Actually Mich, I found it more helpful to wait until the sound of whatever
plane I was on and the sound of the next plane were in a similar
positionanywhere on the sterrio field.
Some jumps I made by being right at the far end rather than in the center.
Beware the gRue!
Dark.
- Original
Hi.
In this topic, http://forum.audiogames.net/viewtopic.php?pid=66441#p66441 the
user is reporting having a problem running packman talks 1.1 in windows xp,
despite having direct x 10 and the net framework. I'm not sure if Phil recieved
an E-mail from him, but as his english isn't too good,
Hi Dark,
That is probably the non-English keyboard setting bug.
They use different symbols for math calculations.
Hopefully when I get the Sarah game update finished, I can go back and
update Pacman and the Super dog game with the fix.
The reason I can't just create a patch is the the GMA game
Hi Phil.
I did wonder if this was the case, but wasn't certain, and obviously I
didn't like the chap who posted this topic complaining about your
programming skills.
I'll pass that on.
All the best,
Dark.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers
I believe CAE_Jones from audiogames.net has a mystery game along these same
lines. It might be worth checking that out. Here is the link to the
audiogames thread where he mentioned it.
http://forum.audiogames.net/viewtopic.php?id=6332
While know there are some mainstream
versions of cluedo
I've just posted version 0.4b. I would really appreciate it if everyone would
download it and give it a try. The sooner people start testing it, the sooner
I will know if I've successfully fixed the bugs. I'd like to make the most out
of my free time today, so if I can get feedback quickly
Sounds somewhat similar, and will check it out.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October
Can't seem to get it to work with jaws, and can't seem to change the sapi
voice?
Also, is it possible to have an aiming-aid for those of us who have hearing
issues? I only hear out of one ear, so aiming at zombies by sound is
difficult to say the least.
---
Gamers mailing list __
I'll look in to the Jaws issue. Hmm, I see what you mean about aiming being
difficult. Do you happen to have any ideas about how you would want the aiming
aid to work?
Can't seem to get it to work with
jaws, and can't seem to change the sapi voice?
Also, is it possible to have an
Hi Dark and all,
I've read all of the Audiogames.net forum posts on the topic and I do
see several comments flying around on their that are technically
incorrect as well as some good advice. Therefore I thought I'd respond
here with a few technical tidbits you can pass along to help the
situation
Hey, I have been playing the western game call Dodge city desperados for dos.
Which is one of the games that I pass out last week.
I have been looking for western games text base or/and audio or/and
games that are for sighted people but works with screen readers.
If someone have any names of
I've just uploaded version 0.5b which has some changes. I've fixed a few more
sound buffer issues that I think were the cause of the ghostly sounds Omar
was hearing. I've also laid the ground work for missions in the game, though
they are only partially complete. I still need to hear back
aprone there was talked of being limited amo.
I have listened to several zombie podcasts and you had some sort of
bladed weapon or some sort of mace or club of some sort.
Ofcause this would be a close range thing but, if your gun runs out well.
I don't know, having it as it is is hard enough
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