[Audyssey] So anybody still playing core exiles?

2010-10-15 Thread darren harris
I still play. The 1 thing I love about it is that I haven't got a pa account but if you leave your account nothing gets deleted for 180 days. So if you go away and leave your game for a few months you can come back to it and pick up exactly where you left off. You can own multiple ships now but

Re: [Audyssey] MOTA beta 15 issue

2010-10-15 Thread Ben
Hi, just a couple things. When i'm walking or running the steps are too fast but the movement doesn't go as far as the steps sound if you get my drift. Second, would it not be a good idea to have a voice speak tomb hunter mysteries of the ancients on the intro? --- Gamers mailing list __ Gamers

Re: [Audyssey] Marvel VS. Capcom 3 gameplay!

2010-10-15 Thread Ben
Unless you are a veteran like me who actually things that those sounds are not only decent but slow! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: 13 October 2010 01:44 To: Gamers Discussion list Subject: Re: [Audyss

Re: [Audyssey] voice in mota menus

2010-10-15 Thread Ben
What voice do you use in the mota menus' its really cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jorge Gonçalves Sent: 14 October 2010 06:52 To: Gamers Discussion list Subject: Re: [Audyssey] Problem with sapi voices of my gam

Re: [Audyssey] voice in mota menus

2010-10-15 Thread Kevin Weispfennig
Hi, The voice he uses is the acapella heather voice. You could buy it on nextup I do believe. Kevin - Original Message - From: "Ben" To: "'Gamers Discussion list'" Date: Fri, 15 Oct 2010 11:48:02 +0100 Subject: Re: [Audyssey] voice in mota menus > What voice do you use in the mota me

Re: [Audyssey] MOTA beta 15 issue

2010-10-15 Thread Kevin Weispfennig
Hi, if you notice, listen while you are walking. sounds do pan, even though you do not hear your footstep. If you are walking, you do continuasly move forward. It would be so iritating only hearing things pan while your foot is on the ground. For me, this adds more to the realism. Kevin -

Re: [Audyssey] voice in mota menus

2010-10-15 Thread Bryan Peterson
That's Akapela Heather I believe. We are the Knights who say...Ni! - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, October 15, 2010 4:48 AM Subject: Re: [Audyssey] voice in mota menus What voice do you use in the mota menus' its really cool. -Or

Re: [Audyssey] Marvel VS. Capcom 3 gameplay!

2010-10-15 Thread clement chou
Ben my good friend, I'm pretty sure that Johny, from the sounds of it, is more of a vetarin than either of us... just sayin'. Anyone who's played soul blade, in my opinion, can be called a soul calibur vetarin. lol. And not just SC either. Soul Blade was a pretty obscure game, and the series did

Re: [Audyssey] voice in mota menus

2010-10-15 Thread Thomas Ward
HiBen, The voice is Acapella Heather. To be specific it is the version sold by Nextup.com for Text Aloud. On 10/15/10, Ben wrote: > What voice do you use in the mota menus' its really cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsub

[Audyssey] moda beta14 question

2010-10-15 Thread Shane Lowe
What does moda stand for? I can't find it on www.audiogames.net Thanks in advance, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.o

Re: [Audyssey] moda beta14 question

2010-10-15 Thread Charles Rivard
Mysteries of the Ancients. --- Shepherds are the best beasts! - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Friday, October 15, 2010 3:59 PM Subject: [Audyssey] moda beta14 question What does moda stand for? I can't find it on www.audiogames.net Thanks

Re: [Audyssey] moda beta14 question

2010-10-15 Thread Bryan Peterson
It's actually M O T A, not M O D A. It stands for Mysteries of the Ancients. THe full title is actually Tomb Hunter I: Mysteries of the Ancients. We just use MOTA for everyday reference. We are the Knights who say...Ni! - Original Message - From: "Shane Lowe" To: "Gamers Discussio

Re: [Audyssey] moda beta14 question

2010-10-15 Thread shaun everiss
also the game is toom hunter or toom hunt. you should find it easily enough in the forums or on the news page. At 10:35 a.m. 16/10/2010, you wrote: It's actually M O T A, not M O D A. It stands for Mysteries of the Ancients. THe full title is actually Tomb Hunter I: Mysteries of the Ancients. We

[Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
HiThomas, I just got your BETA, and I can't wait to play it. Just a couple of comments and questions. Firstly, it's a pity you had to reassign run and walk, I rather enjoyed the old setup. Secondly, why did you remove playercomments and training mode? Best Regards, Hayden --- Gamers maili

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Bryan Peterson
Because the comments weren't varied enough and so they got annoying and then the warnings in training mode either came too early or too late. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, October 15, 2010

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Kevin Weispfennig
Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since that makes a hell of a lot more fun, and you don#t get bored so easily. Couldn't be there an option to toggle that in the future? Or maybe even to rea

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Thomas Ward
Hi Hayden, As for the character comments there are several reasons I took them out. For one thing there were not enough of them to truly randomly say something different each time so they got extremely redundant very ffast. Especially, if I was testing the game several times a day and had to hear t

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
Hi Thomas, Makes sense. Now I've played it, I do have to say one ting. The sight should have some kind of batteries, after all it's far too easy just to run the thing through the whole game and with the sword, you're pretty much unstoppable. Best Regards, Hayden -Original Message- From: g

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
Hi Kevin, I like you're thinking. I wonder if that is possible? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Friday, October 15, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Au

Re: [Audyssey] MOTA beta 15 issue

2010-10-15 Thread Hayden Presley
Hi Ben, As there are several more major issues on hand, I hope I'm not the only one who thinks that adding that to the intro is certainly not top priority. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin We

Re: [Audyssey] moda beta14 question

2010-10-15 Thread Shane Lowe
thanks I'l find the game now!!! Then I can join your descution. Shane - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Friday, October 15, 2010 5:42 PM Subject: Re: [Audyssey] moda beta14 question also the game is toom hunter or toom hu

Re: [Audyssey] Ice hoky games.

2010-10-15 Thread Hayden Presley
Hi Ian, Sorry, no. The closest we have to that kind of thing is Showdown, and even that's not that close. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian McNamara Sent: Wednesday, October 13, 2010 9:24 PM To:

[Audyssey] questions about usa games

2010-10-15 Thread Shane Lowe
Hi all just a few questions. 1. Does anyone know of what happened to the star wars game on USA games? Is it still under develipment? 2. The download link for mota won't work it keeps giving me a broken link message. Anyone know what is wrong with my computer? Thanks in advance, Shane --- Gamers

Re: [Audyssey] questions about usa games

2010-10-15 Thread Thomas Ward
Hi Shane, As for the Star Wars game we were developing we had to abandon that project do to copyright issues. We contacted Lucas Licensing to legally obtain a license for the Star Wars trademark and characters, but were turned down. Part of the reason is that Lucas charges extremely huge royalty fe

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Thomas Ward
Hi Hayden, Not without a lot of work. I nevr wrote the game with a key mapping feature in mind and to do that would require ripping out the entire input system and rewriting it from scratch. Not exactly a feature I'd enjoy adding this late in the development process. Especially, since I just majorl

[Audyssey] Something to try

2010-10-15 Thread Thomas Ward
HI all, Tonight while debugging/testing Mysteries of the Ancients I realised there is still something we haven't tried to do in order to track down that blue screen error. Most of you don't know this but cross-platform libraries such as SFML often out put error messages directly to the console, or