Re: [Audyssey] Another question on Self-destruct.

2013-10-10 Thread Kimberly Qualls
Yup, you're right on both counts, Bryan...It is a cool game...(sigh) One ring to find them and one ring to bring them all and in the darkness bind them On 10/10/13, Bryan Peterson wrote: > That's my gguess as well, which sucks because this is a cool game. > > > > Ash nazg durbatulûk, ash nazg gi

Re: [Audyssey] Another question on Self-destruct.

2013-10-10 Thread Bryan Peterson
That's my gguess as well, which sucks because this is a cool game. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Kimberly Qualls Sent: Thursday, October 10, 2013 3:00 PM To: Gamers Discussion list Subject: Re: [Audysse

Re: [Audyssey] Another question on Self-destruct.

2013-10-10 Thread Kimberly Qualls
I used the link here, and it still gave me the run time error...So, I guess it just doesn't work on post XP machines?...Thanks for the help though, and please let me know if anyone comes up with an answer...(smile) On 10/9/13, Greg Steel wrote: > Hey Tom here is the link. > https://portal.bitcasa

Re: [Audyssey] gear shifting formula

2013-10-10 Thread Che Martin
I have to disagree here. The gear ratio directly affects acceleration versus top speed, as I have mirrored the physics of this in Rail Racer. A higher ratio on the input gear results in less input torque, but higher overall output rotation speed, resulting in higher top rotation speed to the w

Re: [Audyssey] GigaPack for Top Speed 3?

2013-10-10 Thread Ken Downey
Don't worry about it, I'll host it. I've actually had the thought of using the exact same file format for vehicles in my game. Shouldn't be too much work to code. Anyway, go to www.ThePionEar.net/TopSpeed3.zip Check out my games at www.ThePionEar.net and my music, and that of my band, at www.Th

Re: [Audyssey] gear shifting formula

2013-10-10 Thread Thomas Ward
Hi Ken, Actually, the gear ratio doesn't have anything to do with the amount of acceleration of the car. That has to do with the power curve of the engine, how much horsepower is available, and how much torque is available at the moment. Once you know those things you can easily divide the availab

[Audyssey] creating your own maps.

2013-10-10 Thread loriduncan
Hi everyone, because I seem to have space-themed games on the brain,i started building a map using the Swamp map editor. It’s supposed to be the inside of a wrecked spaceship, and I’m just playing around with sounds in different rooms. I was wondering though if there are any free sound librari

Re: [Audyssey] gear shifting formula

2013-10-10 Thread Dennis Towne
Ken, The acceleration thing you're talking about is more a side effect of the nonlinear power curve of engines, where they produce much higher power at certain RPMs than you would expect from a linear graph. It's got nothing to do with the gears; the gears are just a fixed ratio that convert the

[Audyssey] gear shifting formula

2013-10-10 Thread Ken Downey
I'm looking for the formula for the coding of shifting of gears. That is, when you're in fourth gear you don't accelerate unless already going fast and so on. Any thoughts? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . Also

Re: [Audyssey] formul 1 with IOS 7?

2013-10-10 Thread Ken Downey
I did a podcast on it for Applevis, but the positions of the buttons are going to be a lot different on an iPhone 5 because of the bigger screen, so I'm not sure it'll help much other than to give you a general idea of how to start. Check out my games at www.ThePionEar.net and my music, and tha