Hi Christina,
You are quite welcome. Heck I like the reports so much, I would probably do
them even if I were not aloud to post them to the list.
BFN
- Original Message -
Thanks, Jim.
Jim
I pledge allegiance to the flag of the United States of America and to the
republic for w
The process of 'copying its functionality' would involve almost 500
meg of sound files, a full LUA interpreter, porting of various
mushclient-specific LUA modules, conversion of ten thousands lines of
triggers and aliases, and verifying that another ten thousand lines of
spaghetti LUA code works pr
Well I can't help with the Frotz or tads part, though I will note that
kerkerkruip and some other glulks titles are very rpg like if they will run
with ios.
However for something with lots of quests and good mechanics on Ios,
Your game is king of dragon pass. Also, Adventure to Fate battle are
Yes Dennis, Unity is primarily a graphical development engine, and yes,
it's designed
for and used by game developers to make highly graphical, visual games.
You use always tools that are at first designed for graphic use: a word
processor, a chat client, a web browser,
etc.
Every kind of applica
Yah, but it's easy enough to add audio capabilities to existing mud programs.
I already had muddle (a text-based terminal mud client) working on osx using
speech, and was working on getting audio playing capabilities in it, but let
the project lapse, mostly because I only had 1 mud where I kne
Outliers, anyone?
--
From: "Jim Kitchen"
Sent: Wednesday, July 01, 2015 14:50
To: "Audyssey"
Subject: [Audyssey] Audyssey thread report for June 2015
There were 93 thread titles. Here are the top 50.
info AudioGames Game Engine 90.
braille/large