I still play.
The 1 thing I love about it is that I haven't got a pa account but if you
leave your account nothing gets deleted for 180 days. So if you go away and
leave your game for a few months you can come back to it and pick up exactly
where you left off.
You can own multiple ships now but
Hi, just a couple things. When i'm walking or running the steps are too
fast but the movement doesn't go as far as the steps sound if you get my
drift. Second, would it not be a good idea to have a voice speak tomb
hunter mysteries of the ancients on the intro?
---
Gamers mailing list __ Gamers
Unless you are a veteran like me who actually things that those sounds are
not only decent but slow!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: 13 October 2010 01:44
To: Gamers Discussion list
Subject: Re: [Audyss
What voice do you use in the mota menus' its really cool.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: 14 October 2010 06:52
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with sapi voices of my gam
Hi,
The voice he uses is the acapella heather voice.
You could buy it on nextup I do believe.
Kevin
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Date: Fri, 15 Oct 2010 11:48:02 +0100
Subject: Re: [Audyssey] voice in mota menus
> What voice do you use in the mota me
Hi,
if you notice, listen while you are walking. sounds do pan, even though you
do not hear your footstep. If you are walking, you do continuasly move
forward. It would be so iritating only hearing things pan while your foot
is on the ground. For me, this adds more to the realism.
Kevin
-
That's Akapela Heather I believe.
We are the Knights who say...Ni!
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Friday, October 15, 2010 4:48 AM
Subject: Re: [Audyssey] voice in mota menus
What voice do you use in the mota menus' its really cool.
-Or
Ben my good friend, I'm pretty sure that Johny, from the sounds of it, is
more of a vetarin than either of us... just sayin'. Anyone who's played soul
blade, in my opinion, can be called a soul calibur vetarin. lol. And not
just SC either. Soul Blade was a pretty obscure game, and the series did
HiBen,
The voice is Acapella Heather. To be specific it is the version sold
by Nextup.com for Text Aloud.
On 10/15/10, Ben wrote:
> What voice do you use in the mota menus' its really cool.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsub
What does moda stand for?
I can't find it on
www.audiogames.net
Thanks in advance,
Shane
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.o
Mysteries of the Ancients.
---
Shepherds are the best beasts!
- Original Message -
From: "Shane Lowe"
To: "Gamers Discussion list"
Sent: Friday, October 15, 2010 3:59 PM
Subject: [Audyssey] moda beta14 question
What does moda stand for?
I can't find it on
www.audiogames.net
Thanks
It's actually M O T A, not M O D A. It stands for Mysteries of the Ancients.
THe full title is actually Tomb Hunter I: Mysteries of the Ancients. We just
use MOTA for everyday reference.
We are the Knights who say...Ni!
- Original Message -
From: "Shane Lowe"
To: "Gamers Discussio
also the game is toom hunter or toom hunt.
you should find it easily enough in the forums or on the news page.
At 10:35 a.m. 16/10/2010, you wrote:
It's actually M O T A, not M O D A. It stands for Mysteries of the
Ancients. THe full title is actually Tomb Hunter I: Mysteries of the
Ancients. We
HiThomas,
I just got your BETA, and I can't wait to play it. Just a couple of comments
and questions. Firstly, it's a pity you had to reassign run and walk, I
rather enjoyed the old setup. Secondly, why did you remove playercomments
and training mode?
Best Regards,
Hayden
---
Gamers maili
Because the comments weren't varied enough and so they got annoying and then
the warnings in training mode either came too early or too late.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, October 15, 2010
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since that
makes a hell of a lot more fun, and you don#t get bored so easily.
Couldn't be there an option to toggle that in the future? Or maybe even to
rea
Hi Hayden,
As for the character comments there are several reasons I took them
out. For one thing there were not enough of them to truly randomly say
something different each time so they got extremely redundant very
ffast. Especially, if I was testing the game several times a day and
had to hear t
Hi Thomas,
Makes sense. Now I've played it, I do have to say one ting. The sight should
have some kind of batteries, after all it's far too easy just to run the
thing through the whole game and with the sword, you're pretty much
unstoppable.
Best Regards,
Hayden
-Original Message-
From: g
Hi Kevin,
I like you're thinking. I wonder if that is possible?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kevin Weispfennig
Sent: Friday, October 15, 2010 5:49 PM
To: Gamers Discussion list
Subject: Re: [Au
Hi Ben,
As there are several more major issues on hand, I hope I'm not the only one
who thinks that adding that to the intro is certainly not top priority.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kevin We
thanks I'l find the game now!!!
Then I can join your descution.
Shane
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Friday, October 15, 2010 5:42 PM
Subject: Re: [Audyssey] moda beta14 question
also the game is toom hunter or toom hu
Hi Ian,
Sorry, no. The closest we have to that kind of thing is Showdown, and even
that's not that close.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ian McNamara
Sent: Wednesday, October 13, 2010 9:24 PM
To:
Hi all just a few questions.
1. Does anyone know of what happened to the star wars game on USA games?
Is it still under develipment?
2. The download link for mota won't work it keeps giving me a broken link
message.
Anyone know what is wrong with my computer?
Thanks in advance,
Shane
---
Gamers
Hi Shane,
As for the Star Wars game we were developing we had to abandon that
project do to copyright issues. We contacted Lucas Licensing to
legally obtain a license for the Star Wars trademark and characters,
but were turned down. Part of the reason is that Lucas charges
extremely huge royalty fe
Hi Hayden,
Not without a lot of work. I nevr wrote the game with a key mapping
feature in mind and to do that would require ripping out the entire
input system and rewriting it from scratch. Not exactly a feature I'd
enjoy adding this late in the development process. Especially, since I
just majorl
HI all,
Tonight while debugging/testing Mysteries of the Ancients I realised
there is still something we haven't tried to do in order to track down
that blue screen error. Most of you don't know this but cross-platform
libraries such as SFML often out put error messages directly to the
console, or
26 matches
Mail list logo