[Audyssey] Looking for Finger Panic

2011-06-03 Thread Sharon Hooley
Hi all! I've been browsing the AudioGames website, and found the one called Finger Panic was still listed. I played that game a long time ago on another computer. Apparently the homepage for that is broken. So I did a Google for BSCGames, and found the BSC site. I looked through the games

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Dallas O'Brien
hi, this is an area i am quite interested in, as i think that all gaming companies should be building in support for nvda, out of the box. as they tend to be using direct communication to the readers, they need to build support in for all the major mainstream ones used. on the other hand, it would

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread shaun everiss
well nvda control client if used in vipmud will have support for the system. At 08:59 a.m. 4/06/2011, you wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NV

Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine

2011-06-03 Thread shaun everiss
well I will be interested to try this thing. At 01:33 a.m. 4/06/2011, you wrote: For now have literally just made it wait for you to place a specific object in a specific location, which then ends the game, and I've so far kept everything relatively simple in terms of actual role playing, but I

Re: [Audyssey] Simple/silly question relating to my own simplistic version of an RPG engine

2011-06-03 Thread shaun everiss
well soundrts has missions and objectives for each. you get a completed message if one of those elements is complete, or if there is one you get a victory type message not sure how it works. At 12:02 a.m. 4/06/2011, you wrote: Ok, have almost finished off very first version of a sort of experim

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
Hi. Thanks. I'm glad you find the script helpfull. - Original Message - From: "Greg Wocher" To: "Gamers Discussion list" Sent: Saturday, June 04, 2011 12:06 AM Subject: Re: [Audyssey] NVDA and VIP mud Hello, Thanks for the help. I just tried running VIP mud with the script and it

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Greg Wocher
Hello, Thanks for the help. I just tried running VIP mud with the script and it seems to work very well. I especially like the control 1-9 reading some of the last things in the output window. Really nice job on the script. Sincerely, Greg W. - Original Message - From: "Thomas Ward"

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Thomas Ward
Hi Greg, Your personal NVDA scripts goes in your app data folder. For example, it might be something like c:\users\Greg\App Data\Roming\NVDA\Modules if you are running Vista or Windows 7. HTH On 6/3/11, Greg Wocher wrote: > Hello, > As a matter of fact, I just downloaded the latest version of

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
Hi greg. If you are using the portable version of NVDA, you can put the scripts inside the user config/appModules folder inside the NVDA directory. Otherwise you can find the appModules directory from the nvda menu inside the start menu by selecting explore user config. hth. On 6/3/2011 11:2

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Pitermach
NVDA now actually has a DLL, so David could consider supporting it directly, which would work better overall, though either way, I also thank for the script - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 03, 2011 11:18 PM Subject: Re: [Audysse

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Greg Wocher
Hello, As a matter of fact, I just downloaded the latest version of NVDA today to mess around with. I like it so far. Where do you put the script to make NVDA work with VIP mud? Also, what speech settings do you use in VIP mud? Thank you, Greg W. - Original Message - From: "Thomas W

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Thomas Ward
Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done te

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
I just tested the link and it was broken. Here it is again: http://dl.dropbox.com/u/18044981/vipmud.py - Original Message - From: "Willem" To: "Gamers Discussion list" Sent: Friday, June 03, 2011 10:59 PM Subject: [Audyssey] NVDA and VIP mud Hi all. Earlier this week I decided to st

[Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant th

[Audyssey] phraze madness on the pac mate

2011-06-03 Thread Pitermach
So I accidentally found out that there were a few different executables in the phraze madness directory, 1 for the pc and 2 for windows mobile. So I took the whole folder, placed it on my pm omni and pooled the wm5/6 executable up and... voyla. it worked like a charm, and it was pretty stable to

Re: [Audyssey] inform 7 help

2011-06-03 Thread Hayden Presley
Hi Dark, Lol...OI've seen you make the same spelling mistake several times; I though I'd chime in and say, the OS' name is Amiga, not amiger/ Best Regards, Hayden -- From: "dark" Sent: Wednesday, June 01, 2011 3:07 PM To: "Gamers Discussion list"

Re: [Audyssey] inform 7 help

2011-06-03 Thread Hayden Presley
Hi, Well...you could have a look at the Darkgrue Game Book Creator that Jeremy put together; get it at http://www.kaldobsky.com/audiogamesBest Regards, Hayden -- From: "Thomas Ward" Sent: Friday, June 03, 2011 10:17 AM To: "Gamers Discussion lis

Re: [Audyssey] inform 7 help

2011-06-03 Thread Thomas Ward
Hi Michael, As far as I know there is no such thing as a "gamebook" creator as all of the gamebooks I've ever played are just simple html tagged files. You can write those up in notepad or any plane vinila text editor of your choosing. Cheers! On 6/3/11, michael barnes wrote: > Hey, Thomas wh

Re: [Audyssey] Simple/silly question relating to my ownsimplisticversion of an RPG engine

2011-06-03 Thread Matheus Rheine
hi jacob. this will be really good, especialy if i could play it on my symbian phone as well. if i create a game i'm definitely not going to add puzzles like the if games add, only puzzles specific to kill x enemy and hide the item in theyr body, etc. the weapons could work just like the other thin

Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine

2011-06-03 Thread Jacob Kruger
For now have literally just made it wait for you to place a specific object in a specific location, which then ends the game, and I've so far kept everything relatively simple in terms of actual role playing, but I will definitely be working on adding on to it and making changes to all of it, an

Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine

2011-06-03 Thread Matheus Rheine
hi jacob. i'd suggest adding possibilities to both things, i personaly would want to have some games ending with you collecting some item in certain places and other games ending with you killing a boss. but are you going to be making improvements to the engine to be a good one, we will be able to

[Audyssey] Simple/silly question relating to my own simplistic version of an RPG engine

2011-06-03 Thread Jacob Kruger
Ok, have almost finished off very first version of a sort of experiment using the python programming language, where I'm putting together a sort of RPG game engine - very simple at this stage, were it will let you quite easily create your own world/environment, add bad guys to fight, etc., but o