[Audyssey] Audyssey babble report for July 2013

2013-08-01 Thread Jim Kitchen
74 people posted 402 messages. 77 From, Thomas Ward. 32 From, James Bartlett. 32 From, Jim Kitchen. 24 From, john. 21 From, Lisa Hayes. 19 From, Charles Rivard. 13 From, Dakotah Rickard. 12 From, dbartling714. 11 From, Keith. 11 From, shaun everiss. 7 From, Davy Kager. 7 From, Ken

[Audyssey] Audyssey thread report for July 2013

2013-08-01 Thread Jim Kitchen
There were 90 thread titles. Here are the top 50. looking for game programing help/advice 30. zork series. 29. Kintchens Inc Game Request 18. looking for programming advice:cyntaxdifferencebetween bgt and java 15. Audyssey babble report for June 2013 13. Keeping product keys for games

Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java

2013-08-01 Thread Jim Kitchen
Hi Ian, Yeah, I thought that 60 times per second was the number that I had heard was what a human eye and brain up dated visual feedback at. Being that light travels faster than sound, a study on human reaction to visual and audio stimuli might be interesting. BFN Jim Kitchen's Inc,

Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java

2013-08-01 Thread Jim Kitchen
Hi Cara, Yeah, frame rate is more of a video games term, but still applies, or is the same thing for audio games, right. Just my bit of basic pseudo code below Main game loop1: start time = get tick count get keyboard and or joystick input adjust placement and sounds of objects check for

[Audyssey] ancient japanese muds?

2013-08-01 Thread Keith
Hi, are thier any known muds that take place in ancient japan, you know, samurai, ninja, dappa, oni, priests, and yakuza? Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-08-01 Thread Ryan Strunk
Hi Cara, I'm curious about the frame rate concept. I assume this would be based on the time of your game loop? If your game loop is instructed to wait 5 milliseconds at the end to save processing power, then the movement rate would, in essence, be triggered every 5 milliseconds? For faster

Re: [Audyssey] Audyssey babble report for July 2013

2013-08-01 Thread David Bartling
Is thomas always the #1 poster? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] Audyssey babble report for July 2013

2013-08-01 Thread Thomas Ward
Hi David, Sure seems that way. Although, last month I only posted half my usual volume of messages and still came in number one place. Only 77 messages is unusual for me. On 8/1/13, David Bartling dbartling...@gmail.com wrote: Is thomas always the #1 poster? --- Gamers mailing list __

Re: [Audyssey] Audyssey babble report for July 2013

2013-08-01 Thread Christina
Wow. Not as many messages this week. Thanks, Jim. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Thursday, August 01, 2013 6:13 AM To: Audyssey Subject: [Audyssey] Audyssey babble report for July 2013 74 people posted

[Audyssey] solara help?

2013-08-01 Thread Darren Harris
Hi guys, Just downloaded this game. Looks good. Can't seem to find any help files on it though. for example, how do you get more esper or whatever its called? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-08-01 Thread Ian Reed
I just realized why my little snippet didn't fit so well into the conversation of basing things off player velocity. I used a playerSpeedConstant rather than velocity. Seems obvious, but sometimes I miss the obvious, smile. So here it is again: float distanceTravelledThisFrame =

[Audyssey] Holy Grail (was: zork series)

2013-08-01 Thread Tobias Vinteus
Hi, I think you're refering to this one: ftp://ftp.ifarchive.org/if-archive/games/agt/grail.zip On Mon, 29 Jul 2013, Kimberly Qualls wrote: There's a Hitch hikers Guide game?...My friends and I played Zork, back when, and even with all of the smoke and drink we got through them...A friend who

Re: [Audyssey] solara help?

2013-08-01 Thread Christina
Hi. I haven't found any help files either. You get more Esper by going on quests. You can also earn some as rewards when you fight in the arena. I've started a file with info on the creatures you fight but it's not complete by any means. I can send that to you, if you like. Christina

[Audyssey] R: solara help?

2013-08-01 Thread Angela Delicata
Where can i get the game please? Is it for Pc? Thanks. Angela from Italy -Messaggio originale- Da: Gamers [mailto:gamers-boun...@audyssey.org] Per conto di Christina Inviato: giovedì 1 agosto 2013 16:33 A: 'Gamers Discussion list' Oggetto: Re: [Audyssey] solara help? Hi. I haven't found

Re: [Audyssey] R: solara help?

2013-08-01 Thread michael barnes
Hello, Angela. It's for the iOS platform. It is also free. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] R: solara help?

2013-08-01 Thread Angela Delicata
OK, thanks a lot. Angela from italy Il 01/08/2013 17:25, michael barnes ha scritto: Hello, Angela. It's for the iOS platform. It is also free. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Audyssey babble report for July 2013

2013-08-01 Thread James Bartlett
Wow was July a slow month. Man I can't wait till winter comes back around. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] R: solara help?

2013-08-01 Thread Darren Harris
1 thing i would like to know, well a couple things. firstly is there more than 50 lvl's in this game? i read on the App Store that there's 50 lvl's. secondly, once your gold has regenerated once, will it do so again if you don't collect it or do you have to collect it every time? Sent from my

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-08-01 Thread James Bartlett
Hello I think that sounds like a good idea. even just reading these post I've been larning a lot. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] R: solara help?

2013-08-01 Thread Darren Harris
another question if i may, in the quest screen when it shows the sort of things you'll be up against, you can click on them. does this focus the first attack on them? or should it bring up information with regards to said creature because if so i can't find it. Sent from my iPad On 1 Aug

Re: [Audyssey] R: solara help?

2013-08-01 Thread michael barnes
Hello, Darren. I am not sure if you can only go to level 50. However your gold does restore. If you go to the part of the screen that says collect gold, you will be able to collect the gold from the different shops. Hope that helps! --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] R: solara help?

2013-08-01 Thread michael barnes
Hey, Darren. I don't think you can. However I would like that if the developer would put that in the game. You should contact the developer and make that suggestion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] R: solara help?

2013-08-01 Thread Darren Harris
Ok but will it for example keep acumilating over night? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 01 August 2013 19:55 To: gamers@audyssey.org Subject: Re: [Audyssey] R: solara help? Hello, Darren. I am not sure if you can only

Re: [Audyssey] R: solara help?

2013-08-01 Thread Michael Barnes
Yes even over night. And when you remove the game from the app switcher. Sent from my iPhone On Aug 1, 2013, at 2:56 PM, Darren Harris darren_g_har...@btinternet.com wrote: Ok but will it for example keep acumilating over night? -Original Message- From: Gamers

Re: [Audyssey] R: solara help?

2013-08-01 Thread Darren Harris
Cool thanks. Then I should wake up to thousands of gold in the morning then lol. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Barnes Sent: 01 August 2013 20:57 To: Gamers Discussion list Subject: Re: [Audyssey] R: solara help? Yes even over

Re: [Audyssey] R: solara help?

2013-08-01 Thread Christina
Hi. No, it doesn't. The part members attack in the order they occur, same for the enemy lineup. People in the front have a higher percent chance of being attacked than those in the back. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren

Re: [Audyssey] R: solara help?

2013-08-01 Thread Christina
I believe it only accumulates to its time limit. So, if you have a shop that collects a hundred gold per hour, it will get the hundred for that hour and then stop until you collect it. Then, it will start all over again. -Original Message- From: Gamers

Re: [Audyssey] several game design questions

2013-08-01 Thread shaun everiss
It all depends on what you want to make. Firstly unless you want to make a licenced product, you don't really need to spend the 600 or so to buy bgt outright or the 99 bucks or is it 199 bucks to buy per licenced game, eventually after a few games you will own things but one game per code. if