[Audyssey] the future of Shades of Doom

2011-01-03 Thread Charles Rivard
From David Greenwood: Hi all, I'm holding a workshop on the upcoming changes to Shades of Doom Multi-User. I'd like to give you some of my thoughts, and I'd really like to hear yours. Place: VIPConduit.com Date: Tuesday, January 4, 2010. Time: 9PM eastern Room: Special Events Open to all.

Re: [Audyssey] the future of Shades of Doom

2011-01-03 Thread Scott Chesworth
Damn, I don't have an account, but would've been very keen to attend this. Can anyone report back or record the workshop? I'd prefer the former, but would still be mega grateful for the latter. Will try getting an account too, just in case it goes through in time. Cheers all Scott On 1/3/11,

Re: [Audyssey] the future of Shades of Doom

2011-01-03 Thread Ron Schamerhorn
I agree wholeheartedly! I think I might have an account I'll have to check. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 03, 2011 3:29 PM Subject: Re:

Re: [Audyssey] bgt tutorials

2011-01-03 Thread william lomas
they are text, not audio but no problem On Jan 2, 2011, at 5:37 PM, Lori Duncan wrote: Thanks for the reminder Will, I think it'll be a bit easier to listen too rathen than the all in one tutorial, which still has me taring my hair out in panick/confusion. :( - Original Message -

[Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Kai
Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this

[Audyssey] Kinect Egg Hunt.

2011-01-03 Thread Phil Vlasak
Games We would like to play. by Phil Vlasak Kinect Egg Hunt. With an intuitive, gesture-based interface, you reach out in front of you and pick up eggs and put them into your basket. With the new force feedback glove, you feel the egg with your finger tips but also feel the sharp pain as the

Re: [Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Hayden Presley
Hi, I doubt this is coming, since although you are correct in saying that SAPI is much faster, if you wanted support for everyoneyou'd need to include at least three different APIs in your games. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] bgt tutorials

2011-01-03 Thread Hayden Presley
Hi, In truth I'd recommend listening to that tutorial, since I am most definitely sure that the three-part game tutorial does not cover everything in the language tutorial. I do not recall if all of the advanced OOp techniques--Inheritance, interfacing, polymorphism, etc., are discussed. Best

Re: [Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Liam Erven
Well. If it's a feature people want, it's a good idea to start suggesting it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Monday, January 03, 2011 6:16 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey]

Re: [Audyssey] bgt tutorials

2011-01-03 Thread Kai
Greetings. Honestly, I found the HTML help version of the tutorial much more useful than the recorded version. the text version, after all, allows you to quickly review the syntactical structure of code lines, including spacing and punctuation or the lack thereof, with the use of your

Re: [Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Kai
Greetings. API's are fairly easy to obtain, and anyone whose a good developer and implementing such API's would supply them along with the game(s) in an install package anyway. This gives users and developers both more avenues of user interaction, which can only be a boon in the end, not a

[Audyssey] Jaws Scripting question for football game

2011-01-03 Thread Gary Whittington
Ok Looking for a person who has Jaws Scripting knowledge. While developing a Jaws Script for a Football game, I am trying to slim line my code. The thing is that I could really need a quick way of turning off frames in a program. There is no simple command that I can find to do this. If nay

[Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-03 Thread Jacob Kruger
Little off-topic, but just thinking that it might be nice sometimes to make use of a physical mouse, but then maybe limit it's cursor movement/control to only horizontal, vertical, or maybe diagonal axes, so that, for example in something like audio quake, I might be able to move forward and

Re: [Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Philip Bennefall
Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in