Hi all!
I've been browsing the AudioGames website, and found the one called
Finger Panic was still listed. I played that game a long time ago on
another computer. Apparently the homepage for that is broken. So I
did a Google for BSCGames, and found the BSC site. I looked through
the games
hi, this is an area i am quite interested in, as i think that all
gaming companies should be building in support for nvda, out of the
box. as they tend to be using direct communication to the readers,
they need to build support in for all the major mainstream ones used.
on the other hand, it would
well nvda control client if used in vipmud will have support for the system.
At 08:59 a.m. 4/06/2011, you wrote:
Hi all.
Earlier this week I decided to start using NVDA as my primary screen
reader as jaws just had too many bugs to contend with.
I then found out that VIP mud doesn't work with NV
well I will be interested to try this thing.
At 01:33 a.m. 4/06/2011, you wrote:
For now have literally just made it wait for you to place a specific
object in a specific location, which then ends the game, and I've so
far kept everything relatively simple in terms of actual role
playing, but I
well soundrts has missions and objectives for each.
you get a completed message if one of those elements is complete, or
if there is one you get a victory type message not sure how it works.
At 12:02 a.m. 4/06/2011, you wrote:
Ok, have almost finished off very first version of a sort of
experim
Hi.
Thanks. I'm glad you find the script helpfull.
- Original Message -
From: "Greg Wocher"
To: "Gamers Discussion list"
Sent: Saturday, June 04, 2011 12:06 AM
Subject: Re: [Audyssey] NVDA and VIP mud
Hello,
Thanks for the help. I just tried running VIP mud with the script and it
Hello,
Thanks for the help. I just tried running VIP mud with the script and it
seems to work very well. I especially like the control 1-9 reading some of
the last things in the output window. Really nice job on the script.
Sincerely,
Greg W.
- Original Message -
From: "Thomas Ward"
Hi Greg,
Your personal NVDA scripts goes in your app data folder. For example,
it might be something like
c:\users\Greg\App Data\Roming\NVDA\Modules
if you are running Vista or Windows 7.
HTH
On 6/3/11, Greg Wocher wrote:
> Hello,
> As a matter of fact, I just downloaded the latest version of
Hi greg.
If you are using the portable version of NVDA, you can put the scripts
inside the user config/appModules folder inside the NVDA directory.
Otherwise you can find the appModules directory from the nvda menu
inside the start menu by selecting explore user config.
hth.
On 6/3/2011 11:2
NVDA now actually has a DLL, so David could consider supporting it directly,
which would work better overall, though either way, I also thank for the
script
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 03, 2011 11:18 PM
Subject: Re: [Audysse
Hello,
As a matter of fact, I just downloaded the latest version of NVDA today to
mess around with. I like it so far. Where do you put the script to make
NVDA work with VIP mud? Also, what speech settings do you use in VIP mud?
Thank you,
Greg W.
- Original Message -
From: "Thomas W
Hi Willem,
Thanks for this script. As it happens I also switched to NVDA 2011 as
my primary screen reader some time back, and I don't even have Jaws or
Window-Eyes 7.5 installed any more. So its nice to see more of these
scripts etc available to help improve the screen reader. Once you are
done te
I just tested the link and it was broken.
Here it is again:
http://dl.dropbox.com/u/18044981/vipmud.py
- Original Message -
From: "Willem"
To: "Gamers Discussion list"
Sent: Friday, June 03, 2011 10:59 PM
Subject: [Audyssey] NVDA and VIP mud
Hi all.
Earlier this week I decided to st
Hi all.
Earlier this week I decided to start using NVDA as my primary screen reader as
jaws just had too many bugs to contend with.
I then found out that VIP mud doesn't work with NVDA, as instead of using
propper accessability API's it communicates with screen readers ceperately,
which meant th
So I accidentally found out that there were a few different executables in the
phraze madness directory, 1 for the pc and 2 for windows mobile. So I took the
whole folder, placed it on my pm omni and pooled the wm5/6 executable up and...
voyla. it worked like a charm, and it was pretty stable to
Hi Dark,
Lol...OI've seen you make the same spelling mistake several times; I though
I'd chime in and say, the OS' name is Amiga, not amiger/
Best Regards,
Hayden
--
From: "dark"
Sent: Wednesday, June 01, 2011 3:07 PM
To: "Gamers Discussion list"
Hi,
Well...you could have a look at the Darkgrue Game Book Creator that Jeremy
put together; get it at
http://www.kaldobsky.com/audiogamesBest Regards,
Hayden
--
From: "Thomas Ward"
Sent: Friday, June 03, 2011 10:17 AM
To: "Gamers Discussion lis
Hi Michael,
As far as I know there is no such thing as a "gamebook" creator as all
of the gamebooks I've ever played are just simple html tagged files.
You can write those up in notepad or any plane vinila text editor of
your choosing.
Cheers!
On 6/3/11, michael barnes wrote:
> Hey, Thomas wh
hi jacob.
this will be really good, especialy if i could play it on my symbian phone as
well.
if i create a game i'm definitely not going to add puzzles like the if
games add, only puzzles specific to kill x enemy and hide the item in
theyr body, etc.
the weapons could work just like the other thin
For now have literally just made it wait for you to place a specific object in
a specific location, which then ends the game, and I've so far kept everything
relatively simple in terms of actual role playing, but I will definitely be
working on adding on to it and making changes to all of it, an
hi jacob.
i'd suggest adding possibilities to both things, i personaly would want
to have some games ending with you collecting some item in certain
places and other games ending with you killing a boss.
but are you going to be making improvements to the engine to be a good
one, we will be able to
Ok, have almost finished off very first version of a sort of experiment using
the python programming language, where I'm putting together a sort of RPG game
engine - very simple at this stage, were it will let you quite easily create
your own world/environment, add bad guys to fight, etc., but o
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