From David Greenwood:
Hi all,
I'm holding a workshop on the upcoming changes to Shades of Doom Multi-User.
I'd like to give you some of my thoughts, and I'd really like to hear yours.
Place: VIPConduit.com
Date: Tuesday, January 4, 2010.
Time: 9PM eastern
Room: Special Events
Open to all.
Damn, I don't have an account, but would've been very keen to attend
this. Can anyone report back or record the workshop? I'd prefer the
former, but would still be mega grateful for the latter. Will try
getting an account too, just in case it goes through in time.
Cheers all
Scott
On 1/3/11,
I agree wholeheartedly! I think I might have an account I'll have to check.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Monday, January 03, 2011 3:29 PM
Subject: Re:
they are text, not audio but no problem
On Jan 2, 2011, at 5:37 PM, Lori Duncan wrote:
Thanks for the reminder Will, I think it'll be a bit easier to listen too
rathen than the all in one tutorial, which still has me taring my hair out in
panick/confusion. :(
- Original Message -
Greetings list.
anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about 200
times faster than SaPI.
If not, anyone know if this
Games We would like to play.
by Phil Vlasak
Kinect Egg Hunt.
With an intuitive, gesture-based interface, you reach out in front of you
and pick up eggs and put them into your basket.
With the new force feedback glove, you feel the egg with your finger tips
but also feel the sharp pain as the
Hi,
I doubt this is coming, since although you are correct in saying that SAPI
is much faster, if you wanted support for everyoneyou'd need to include at
least three different APIs in your games.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi,
In truth I'd recommend listening to that tutorial, since I am most
definitely sure that the three-part game tutorial does not cover everything
in the language tutorial. I do not recall if all of the advanced OOp
techniques--Inheritance, interfacing, polymorphism, etc., are discussed.
Best
Well. If it's a feature people want, it's a good idea to start suggesting
it.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, January 03, 2011 6:16 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey]
Greetings.
Honestly, I found the HTML help version of the tutorial much more useful
than the recorded version. the text version, after all, allows you to
quickly review the syntactical structure of code lines, including spacing
and punctuation or the lack thereof, with the use of your
Greetings.
API's are fairly easy to obtain, and anyone whose a good developer and
implementing such API's would supply them along with the game(s) in an
install package anyway. This gives users and developers both more avenues of
user interaction, which can only be a boon in the end, not a
Ok Looking for a person who has Jaws Scripting knowledge.
While developing a Jaws Script for a Football game, I am trying to slim line my
code.
The thing is that I could really need a quick way of turning off frames in a
program.
There is no simple command that I can find to do this.
If nay
Little off-topic, but just thinking that it might be nice sometimes to make use
of a physical mouse, but then maybe limit it's cursor movement/control to only
horizontal, vertical, or maybe diagonal axes, so that, for example in something
like audio quake, I might be able to move forward and
Hello Kai,
My main issue with this is not how to implement the functionality, that is
simple enough. Rather it is the fact that jaws, as the only screen reader in
the bunch as far as I'm aware, blocks keyboard input when DirectInput is
being used. I need to use DirectInput for keypresses in
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