hi all
when you buy a game from draconis, can you, after you receive the key,
install on one machine only?
I have a key for tin pan alley purchased some time ago but had not installed
it on my computer since i had to do a reformatting.
yesterday i installed the game and used the key and
Mail draconis and ask for a new key, once you have your notebook's code.
they will give you a new one!
mauricio
-Mensagem original-
De: Chrissy chrissy31...@gmx.de
Para: gamers@audyssey.org
Data: Segunda, 9 de Março de 2009 10:26
Assunto: [Audyssey] draconis game registration question
hi
Thomas: well it installs properly. It still goes through the user account
controls. I am not sure of what Che fixed but he made it work. I do not know
and feel dumb for I really have no clue. I did a lot of reading on the web.
I saw it was a compatibility error but why I do not know
-Original
First of all, it's actually Ten Pin Alley, not Tin Pan. And no, you can
install the games on as many computers as you need to.
- Original Message -
From: Chrissy chrissy31...@gmx.de
To: gamers@audyssey.org
Sent: Monday, March 09, 2009 3:26 AM
Subject: [Audyssey] draconis game
That's just for the Sarah game since it uses the GMA engine. The other keys
aren't hardware specific.
- Original Message -
From: Mauricio peixoto de Mattos Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Monday, March 09, 2009 3:46 AM
Subject: Re: [Audyssey] draconis game
Hi Che,
Yeah, threading is definitely my friend right now. I spent an hour or so
last night splitting the game into multiple threads and it is running
far better than I had expected. As for the speech issue now that I have
started breaking the game down into individual threads the speech is
hi
yes that was a typo on my part. thanks, i will try contacting them for a new
key as was suggested.
regards
chrissy
- Original Message -
From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 1:32 PM
Subject: Re:
You shouldn't need a new key. The keys are tied to your name, not your
machine.So unless you've lost your key you shouldn't write them. Besides,
replacement keys aren't free and you can only get one per title.
- Original Message -
From: Chrissy chrissy31...@gmx.de
To: Gamers Discussion
Hi Mike,
That's ok. i just dropped an e-mail in Che's inbox asking for details.
Hopefully I'll have this problem solved in Beta 3.
Mike Maslo wrote:
Thomas: well it installs properly. It still goes through the user account
controls. I am not sure of what Che fixed but he made it work. I do
Hi everyone,
I have some good news. After several hours of testing, experimentation,
etc I have finally figured out how to silence speech output in Mysteries
of the Ancients Beta 3. Fortunately, because speech now operates
independantly from the input loop you can now shoot, move, whatever
Hi.
Hmm, nod that might be the way to do it. Except in the menus. In the menus it
would be nice if we can interrupt ourselves when we press arrow keys instead of
queueing when we arrow and stuff. now that you have it able to be interrupted
you might be able to put the score on the scores menu
no i think it is really good.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 6:27 PM
Subject: [Audyssey] MOTA Silencing Speech Output
Hi everyone,
I have some good news. After several hours
I'd say go with that since the Control key is probably most accessible from
the rest of the movement keys.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 12:27 PM
Subject: [Audyssey] MOTA
The control key sounds fine to me Tom.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Nice one Tom! Binding it to control seems like the safest bet to
avoid confusion to me, seeing as every screen reader I can think of
off the top of my head uses that key to silence it's output. I still
find myself diving for the control key as a fire button if I haven't
played an accessible
Hi Tom,
Just had a thought, but I kept it on list in case it does end up
grabbing you and other developers that might have more knowledge want
to chime in.
Been flicking through the sounds from MOTA and I realised you're using
wave files for everything. I wasn't sure whether this was still
Yes, the Control key works from me.
Thanks
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 2:27 PM
Subject: [Audyssey] MOTA Silencing Speech Output
Hi everyone,
I have some good news. After
Hi Aaron,
Aaron Said:
Hmm, nod that might be the way to do it. Except in the menus. In the
menus it would
be nice if we can interrupt ourselves when we press arrow keys instead
of queueing
when we arrow and stuff.
Tom Says:
Ummm...I'm not sure what you mean. You have always been able to
Hey Raul Gallegos. I would just hear about how you put the sounds in from
pipe2 in the review that you did some years back? How did you get your voice to
sound like the walkitaki which is also in the game. What do you use to record
with?
Greetings from Hayri
---
Gamers
I have a problem with Bop It Ultimate. It aims at when I start the game
will be my speaker profile changed and it will not change when you leave the
game. Has plans to create a new version of the game?
Sincerely, Hayri
---
Gamers mailing list __ Gamers@audyssey.org
If you
hi no the control key works fine. I also am just wondering wile playing mota
I have found that the sound will stop for a little like a minnit and then
rezoom again. I just thought I would let you know about this. from Mich.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
yeah thats fine.
At 07:27 a.m. 10/03/2009, you wrote:
Hi everyone,
I have some good news. After several hours of testing, experimentation, etc I
have finally figured out how to silence speech output in Mysteries of the
Ancients Beta 3. Fortunately, because speech now operates independantly from
These kind of things used to be an issue with games when they were crammed
on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with
broadband and huge hard drive spaces, it is the rare gamer that cares how
large the file is. and we might as well take advantage of that with the
Hi all.
this just came in from legendsofzork.
they want testers.
I don't touch muds much but I may try this.
X-Apparently-To: shau...@xtra.co.nz via 124.108.96.105; Mon, 09 Mar 2009
11:59:28 -0700
X-Originating-IP: [82.133.85.254]
Authentication-Results: mta107.tnz.mail.aue.yahoo.com
yes, there is no doubt that headphones for a game in stereo allows for the
best experience, unless you are into getting bone rattling bass out of your
games.
I considered doing true surround sound for rail racer, but in asking
around it seemed very few gamers out there have dolby 5.1 setups,
Hi Scott,
Scott Said:
Been flicking through the sounds from MOTA and I realised you're using
wave files for everything. I wasn't sure whether this was still going
to be the case come the final release or not?
Tom Says:
Yes, that is correct. Seeing as the current sound support using DirectX
is
I'm OK with using the control key, as it silences speech in JAWS, so it will
be second nature to me.
- - -
A taxpayer voting for a Democrat is like a chicken voting for Colonel
Sanders!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
Aaron Said:
Hmm, nod that might be the way to do it. Except in the menus. In the
menus it would
be nice if we can interrupt ourselves when we press arrow keys instead
of queueing
when we arrow and stuff.
Tom Says:
Ummm...I'm not sure what you mean. You have always been able to
interrupt the
Hey che,
I have to agree with you on this. At this point fully installed
Mysteries of the Ancients is only about 125 MB. That is not really that
large when we take in account that most people these days do have high
speed internet, every computer made in the last couple of years has at
least
well we are behind on sizes for sighted games, at full some of these can take
at least 4 gb as standard size, maybe less but at least 1 or 2 gb.
Some are more like 6-10gb for a big game.
demos are atleast 1gb if not more.
most of that is graphics, still.
Its time we try to stay with it.
the
agree with you shaun here.
-Mensagem original-
De: shaun everiss shau...@xtra.co.nz
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 10 de Março de 2009 12:04
Assunto: Re: [Audyssey] file format for MOTA sounds
well we are behind on sizes for sighted games, at full some of
Yeah, I agree there too. I downloaded mud splat and went wow that's huge.
Took a look at some of the other games, like world of warcraft, went wow,
that's gigantic.
contact details:
email: tcwoo...@shaw.ca
and others
msn: the_conman...@hotmail.com
skype: the_conman283
system details:
Hp
Hi
So, its almost a given that anywhere from 4 to 5 days I'll be getting a sega
genesis, cd, and dreamcast, all in one nice little package.
Now, I'd like to do a podcast on each - both game wise and the systems
themselves. (history, or something like that, if anyone would even be
interested).
Hi Everyone,
I just wanted to let everyone know that All inPlay's new word game, Loco
Locution, (yeah, it's a mouthful) is now in public beta. You can sign up
and play for free at:
http://allinplay.com
If you have an expired account with us, you can still play the beta free
of charge.
Hi.
Use your desktop with the audigy sound card and plug your patch cable to line
in. Go to recording properties and set recording device to what you hear. Go
to playback properties and make sure line in is available. open that and make
sure line in is unmuted. Set the volume. Also make sure
Woo. I finally managed to beat mota beta 2 demo on advanced no tricks. Sort of.
I beat the giant twice but I got killed both times after the giant died. Mmm
can't wait for beta 3 which has the fix for that. it'll be worth the wait :)
but I still can't. Lol
Cheers!
---
Gamers mailing list __
okay Che, but it doesn't bother you that others may be changing the files
you spent your hard earned money on?
Just my thoughts
Original Message -
From: Che c...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 5:41 PM
Subject: Re:
I spend the moeny. lols
- Original Message -
From: Che c...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 5:48 PM
Subject: Re: [Audyssey] a thought about MOTA
yes, there is no doubt that headphones for a game in stereo allows for
the
Check out the following website for details.
http://www.7128.com/
the games require a customised gaming environment that is also sold by the
company. The games also seen to be cross-platform.
Pranav
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
Hi Thomas,
I finally had the chance to play a little with beta 2. I have not read all
my messages yet so I hope beta 3 is not out.
1. There are points in the game where the view command fails. That is, let
us say that I'm moving from side to side. Once I pick up a few objects or
fight with a few
where does one get surround sound headphones? I'd be interested in any info
you guys can provide, as well as your experiences. Surround sound headphones
don't really sound like they'd be all that great. I doubt we'll get the same
experience as we'd get with a surround sound system, but I could
Look up medusa headphones, they come from england, but very very well
made. they work very well once you get the drivers going, they have multiple
speakers in each ear piece to simulate the surround sound, basically a 5.1
setup for your ears.
later
che
- Original Message -
From:
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