[Audyssey] Castaways: soldiers and knights?

2011-07-12 Thread Christopher Bartlett
What are the military differences between soldiers and knights? I got myself into a situation where goblins were reproducing faster than my 3 knights could kill them, a losing situation eventually. The problem with knights is it's a permanent assignment, so I wanted to know if soldiers would be s

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
No worries Jeremy. This game is worth dealing with the bugs. On 7/13/2011 2:39 AM, Jeremy Kaldobsky wrote: Ok guys, as some of you know, version 0.4b introduced quite a few problems with the buggy builder AI. I've spent time one it, and I think I've finally fixed it. Grab version 0.5b and ple

Re: [Audyssey] A Couple Questions Regarding Golf

2011-07-12 Thread Charles Rivard
You're right, but the term is par, not pa. Pa is the husband of a ma. Also, have you sent your golf course to Jim to be included in the game? If so, which one is it? I'd like to play it. Thanks.(grin) --- "Security is not the absence of danger. It is the presence of the Lord." - Origi

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Jeremy Kaldobsky
Ok guys, as some of you know, version 0.4b introduced quite a few problems with the buggy builder AI. I've spent time one it, and I think I've finally fixed it. Grab version 0.5b and please let me know if things seem fixed. If you load in an old game, where the builders were already broken, I

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread dark
Hay willum, I found both of the same things, and indeed got the runtime error on the builders too. Aprone has been rejiggering the builder ai though to have them go and be peasants when not building, so maybe it's something to do with that. Given Aprone's speed of developement I don't think

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Another thing I've noticed is when multiple builders build a building, Just before they Finnish it, it would show up as 105%complete. If it helps I usually play with unit smasher. This might explain some other bugs too. On 7/12/2011 11:15 PM, Jeremy Kaldobsky wrote: Thank you William. I've jus

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
A good description is on audiogames.net: http://forum.audiogames.net/viewtopic.php?pid=59208#p59208 On 7/12/2011 11:40 PM, Shane Lowe wrote: I missed all this. could you tell the description of the game, and where to download? thanks much, Shane - Original Message - From: "Jeremy Kaldo

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Shane Lowe
I missed all this. could you tell the description of the game, and where to download? thanks much, Shane - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Tuesday, July 12, 2011 3:35 PM Subject: [Audyssey] Castaways v0.3b I've just posted version 0.3b, and I highl

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
You need to register dx7vb.dll. Coppy the dll to c:\windows\syswow64 and navigate to the syswow64 directory with command prompt. type regsvr32 dx7vb.dll and the game will work. On 7/12/2011 11:20 PM, darren harris wrote: Hi, I can't get the application to run. I click on it, I give windows per

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread dark
I believe this might be the same thing I've already noticed myself, and i've sent you a file regarding it alreayd. Beware the grue! Dark. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, July 12, 2011 10:15 PM Subject: Re: [Audyssey] Castaway

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Jeremy, the runtime error 5 happens if the builders complete a building and peasants try to still deliver material to build it. As I start, I change all my peasants to builders, but they refuse to carry material to the site. How I get builders to build a building before all materials are deliv

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread darren harris
Hi, I can't get the application to run. I click on it, I give windows permission to run it and it just does nothing. I'm running a 64 bit windows 7 laptop. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 12 Jul

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Jeremy Kaldobsky
Thank you William. I've just fixed that bug with the miners, and found that it also applied to stone masons as well. Thanks for pointing that out. I've corrected vegetables, lol, but I haven't been able to reproduce the bug with the builders. If it happens to you again, save the game and send

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Hi Jeremy. I have to congratulate you on another excellent game There are a few issues I've noticed. while playing 0.2, my mine got destroyed, but my miners happily went on mining from a mine, though it was listed as land. In beta 0.4, vegetables is misspelled and there is some strange behavi

Re: [Audyssey] OT: Electric Pencil Math Processor

2011-07-12 Thread Alfredo Castaneda
Hello, I probably should not ask, but I have tried in vain to find information on Google about the matter I am addressing. If you happen to know anything, can you send me a private message, so as not to clutter others inboxes? Thanks, alfredo --- Gamers

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/castaways.zip or http://forum.audiogames.net/viewtopic.php?pid=59298#p59298 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at ht

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread darren harris
Hey where is this game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 12 July 2011 20:35 To: audyssey Subject: [Audyssey] Castaways v0.3b I've just posted version 0.3b, and I highly recommend everyone take a m

[Audyssey] Castaways v0.3b

2011-07-12 Thread Jeremy Kaldobsky
I've just posted version 0.3b, and I highly recommend everyone take a minute to download it. Don't worry, your saved games will still work, even though you'll probably benefit from starting over because of certain changes. Here are the changes that I can remember making. Lol, I made many littl

Re: [Audyssey] Couple questions on WinFrotz.

2011-07-12 Thread Jacob Kruger
I generally use winfrotz 1.16 since while it's the standard version, it has TTS support built in, and for a largeish archive of games, I also generally look here, although they don't have very much of a description next to file names, but there are over 500 linked to on this page: http://www.bl

[Audyssey] Couple questions on WinFrotz.

2011-07-12 Thread Ryan Conroy
Hi everyone, I was just wondering if anyone has the latest version of Winfrotz TTS for Windows? I have a version, but I'm not sure if it's the latest version. I got it on the Malinge site. Secondly, if anyone has the latest version, or even if people don't, does anyone have the big archive of g

Re: [Audyssey] Mush Updater Broken?

2011-07-12 Thread Oriol Gómez
I think there was a slight issue with the file where july was spelled jul in one place and july in another, so the game thinks there's an update. I'm working on a few things so I'll pull a real update soon. However, you might be running an old patch. If you aren't running the july 10th version, go

[Audyssey] Mush Updater Broken?

2011-07-12 Thread Zachary Kline
Hi Oriol, I decided to give your Alter Eon sound pack a spin, and contrary to my expectations have actually grown to like it in the brief time I've spent. Unfortunately, I seem to have a problem with the Mush updater scripts. I run the program and am told there are no updates to Mush Z, in spite

Re: [Audyssey] A Couple Questions Regarding Golf

2011-07-12 Thread Phil Vlasak
Hi Kelly, I am sure the total par of a course of 18 holes is 72. If you divide 72 by 18 you get 4. So in designing a course you should have the same amount of par 3 holes as par 5 and most of the holes should be par 4. If you want a par 6 hole, then you should have two par 3 holes to balance the

Re: [Audyssey] A Couple Questions Regarding Golf

2011-07-12 Thread Jim Kitchen
Hi Kelly, Par is the target number for each hole. I believe that you should be Abel to hit on to the green two under par. And I also believe that all 18 hole golf courses add up to a 72 par. You will hear golf scores as under or over par. Now for each hole, a birdie is one under par, an ea

Re: [Audyssey] More Castaways

2011-07-12 Thread Jeremy Kaldobsky
Chris, The specific details on the farm escape me at the moment, but technically each farm produces its crop a tiny bit faster than a single farmer can harvest it. This allows people to, say, have 5 farmers for their 4 farms, in order to get increased production without needing that extra buil