Can you give any more info?
Did you:
-Perform the landing checkist?
-Make sure the flaps were down?
-Have the IAS high enough so you wouldn't stall?
-Come in a bit too steep?
Cheers,
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi To all.
I have called all of the local stores around me for MSFS 2004. So far I can
only find fsx for 08. Would that work
1. on a vista maching.
2. for what we blind pilots have been trying to do?
Has anyone had any luck finding 04 at their loacal walmart? I ask this
because around here they
Hi. You must have the .NET 2.0 runtime installed, regardless of whether you
have .NET 1.1 or 3.0 or 3.5 installed. Please grab it from our site and let
me know if this fixes the problem. HTH.
Original Message:
-
From: dark d...@xgam.org
Date: Wed, 15 Jul 2009 00:48:29 +0100
To:
Ahoy.
I'll be hosting as Air Traffic Controller for a flyin on Friday July 17 2009,
at 2200 Zulu (1700/5PM Central) for Oakland Center (ZOA).
If you don't know about the flyins, here's a sample.
http://www.sendspace.com/file/62be06
If you'd like to join, you need FS9, IYP, and Teamspeak.
Hello all,
Two questions on Super Deekout for you.
1. How do you clear the top ten scores?
2. Could someone please send me the cheats for the game?
Thanks in advance.
--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
---
Gamers mailing
Creating Roll Playing Games
From Scratch
by Thomas Ward
Jul. 15, 2009
Like many modern game players I enjoy a well designed roll playing game
complete with grand adventures, lots of magic weapons, the ability to
learn and train new skills, a large game world to explore, etc. However,
it
Hi.
I remember Kelly and a couple of other people were really big players of this
game.
Now that my vip mud display problem is fixed I'm playing it a litle more, but
stil have some questions. It'd be great to have a chat about the game,
either on this list or in the game itself.
I'm
Go to eBay.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Kolesar Brothers
Sent: Wednesday, July 15, 2009 3:03 PM
To: Audyssey Mailing list
Subject: [Audyssey] Having problems.Asking a flying question.
Hi To all.
I have called
Hi
I'm sure I performed the landing checklist. The IAS was at 85. How would I know
if I came in too steeply?
Lindsay Cowell
- original message -
Subject:Re: [Audyssey] Cesna in fs2004 and its your plane
From: Harunfusoya_1...@hotmail.com
Date: 15/07/2009 3:24 pm
Can you
Will be there
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harun
Sent: Wednesday, July 15, 2009 4:38 PM
To: gamers
Subject: [Audyssey] BPP: ZOA Flyin, Fri July 17 2009
Ahoy.
I'll be hosting as Air Traffic Controller for a flyin
You can contact me off list and I can help you with it. My email is listed
above. We can talk and I can help you. I can talk son skype or messenger
--- On Wed, 7/15/09, Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
wrote:
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
Hi Tom.
Interesting.
While i take the points about interface, ability to update the game easily
and make it ultiplatform, my concern with the game being entirely online and
multiplayer is that it avoides the traps of focusing on pvp, guild wars,
power gaming and grinding which seem to
Hi Tom.
Well I'm fully in favor of the frequent updates etc which a php script game
could give, and I'm glad your stil thinking single player even if the
logistics are much easier online, pluss, it'd probably be seen as more
reasonable of you to charge for an online game in some way than for
Well an online game is all and good, but I would probably take offline if I
could.
the main issue is that there are a load of capped connections, and going over
that probably is not nice.
although in theory the php html games take vary little data I just thought I
would point out that fact.
In
I have some thoughts here, being an inveterate paper-and-pen role playing
gamer.
First, I don't think I'd classify Angband or any of the Roguelikes as an
RPG. These feel more like tactical simulations with a lot of details added
in to make them have replay value.
One big advantage of what Tom
Hi Shaun,
Like I mentioned earlier it really comes down to a matter of logistics.
It is one thing to create a side-scroller like Mysteries of the
Ancients, and quite another when designing a detailed roll playing game.
With a game like Mysteries of the ancients you have perhaps 14enemies on
a
Hi Chris.
What you say about tactical simulations is true of vanilla angband, ie,
the basic varient which is purely about the dungeon full of monsters and
equipment balance and choice.
There are however now some other varients which feature quests, npcs, unique
pantheons of gods and
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