuff. now that you have it able to be interrupted you might be able to put the score on the scores menu

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread ian mcnamara
no i think it is really good. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 6:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Bryan Peterson
I'd say go with that since the Control key is probably most accessible from the rest of the movement keys. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 12:27 PM Subject: [Audyssey] MOTA

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Michael Feir
The control key sounds fine to me Tom. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Scott Chesworth
Nice one Tom! Binding it to control seems like the safest bet to avoid confusion to me, seeing as every screen reader I can think of off the top of my head uses that key to silence it's output. I still find myself diving for the control key as a fire button if I haven't played an accessible

[Audyssey] file format for MOTA sounds

2009-03-09 Thread Scott Chesworth
Hi Tom, Just had a thought, but I kept it on list in case it does end up grabbing you and other developers that might have more knowledge want to chime in. Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Casey Mathews
Yes, the Control key works from me. Thanks - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 2:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Thomas Ward
Hi Aaron, Aaron Said: Hmm, nod that might be the way to do it. Except in the menus. In the menus it would be nice if we can interrupt ourselves when we press arrow keys instead of queueing when we arrow and stuff. Tom Says: Ummm...I'm not sure what you mean. You have always been able to

[Audyssey] pipe2

2009-03-09 Thread Hayri Tulumcu
Hey Raul Gallegos. I would just hear about how you put the sounds in from pipe2 in the review that you did some years back? How did you get your voice to sound like the walkitaki which is also in the game. What do you use to record with? Greetings from Hayri --- Gamers

[Audyssey] Bop It Ultimate

2009-03-09 Thread Hayri Tulumcu
I have a problem with Bop It Ultimate. It aims at when I start the game will be my speaker profile changed and it will not change when you leave the game. Has plans to create a new version of the game? Sincerely, Hayri --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Mich
hi no the control key works fine. I also am just wondering wile playing mota I have found that the sound will stop for a little like a minnit and then rezoom again. I just thought I would let you know about this. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread shaun everiss
yeah thats fine. At 07:27 a.m. 10/03/2009, you wrote: Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Che
These kind of things used to be an issue with games when they were crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with broadband and huge hard drive spaces, it is the rare gamer that cares how large the file is. and we might as well take advantage of that with the

[Audyssey] Fwd: Legends of Zork Update

2009-03-09 Thread shaun everiss
Hi all. this just came in from legendsofzork. they want testers. I don't touch muds much but I may try this. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.105; Mon, 09 Mar 2009 11:59:28 -0700 X-Originating-IP: [82.133.85.254] Authentication-Results: mta107.tnz.mail.aue.yahoo.com

Re: [Audyssey] a thought about MOTA

2009-03-09 Thread Che
yes, there is no doubt that headphones for a game in stereo allows for the best experience, unless you are into getting bone rattling bass out of your games. I considered doing true surround sound for rail racer, but in asking around it seemed very few gamers out there have dolby 5.1 setups,

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Thomas Ward
Hi Scott, Scott Said: Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going to be the case come the final release or not? Tom Says: Yes, that is correct. Seeing as the current sound support using DirectX is

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Charles Rivard
I'm OK with using the control key, as it silences speech in JAWS, so it will be second nature to me. - - - A taxpayer voting for a Democrat is like a chicken voting for Colonel Sanders! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA Silencing Speech Output

2009-03-09 Thread Valiant8086
Aaron Said: Hmm, nod that might be the way to do it. Except in the menus. In the menus it would be nice if we can interrupt ourselves when we press arrow keys instead of queueing when we arrow and stuff. Tom Says: Ummm...I'm not sure what you mean. You have always been able to interrupt the

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Thomas Ward
Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread shaun everiss
well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Matheus
agree with you shaun here. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 10 de Março de 2009 12:04 Assunto: Re: [Audyssey] file format for MOTA sounds well we are behind on sizes for sighted games, at full some of

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Constantine
Yeah, I agree there too. I downloaded mud splat and went wow that's huge. Took a look at some of the other games, like world of warcraft, went wow, that's gigantic. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp

[Audyssey] now that its official

2009-03-09 Thread Constantine
Hi So, its almost a given that anywhere from 4 to 5 days I'll be getting a sega genesis, cd, and dreamcast, all in one nice little package. Now, I'd like to do a podcast on each - both game wise and the systems themselves. (history, or something like that, if anyone would even be interested).

[Audyssey] All inPlay Loco Locution is Now in Free Public Beta

2009-03-09 Thread Tim Keenan
Hi Everyone, I just wanted to let everyone know that All inPlay's new word game, Loco Locution, (yeah, it's a mouthful) is now in public beta. You can sign up and play for free at: http://allinplay.com If you have an expired account with us, you can still play the beta free of charge.

Re: [Audyssey] now that its official

2009-03-09 Thread Valiant8086
Hi. Use your desktop with the audigy sound card and plug your patch cable to line in. Go to recording properties and set recording device to what you hear. Go to playback properties and make sure line in is available. open that and make sure line in is unmuted. Set the volume. Also make sure

[Audyssey] Beat mota on advanced, sort of

2009-03-09 Thread Valiant8086
Woo. I finally managed to beat mota beta 2 demo on advanced no tricks. Sort of. I beat the giant twice but I got killed both times after the giant died. Mmm can't wait for beta 3 which has the fix for that. it'll be worth the wait :) but I still can't. Lol Cheers! --- Gamers mailing list __

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Cory Kadlik
okay Che, but it doesn't bother you that others may be changing the files you spent your hard earned money on? Just my thoughts Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 5:41 PM Subject: Re:

Re: [Audyssey] a thought about MOTA

2009-03-09 Thread Cory Kadlik
I spend the moeny. lols - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 09, 2009 5:48 PM Subject: Re: [Audyssey] a thought about MOTA yes, there is no doubt that headphones for a game in stereo allows for the

Re: [Audyssey] Accessible Mainstream Games

2009-03-09 Thread Pranav Lal
Check out the following website for details. http://www.7128.com/ the games require a customised gaming environment that is also sold by the company. The games also seen to be cross-platform. Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-09 Thread Pranav Lal
Hi Thomas, I finally had the chance to play a little with beta 2. I have not read all my messages yet so I hope beta 3 is not out. 1. There are points in the game where the view command fails. That is, let us say that I'm moving from side to side. Once I pick up a few objects or fight with a few

Re: [Audyssey] a thought about MOTA

2009-03-09 Thread Yohandy
where does one get surround sound headphones? I'd be interested in any info you guys can provide, as well as your experiences. Surround sound headphones don't really sound like they'd be all that great. I doubt we'll get the same experience as we'd get with a surround sound system, but I could

Re: [Audyssey] a thought about MOTA

2009-03-09 Thread Che
Look up medusa headphones, they come from england, but very very well made. they work very well once you get the drivers going, they have multiple speakers in each ear piece to simulate the surround sound, basically a 5.1 setup for your ears. later che - Original Message - From: