Re: [Audyssey] Audyssey babble report for June 2015

2015-07-02 Thread Jim Kitchen
Hi Christina, You are quite welcome. Heck I like the reports so much, I would probably do them even if I were not aloud to post them to the list. BFN - Original Message - Thanks, Jim. Jim I pledge allegiance to the flag of the United States of America and to the republic for w

Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Dennis Towne
The process of 'copying its functionality' would involve almost 500 meg of sound files, a full LUA interpreter, porting of various mushclient-specific LUA modules, conversion of ten thousands lines of triggers and aliases, and verifying that another ten thousand lines of spaghetti LUA code works pr

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-07-02 Thread dark
Well I can't help with the Frotz or tads part, though I will note that kerkerkruip and some other glulks titles are very rpg like if they will run with ios. However for something with lots of quests and good mechanics on Ios, Your game is king of dragon pass. Also, Adventure to Fate battle are

Re: [Audyssey] info AudioGames Game Engine

2015-07-02 Thread Daniele Casarola
Yes Dennis, Unity is primarily a graphical development engine, and yes, it's designed for and used by game developers to make highly graphical, visual games. You use always tools that are at first designed for graphic use: a word processor, a chat client, a web browser, etc. Every kind of applica

Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Travis Siegel
Yah, but it's easy enough to add audio capabilities to existing mud programs. I already had muddle (a text-based terminal mud client) working on osx using speech, and was working on getting audio playing capabilities in it, but let the project lapse, mostly because I only had 1 mud where I kne

Re: [Audyssey] Audyssey thread report for June 2015

2015-07-02 Thread john
Outliers, anyone? -- From: "Jim Kitchen" Sent: Wednesday, July 01, 2015 14:50 To: "Audyssey" Subject: [Audyssey] Audyssey thread report for June 2015 There were 93 thread titles. Here are the top 50. info AudioGames Game Engine 90. braille/large