Re: [Audyssey] Mota link

2011-07-26 Thread Bryan Peterson
And makes Jack a dull boy. LOL. At least I'm pretty sure that's how it went in the movie. Te only other one I remember was the Simpsons version. No TV and no beer make Homer...something something. LOL. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "

Re: [Audyssey] Mota link

2011-07-26 Thread shaun everiss
Which is why I use an external for backup and an external for coman use. In fact most stuff exists on the external drive for that reason. on all systems the drives are devided into bits. a small one for the os, and a large one for data and user settings. At 04:14 p.m. 27/07/2011, you wrote: Hi ch

Re: [Audyssey] Mota link

2011-07-26 Thread Thomas Ward
Hi charles, Oh, that would be a perfectly good reason for the system to slow down alright. The thing a lot of people don't realize is they go out and purchase these monster drives like 250 MB or 300 MB, put them in their machine, and then fill them up with mp3s, games, movies, etc and wonder why t

Re: [Audyssey] Mota link

2011-07-26 Thread Thomas Ward
Hi Hayden, Oh, there are a couple of nasty ones in beta 20 I didn't discover until after I released it. For instance, if you alt+tab away from MOTA, try and do something else like use your favorite chat program, and alt+tab back to the game it will crash and lock up your system. I've since fixed t

Re: [Audyssey] Alter Aeon Thief class update

2011-07-26 Thread Oriol Gómez (iPhone)
Hi amanda There are no scripts, u can just get the mush z pack which i talked avout on a prev message; once u r on the gane use the zt channel to talk to other mush z users Hth Enviado desde mi iPhone El 26/07/2011, a las 09:41 p.m., "Amanda Burt" escribió: > Hi. > > Where can you get the

Re: [Audyssey] awesome Homer

2011-07-26 Thread Curt Taubert
I'm still figuring out 7. The hardest for me is level 5. Then again I'm not good with putting numbers in the correct places. - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Tuesday, July 26, 2011 9:58 PM Subject: [Audyssey] awesome Homer I'm a baseball

[Audyssey] awesome Homer

2011-07-26 Thread Charles Rivard
I'm a baseball fan, Jim. So, with that in mind, I gotta say that you've hit a homer with Awesome Homer. Cool barrel sounds, and a fun game even though I'm still working on level 1, and have only played it 3 times before hitting the hay. Darnit! Gotta go to work tomorrow and can't play while

Re: [Audyssey] Getting the Chainsaw in Awesome Homer

2011-07-26 Thread Charles Rivard
I haven't gone through all of the Emails about how to get the chain saw, but haven't gotten it yet. Then again, I've only played the game 3 times. I have been able to jump 9 barrels without it, though. I hear a sound sort of like a wood pecker. Is that the chain saw by chance? There is no o

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Charles Rivard
If it's any indication of interest, I've always heard about Donkey Kong, and wanted to play it. Of course, that's also what got me interested in James North's version of Montezuma's Revenge. I was looking forward to playing a game played by a huge number of sighted gamers. Now, it's MOTA, and

Re: [Audyssey] Getting the Chainsaw in Awesome Homer

2011-07-26 Thread Charles Rivard
This sounds like a very good suggestion. I'm breaking one of my personal rules to an extent by reading the tons of Emails regarding this game, although I haven't played it yet. I'm doing this to cut down on the number of unread Emails due to a very full hard drive. I want to read all of them

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Charles Rivard
Sort of like a college level mathematics professor using an abacus instead of his or her brain. (grin) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July 26, 2011 10

Re: [Audyssey] Mota link

2011-07-26 Thread Charles Rivard
How good are you at untying knots? I hope you're good at it so you won't be tied up for too long. (grin) I can wait, though, because I have to get an additional hard drive. Mine is now 91 percent full. I'd say that's sort of dangerous, given the fact that it's a 250 Gig drive? I wonder if

Re: [Audyssey] MTGames and Kevin A Games present... Easter Quest

2011-07-26 Thread shaun everiss
yeah. I tried your games as well as the stuff from kevina games. The sounds are topnotch, and the games though simple are quite adictive and fun. To have several going including adrians doom and other stuff at once is real good. To have it as a first dev as well as kevina games means a load of

Re: [Audyssey] MTGames and Kevin A Games present... Easter Quest

2011-07-26 Thread Michael Taboada (AI5HF)
Hi, They aren't harder to get per say but they do come up less frequently. For example, the eggs with a point value of 1 are approximately twice as likely to come up than those with a point value of 4. Hth, -Michael. AI5HF http://mtgames.org/ http://u4u.be/ http://michael-taboada.org/ http:/

Re: [Audyssey] Alter Aeon Thief class update

2011-07-26 Thread Dallas O'Brien
hi dentin, looks good, will have to rework one of my chars and make a thief! just so i can give it all a good going over. talk soon dallas On 27/07/2011, dark wrote: > Hay Oriol, i've been meaning to ask. > > now we've got sapi working, i'm hoping to do the same for my laptop as I'll > be using

Re: [Audyssey] any good space games out there?

2011-07-26 Thread dark
Unification wars and it's sister projects looked rather good, there's an audiogames.net entry. The thing that appealed to me there was that you had a story and missions such as discovering alien ruins to do as you built your empire. I must admit I got a litle narked at the pvp there, sinse ev

[Audyssey] any good space games out there?

2011-07-26 Thread darren harris
Hi all, Am still into core exiles, but are there any space trading empire building games around that are any good lately? Would like to play something else as well as. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Mota link

2011-07-26 Thread Hayden Presley
Hi Thoas, Really? I haven't come across anything: what exactly are you talking about in terms of bugs? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 26, 2011 10:58 AM To: Gamers

Re: [Audyssey] MTGames and Kevin A Games present... Easter Quest

2011-07-26 Thread Hayden Presley
Hi Michael, I always look forward to a new idea based around an already existing one. I'm just curious: is it more difficult to get certain eggs? I would think eggs with a greater point value might have a greater probability of being buried. At any rate, I'll hhave a look and tell you what I think.

Re: [Audyssey] Could I have some hents please?

2011-07-26 Thread Hayden Presley
Hi Curt, That was my problem. Then after that, there is nothing on the rode at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Curt Taubert Sent: Tuesday, July 26, 2011 2:24 PM To: Gamers Discussion list Subj

Re: [Audyssey] Alter Aeon Thief class update

2011-07-26 Thread dark
Hay Oriol, i've been meaning to ask. now we've got sapi working, i'm hoping to do the same for my laptop as I'll be using it over summer. i see the patch on the site and am downloading it now (I presume it'll fix the update problem in current distribution of the mush soundpack), but what exa

Re: [Audyssey] Alter Aeon Thief class update

2011-07-26 Thread Amanda Burt
Hi. Where can you get the scripts for JAWS for this? Thanks in advance. Amanda -- From: "Dennis Towne" Sent: Tuesday, July 26, 2011 7:33 PM To: "Gamers Discussion list" Subject: [Audyssey] Alter Aeon Thief class update Alter Aeon is at it aga

[Audyssey] Could I have some hents please?

2011-07-26 Thread Curt Taubert
Hi, in level 7 of Awesome Homer I'm lost. I try going straight but here the screech of the monkey. Then a few minutes later I hear my engine slowing down. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can ma

Re: [Audyssey] Alter Aeon Thief class update

2011-07-26 Thread Oriol Gómez
Been playing that mud for years, I am the maker of the mush-z distribution for alter aeon. You can check it out at http://oriolg.es/mush.php On 7/26/11, Dennis Towne wrote: > Alter Aeon is at it again with a new set of expansions! We've done a > pretty thorough rework and update of the thief cla

[Audyssey] Alter Aeon Thief class update

2011-07-26 Thread Dennis Towne
Alter Aeon is at it again with a new set of expansions! We've done a pretty thorough rework and update of the thief class, with two entirely new groups of skills and a number of updates to older ones. Major additions include: - Updates to the poison brewing and handling skill tree, with the new a

Re: [Audyssey] MTGames and Kevin A Games present... Easter Quest

2011-07-26 Thread Angellko21
This is very good game, you can try on the first place:) My girl friend has very like this game and is in the top, how long?:) I am looking forward to hunt and next games. Many regards:) - Puvodní zpráva - Od: Michael Taboada Komu: Gamers Discussion list Odesláno: 26. cervence

Re: [Audyssey] MTGames and Kevin A Games present... Easter Quest

2011-07-26 Thread Michael Taboada
Hi Fred, It should work on any windows xp or later. It is self voicing. I recorded the voices myself so I'd be interested to hear what people think about them. Cheers, -Michael. On Jul 26, 2011, at 11:51 AM, fred olver wrote: > Congrat's Michael. A couple questions, though, from another ham, N9

Re: [Audyssey] MTGames and Kevin A Games present... Easter Quest

2011-07-26 Thread fred olver
Congrat's Michael. A couple questions, though, from another ham, N9BSO what platform? Is the game self-voicing? If the platform is Windows, which Windows platforms, E.G. I have Windows XP Home. Thanks and 73. Fred Olver - Original Message - From: "Michael Taboada (AI5HF)" To: Sent:

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
Hi tom. I was simply going on the basis that in audio, your obviously not going to see much of the actual barrel movement, just have to recalculate as your character gets to the ramps, and if this is all the player will have to do, why worry about the rest when simply a bit of extra sspeed wou

[Audyssey] MTGames and Kevin A Games present... Easter Quest

2011-07-26 Thread Michael Taboada (AI5HF)
Hi all, I am the owner of MTGames, where I make audio games. This will be my first true game I and a friend have written. It is called Easter quest. So without further delays, let's get into the game! The goal of this game is to pick up as many eggs for as many points as you can in the allotted t

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
Hi Tom. i might take you up on that later actually when I get back to my flat. You are however right about emulation at least in my experience with Mame and winuae. I think some emulators are in process of being updated to work with later windows (certainly I've heard winuae has been), but I

Re: [Audyssey] Mota link

2011-07-26 Thread Thomas Ward
Hi, Beta 21 isn't quite ready yet. I've gotten tied up with other things, and havent' gotten back to MOTA the last few days. Rest assured though that I hope to have the new beta ready by the weekend. That's why I didn't put the unstable setupfile for beta 20 back on the website. Beta 20 had too ma

Re: [Audyssey] Moderator Reminder Off Topic Messages

2011-07-26 Thread Thomas Ward
Hi Shaun, Weather you put "reply off line" in the subject or not the fact remains it was off topic. As I said last night the rules are pretty specific about how off topic messages are to be handled, and anything you think might be off topic must be approved by a moderator in advance. HTH On 7/26

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
HI Dark, I guessit is a matter of how realistic you want the simulation to be. You ar right there are simpler ways to accomplish the same thing without resorting to the number chrunching and physics, but I always attempt to look at it as any other college trained programmer would rather than from

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Dark, That works. If you want any help with Atari emulation let me know as I have something on par with 200 Atari games on the family PC that my wife and son like playing from time to time. I have everything from original 1978 Asteroids to Sega's original version of Zaxon I'd be very surprised

Re: [Audyssey] Mota link

2011-07-26 Thread Darren Duff
send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6326 (20110726) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6326 (20110726) information _ This message was checked by NOD32

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
I'm afraid tom my worrying brain now says, why worry about the maths when you can just have a section of ground reached by mario where the barrels' movement is different? That would achieve the same end, namely have differences in landscape that dictate how the barrels roll and alter the timin

Re: [Audyssey] Getting the Chainsaw in Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Jim, That would work. It should be mentioned in both places. The reason I say that is I naturally went for the keyboard commands looking for the keyboard command to pick up the chainsaw and it wasn't there. It didn't occure to me to check the hints section, because I didn't want any spoilers or

Re: [Audyssey] win trucker question

2011-07-26 Thread Siddhant Jain
Thanks jim, well I think I have to admit that I doesn't generally read the in-game instructions because of the frustrating sappy, grin. - Original Message - From: "Jim Kitchen" To: "Siddhant Jain" Sent: Tuesday, July 26, 2011 3:28 PM Subject: Re: [Audyssey] win trucker question Hi S

[Audyssey] Mota link

2011-07-26 Thread burakyuksek
Hi, Thomas Can you put the link of mota to your website? saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/list

Re: [Audyssey] Getting the Chainsaw in Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Jim, Maybe it would or wouldn't be less confusing, but running into a tree won't kill Homer. All I think people are asking for is some indecation to turn around and to go the other way without getting killed. :D Cheers! On 7/26/11, Jim Kitchen wrote: > Hi Thomas, > > Thank you for your idea

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
Hi tom. the Nes classics series is, like the other nes classics games, a direct port of nes donkey kong for the Gba. i already have a couple of these, namely castlevania and ice climbers, and have been thinking about getting doctor marrio, but as I said I was put off donkey kong by the lack of

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Jim, Yeah, I figure programming the sloping ramps from Donkey Kong would be a bit tricky to reproduce. As you recall they move up to the left and to the right at about a 30 degree angle, and Mario has to run up the ramps while barrels are constantly rolling down. That requires a bit of geometr

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Jim, Just lowering the pitch some as the saw runs down should do it. After all as the saw runs out of power/fuel it would slow and then stop.That would serve our purposes quite well I think. Cheers! On 7/26/11, Jim Kitchen wrote: > Hi Dark, > > After reading the post from Phil, I will see i

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Dark, Did you just say 4 levels? The Donkey Kong I remember, the Colleco version I had, I believe had like 10 levels. The version for the Colleco was a lot better than the Atari version, but yeah you might want to look for a retro remake of it. Either that you can play the game via an emulator

Re: [Audyssey] win trucker question

2011-07-26 Thread Thomas Ward
Hi Jim, Quote The price of diesel fuel and tires will vary unpredictably, but diesel fuel will average about $1.00 per gallon. End quote Oh, I wish. I don't think we'll be seeing fuel prices like that again in our life time. Just imagine if you had to write the game using today's fuel prices. Y

Re: [Audyssey] win trucker question

2011-07-26 Thread Trouble
That also depends on the state your in because the more west you go the more the speed picks up to 70. At 11:31 PM 7/25/2011, you wrote: Hi Sid, If you are traveling on an interstate, say I40 or I15, the speed limit is always 55 MPH for trucks. I think this is something Jim didn't document as

Re: [Audyssey] ] Hammer in Donkey Kong

2011-07-26 Thread dark
Thanks Jim. I was getting slightly confused about why sometimes I could kill the second bird with a chainsaw, and sometimes it got me, jumping at the right time would make sense. Beware the grue! Dark. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Tuesday, July 26, 20

Re: [Audyssey] has anybody tried astro wars?

2011-07-26 Thread shaun everiss
well I am some what put off. My address was origionally listed in the blocked list because aparently I tried to hack the site or something. They were nice about killing it but I don't trust them really. At 08:49 p.m. 26/07/2011, you wrote: I tried solona several times, and the people on the othe

Re: [Audyssey] win trucker question

2011-07-26 Thread dark
Actually tom I think Jim did write the speed limit in the docs, sinse otherwise I wouldn't have known myself and would've been trying to go much faster much more often. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, July

Re: [Audyssey] win trucker question

2011-07-26 Thread dark
Hi Tom. that again makes a lot of sense, and as I said to Haiden, it's good to know what people like Steven King are now talking about ;d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. Y

Re: [Audyssey] Getting the Chainsaw in Awesome Homer

2011-07-26 Thread Jim Kitchen
Hi Simon, Thank you, I very much appreciate you saying so. BFN - Original Message - hi Jim got it now and if I may say I think you done a great job as always. Simon msn: simod...@hotmail.com skype, slifinger fortis et egregious Jim You got to be very careful if you don't know wh

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Jim Kitchen
Hi Dark, After reading the post from Phil, I will see if perhaps changing the frequency of the saw will be perceptible enough for a warning that it is about to run out. BFN Jim WARNING! No user serviceable characters in this tagline. j...@kitchensinc.net http://www.kitchensinc.net (440)

Re: [Audyssey] Awesome Homer

2011-07-26 Thread Jim Kitchen
Hi Bryan, I'm sorry, I really do not know what or why that is happening. I wonder if for some reason my game is not allowed to write to the save game, record file and or log file. BFN Jim Logically speaking as always, Spock said: "Not even a Vulcan can know the unknown, Captain." j..

Re: [Audyssey] ] Hammer in Donkey Kong

2011-07-26 Thread Jim Kitchen
Hi Dark, The first bird comes along way before the chainsaw, but for the second chainsaw you can jump to do in the second and third birds, or you can duck those instead if you wish. Guess that there is a timing issue though. You know jump at the correct time to get the birds. HTH BFN

Re: [Audyssey] ] Hammer in Donkey Kong

2011-07-26 Thread Jim Kitchen
Hi Phil, Thank you very much for the information. I did not remember it doing that. I will change that for version 2. I think though that I will leave it that the chainsaw runs for 18 seconds and that you can jump even with the chainsaw. Thanks again. BFN - Original Message - ] Ha

Re: [Audyssey] win trucker question

2011-07-26 Thread Jim Kitchen
Hi Dark, Yes, in the instructions it says that the speed limit is always 55 unless otherwise stated. And yeah, if you just wish to run at the same speed as the last hour, just press enter. Back when I drove the speed limit on most interstates was 70 for cars and 65 for trucks. Then for safe

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Jim Kitchen
Hi Thomas, Thank you very much for saying so. I never did come up with an idea for making the level zigzag and thus be able to add and represent the ladders. So I just came up with the swooping birds for a bit of extra fun. BFN - Original Message - Hi Jim, Well, you did a pretty g

Re: [Audyssey] win trucker question

2011-07-26 Thread Jim Kitchen
Hi Sid, The below can be read in the game instructions, but I did not include them as a text file as I should have. Trucker Instructions : Trucker is a program which simulates the problems facing a long-haul truck driver. Ideally, you can make a good living hauling freight coast-to-coast with

Re: [Audyssey] Getting the Chainsaw in Awesome Homer

2011-07-26 Thread Jim Kitchen
Hi Thomas, I guess that the instructions could read, left shift key = duck slash pick up chainsaw As the chainsaw is the only object to pick up, but the instructions do already mention to duck to pick up the chainsaw in the hints. BFN Jim As I said before, I NEVER repeat myself! j...@k

Re: [Audyssey] Getting the Chainsaw in Awesome Homer

2011-07-26 Thread Jim Kitchen
Hi Thomas, Thank you for your idea of replacing the death pit with a tree. I had not thought of that when designing the game. I am not sure if a tree would be less confusing than the death pit or not. But hey I had not so much anticipated people not running in the direction that Gonk carrie

Re: [Audyssey] Homer

2011-07-26 Thread Jim Kitchen
a saw loser? Hi Dark, Wow! now that is a very interesting feature that I had not anticipated. And it brings another one to mind as well. Technically since you did not pick up the chainsaw, it never got turned off and kept panning to the right until it reached an illegal panning value. Nice!

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
Hi Tom. Well that is a point, i might have to look on ebay at some stage sinse I doubt the nes classics series version will be around anymore. I just was concerned at paying 25 pounds, or about 40 dollars for a game with only four levels, when i paid the same price for something like Mega ma

Re: [Audyssey] has anybody tried astro wars?

2011-07-26 Thread darren harris
No the other one I rather like. WebVisum and this is spelled correctly dark so you can Google it, it works fine. I only mentioned that it was spelled correctly so as to enable you to go look. On a fast connection you'll have a capture image ready for you within 30 seconds. You can only do 20 per da

Re: [Audyssey] win trucker question

2011-07-26 Thread dark
Thanks Haiden. i've actually always wondered that, especially sinse a lot of American authors like Steven king attach quite a bit of significance to the I roads, though in fairness british authors like Niel gayman have done the same with roads over here, look at the bit about the m 25 in

Re: [Audyssey] has anybody tried astro wars?

2011-07-26 Thread dark
I tried solona several times, and the people on the other end got rather nasty actually, accused me of sending them screenshots with no captures (very odd sinse they were deffinately there), and threatened to ban me. I must admit that quite put me off the hole service. Beware the grue! Dark.