http://dl.dropbox.com/u/3394499/marvel%20vs.%20capcom%203%20demo.mp3
Not the best, I admit... but I feel this gives enough of a simple
start to how I get the information from game audio that I do get.
Just showing how I go into training mode and fiddle with the game
until I get used to it and
hmmm where did you go to get the consoles etc.
How would you upload to the cartrages.
The console looks to be a little limiting but if you can make music
files on the console and can somehow have them extract to mods or
something or whatever its in and play it on a standard media player
like wi
On Tue, Feb 15, 2011 at 01:19:19PM -0600, Charles Rivard wrote:
> Am I missing something, and maybe not looking at it right or not
> understanding something, but don't these companies realize that if
> they made these programs available to more developers, and at a
> lower cost, the number of games
HI Charles,
I think the game industry has good reasons for keeping the prices
high, and marketing the game consoles the way they do. If you remember
back in the late 1970's and early 1980's Atari didn't have any
restrictions on who could create games for their platform. Not
surprisingly there was
Not sure. Probably in the screen after you select your team...
At 06:23 PM 15/02/2011, you wrote:
Any way if it's possible to change game difficulty?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, Februa
Hi Michael,
Michael wrote:
Hmmm. I'd also heard that Visual BASIC had been ported to
Linux, as well as heard from an uncle that Visual BASIC was on the way
out.
My reply:
No, Visual Basic 6 and earlier are strictly Windows technologies.
Microsoft has never, nor will ever, port it to Li
On Wed, Feb 16, 2011 at 11:01:24AM +1300, shaun everiss wrote:
> on that note we almost want to build the console round a preexisting engine.
Yeah, but how is the majority of the blind community going to
pay for all of this, especially in this economy. If we're not on
welfare, then we'r
Hi Trouble,
I agree. I mean the PC seems to work pretty well now for accessible games and
getting them distributed. Plus if you were going to build a system that did
anything other than just play games, you would have to figure out what OS and
what software and you would never make everyone
Hi Charles,
On the history channel they say that allowing allot of developers and not
keeping standards on the games that were produced and distributed for their
game consuls was the main down fall of Atari.
What you said seems to make sence to me, but what do I know.
- Original Message -
Let me answer some of the questions raised here about the console system I'd
proposed earlier.
First off, the games that would be available (initially) are the demo games
that come with the system, modified of course to be compatible and playable by
the blind user.
There's a list of them, and I'
If you decide to do this, would love to somehow work on that. Dunno in what
capacity I could help, but...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Travis Siegel
Sent: Monday, February 14, 2011 6:15 AM
To: gamers@audyssey.org
Any way if it's possible to change game difficulty?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 14, 2011 12:44 AM
To: Gamers Discussion list
Subject: [Audyssey] marvel vs. capcom 3 menus and ch
well.
my current approach would to use existing pc hardware and a linux system.
One approach is to have the game station as part of the os.
A more attractive approach would to make the system an all in one system.
By this I mean have something like vinux on the system with the game
station progra
We already have the console. Just not many games as could be built for it.
And what is it you ask? hmm, PC!
Building a condole player for as many blind as would use it. Would
cost more then it would to by a already on the market one.
1. design of console.
2. Builder for said console.
3. Games bu
on that note we almost want to build the console round a preexisting engine.
Bgt for example or even better the new g3d.
Which is still in development which means its still open to adding
new stuff into it.
Though tom is right.
A lot are still on vb 6, a few are in the dotnet and a couple are on
well I think we will have to build our own console or something.
I am still on the idea of the game station obviously it whould have
to be modified, in particular if it could just use existing hardware
etc that would rock.
I have an old amd 1.8ghz which has a dieing graphics card and a
couple
Am I missing something, and maybe not looking at it right or not
understanding something, but don't these companies realize that if they made
these programs available to more developers, and at a lower cost, the number
of games available for their systems would vastly increase?, and so would
th
On Tue, Feb 15, 2011 at 11:45:34AM -0500, Thomas Ward wrote:
> that's the other problem with this idea. The majority of blind
> developers use Visual Basic which is a Windows specific programming
> language, and several others are moving to BGT which also is currently
> a Windows only technology.
HI Travis,
Well, before I say yes/no I'd like to know all of the technical
specifications of such a console. What operating system will it use?
What programming languages will be available for development? How are
you going to redistribute games like Asteroids when last I checked the
copyrights ar
Hi Yohandy,
Not in this life time. You have to understand how these companies
work. Game consoles like the XBox, Play station, Nintendo DS, Nintendo
Wii, etc are exclusive and propriatary platforms. As a result they are
not just going to hand out the tools, software development kits, and
system sp
Hi Yohandy,
Cheaper yes. Affordable no. You have to understand that Microsoft,
Sony, and Nintendo have strict licenses for their game consoles that
really cost up the butt to get. Any game company that has enough money
to do it can, but let's face it blind game developers don't have the
kind of mo
Hi Michael,
Michael wrote:
Wouldn't it be alot less expensive to just make Live! CD's the
way they're doing with Linux these days? Pop a disk in the drive and
boot up the computer, and you're running an entire environment in
memory. No disks, maybe a floppy or thumb-drive to save games.
audyssey.org.
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On Mon, Feb 14, 2011 at 10:35:24PM -0500, Yohandy wrote:
> Is it actually that expensive?
[My Reply:]
Wouldn't it be alot less expensive to just make Live! CD's the
way they're doing with Linux these days? Pop a disk in the drive and
boot up the computer, and you're running an entire e
this is why I love vmware... someone made a hack in python to make espeak
work through a virtual serial port like a braille n' speak... so then I just
installed asap on a win 98 vm and it works nicely, sound and all...
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion
hello this would be cool. would it be available all over the world like in the
u k and stuff. i would be interested in this.
Ian McNamara
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update yo
A couple of the albums go to media fire pages which I have not as yet
managed to download from for some reason though I allowed popups and
addons to run on the site.
I click links and they don't download.
One album is payed for and only has 2 tracks but the rest are free
and directly download f
Well, that would depend on the quality of the games and such like, but yeah,
that sounds very awesome. I'd also be interested in doing any sounds,
voices etc.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Stari
I've been doing lots of work on Air Hockey and Wrecking Ball lately. Here, to
whet your appetite, is the trailer for Air Hockey. The AI is not as good as
I'd like it to be, but--ah, not bad.
This is a game played only with the mouse, no keyboard at all. The hiss-like
sound is my paddle slidi
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