It all depends on what you want to make.
Firstly unless you want to make a licenced product, you don't really
need to spend the 600 or so to buy bgt outright or the 99 bucks or is
it 199 bucks to buy per licenced game, eventually after a few games
you will own things but one game per code.
if
I believe it only accumulates to its time limit. So, if you have a shop
that collects a hundred gold per hour, it will get the hundred for that hour
and then stop until you collect it. Then, it will start all over again.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.or
Hi.
No, it doesn't.
The part members attack in the order they occur, same for the enemy lineup.
People in the front have a higher percent chance of being attacked than
those in the back.
Christina
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Har
Cool thanks. Then I should wake up to thousands of gold in the morning then
lol.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael
Barnes
Sent: 01 August 2013 20:57
To: Gamers Discussion list
Subject: Re: [Audyssey] R: solara help?
Yes even over ni
Yes even over night.
And when you remove the game from the app switcher.
Sent from my iPhone
On Aug 1, 2013, at 2:56 PM, "Darren Harris"
wrote:
> Ok but will it for example keep acumilating over night?
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behal
Ok but will it for example keep acumilating over night?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: 01 August 2013 19:55
To: gamers@audyssey.org
Subject: Re: [Audyssey] R: solara help?
Hello, Darren.
I am not sure if you can only
Hey, Darren.
I don't think you can.
However I would like that if the developer would put that in the game.
You should contact the developer and make that suggestion.
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Hello, Darren.
I am not sure if you can only go to level 50.
However your gold does restore.
If you go to the part of the screen that says collect gold, you will be
able to collect the gold from the different shops.
Hope that helps!
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If you want to
another question if i may, in the quest screen when it shows the sort of things
you'll be up against, you can click on them. does this focus the first attack
on them? or should it bring up information with regards to said creature
because if so i can't find it.
Sent from my iPad
On 1 Aug 2013
Hello
I think that sounds like a good idea. even just reading these post I've been
larning a lot.
bfn
James
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1 thing i would like to know, well a couple things.
firstly is there more than 50 lvl's in this game? i read on the App Store that
there's 50 lvl's.
secondly, once your gold has regenerated once, will it do so again if you don't
collect it or do you have to collect it every time?
Sent from my
Wow was July a slow month. Man I can't wait till winter comes back around.
bfn
James
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OK, thanks a lot.
Angela from italy
Il 01/08/2013 17:25, michael barnes ha scritto:
Hello, Angela.
It's for the iOS platform.
It is also free.
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Hello, Angela.
It's for the iOS platform.
It is also free.
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Where can i get the game please?
Is it for Pc?
Thanks.
Angela from Italy
-Messaggio originale-
Da: Gamers [mailto:gamers-boun...@audyssey.org] Per conto di Christina
Inviato: giovedì 1 agosto 2013 16:33
A: 'Gamers Discussion list'
Oggetto: Re: [Audyssey] solara help?
Hi.
I haven't found
Hi.
I haven't found any help files either. You get more Esper by going on
quests. You can also earn some as rewards when you fight in the arena.
I've started a file with info on the creatures you fight but it's not
complete by any means. I can send that to you, if you like.
Christina
-Orig
Hi,
I think you're refering to this one:
ftp://ftp.ifarchive.org/if-archive/games/agt/grail.zip
On Mon, 29 Jul 2013, Kimberly Qualls wrote:
There's a Hitch hikers Guide game?...My friends and I played Zork,
back when, and even with all of the smoke and drink we got through
them...A friend who
I just realized why my little snippet didn't fit so well into the
conversation of basing things off player velocity.
I used a playerSpeedConstant rather than velocity. Seems obvious, but
sometimes I miss the obvious, smile.
So here it is again:
float distanceTravelledThisFrame = secondsElapsedS
Hi guys,
Just downloaded this game.
Looks good.
Can't seem to find any help files on it though. for example, how do you get
more esper or whatever its called?
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Wow. Not as many messages this week.
Thanks, Jim.
Christina
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Thursday, August 01, 2013 6:13 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for July 2013
74 people posted 402
Hi David,
Sure seems that way. Although, last month I only posted half my usual
volume of messages and still came in number one place. Only 77
messages is unusual for me.
On 8/1/13, David Bartling wrote:
> Is thomas always the #1 poster?
>
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> If
Is thomas always the #1 poster?
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All messages are
Hi Cara,
I'm curious about the frame rate concept. I assume this would be based on
the time of your game loop? If your game loop is instructed to wait 5
milliseconds at the end to save processing power, then the movement rate
would, in essence, be triggered every 5 milliseconds? For faster characte
Hi, are thier any known muds that take place in ancient japan, you know,
samurai, ninja, dappa, oni, priests, and yakuza?
Thanks
Keith
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Hi Cara,
Yeah, frame rate is more of a video games term, but still applies, or is the
same thing for audio games, right.
Just my bit of basic pseudo code below
Main game loop1:
start time = get tick count
get keyboard and or joystick input
adjust placement and sounds of objects
check for coll
Hi Ian,
Yeah, I thought that 60 times per second was the number that I had heard was
what a human eye and brain up dated visual feedback at.
Being that light travels faster than sound, a study on human reaction to visual
and audio stimuli might be interesting.
BFN
Jim
Kitchen's Inc, fo
There were 90 thread titles. Here are the top 50.
looking for game programing help/advice 30.
zork series. 29.
Kintchens Inc Game Request 18.
looking for programming advice:cyntaxdifferencebetween bgt and java 15.
Audyssey babble report for June 2013 13.
Keeping product keys for games safe
74 people posted 402 messages.
77 From, Thomas Ward.
32 From, James Bartlett.
32 From, Jim Kitchen.
24 From, john.
21 From, Lisa Hayes.
19 From, Charles Rivard.
13 From, Dakotah Rickard.
12 From, dbartling714.
11 From, Keith.
11 From, shaun everiss.
7 From, Davy Kager.
7 From, Ken The
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