Re: [Audyssey] battle zone

2011-04-02 Thread Clement Chou
don't think it's just a matter of it being a hard game. There are definitely balance issues that prevent me from fully enjoying the game. And I must say the synthesized character voices don't help matters any. We are the Knights who say...Ni! - Original Message - From: Clement Chou

Re: [Audyssey] VIP Mud

2011-04-02 Thread Clement Chou
Keep in mind that most mud-client developers, notall, are cimputer people who work on the computer day and night. And most of them are pretty big companies... and just because muds change and update frequently, that does not mean the mud client itself needs to be updated to catch up. At

Re: [Audyssey] VIP Mud

2011-04-02 Thread Clement Chou
about common sense was not directed personally at me... At 04:46 PM 02/04/2011, you wrote: Well someone is lacking serious common sense. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 03 April 2011 01:44 To: Gamers

Re: [Audyssey] battle zone

2011-04-02 Thread Clement Chou
Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. At

Re: [Audyssey] battle zone

2011-04-02 Thread Clement Chou
thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your

Re: [Audyssey] battle zone

2011-04-02 Thread Clement Chou
, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away

Re: [Audyssey] VIP Mud

2011-04-02 Thread Clement Chou
That wasn't the way it looked to me... looked pretty personal. But I'll drop it... because I have no desire to start a flame war with anyone here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Clement Chou
Possibly because british people say Zed, and also because that is what the letter is in French and spanish. Spanish probably had no influence, but I'm guessing the first two I mentioned did, as they were the ones who came over to our country and found out about it first, then fought over it.

[Audyssey] pro guitar acquired and a random question

2011-04-01 Thread Clement Chou
So I recently got my hands on the pro guitar for rock band which belongs to one of my friends... he went off for vacation and lent it to me. I'm about to play around with it and will give impressions of whatever I have once I'm done. I tried it once... and it's a bit different than you'd

Re: [Audyssey] Ken's Website

2011-03-10 Thread Clement Chou
Well, last message I got about this Ken said the company wasn't up yet... At 05:17 PM 10/03/2011, you wrote: Hi Ken, I hate to tell ya, but the website does not work. I've tried http://www.TheAddictor.com, and no dice. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Ken's Website

2011-03-10 Thread Clement Chou
[mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Thursday, March 10, 2011 8:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ken's Website Well, last message I got about this Ken said the company wasn't up yet... At 05:17 PM 10/03/2011, you wrote: Hi Ken, I hate to tell

Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Clement Chou
Not sure if anyone else has read these, but I thought these were better than the average one... Both of these could've been good replacements for book six, IMO. Hary Potter and the Guild of the Night Hary Potter and the Veal of Mystery Both of these could've been a good seventh book... Hary

Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Clement Chou
Agreed... and I've seen those as well. What I hate worse is when Hary Potter tries to cross itself over with an anime... Hary Potter and Bleach tried to mesh together, and Naruto as well. Those were both dreadful to read... I stopped halfway through the second chapter or so. At 09:47 PM

Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-07 Thread Clement Chou
I could just imagine what the possible results could be.. that statement sounded ominous! lol! At 09:52 PM 07/03/2011, you wrote: Hi Charles, In the famous words of my magic eight ball, better not tell you now. Grin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-06 Thread Clement Chou
What I thought in the spirit of platforming would probably be something similar to Mota, with leaping over pits and climbing ropes. Or, as I've seen in quite a few beat em ups lately, have multiple levels of platforms that are at different angles from each other. Leap onto one, but have

Re: [Audyssey] Thomas you did it, I'm trying MOTA

2011-03-05 Thread Clement Chou
Actually muhamed, a shotgun would have considerably more recoil than, say, a pistol... from what I know of them. I haven't actually fired one, but I know enough about guns to say that. At 03:19 AM 05/03/2011, you wrote: Not really, a shot gun can't really do much. The problem is your

Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-05 Thread Clement Chou
Absolutely. I only brought it up as an example... I didn't mean to imply a Canadian or American person couldn't be trained in martial arts. That would be like saying a Chinese person couldn't learn to use the Japanese sword... and since I'm doing that, well... lol. One of the things I'd like to

Re: [Audyssey] Thomas you did it, I'm trying MOTA

2011-03-05 Thread Clement Chou
Always wanted to shoot once... just once. Just to see what it was like. And I bet it kicked... and that's odd how a 20 gage didn't do the same thing. Though I'm going to assume that that also depends on how the thing was manufactured in the first place. At 05:20 AM 05/03/2011, you wrote: Hi,

[Audyssey] more MK 2011 gameplay!

2011-03-05 Thread Clement Chou
Okay people, over 5 minutes of MK footage right here from GDC! The file names are self-explanatory. Now, I'm really, really really jazzed up for this game. Even listening to it it's going to be better than MK VS. DCU. Enjoy, people. Enjoy!

Re: [Audyssey] more MK 2011 gameplay!

2011-03-05 Thread Clement Chou
I agree with you. Fortunately I get a demo in two weeks... one week if I join psn plus. lol. At 06:54 AM 05/03/2011, you wrote: Man. I can not not not not wait. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent

Re: [Audyssey] more MK 2011 gameplay!

2011-03-05 Thread Clement Chou
I have a 30 dollar psn card... I could use it. Just for this... and I'm very, very tempted. At 07:00 AM 05/03/2011, you wrote: 18 bucks is very tempting... Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Mar 5, 2011, at 9:57 AM, Clement Chou wrote: I

Re: [Audyssey] more MK 2011 gameplay!

2011-03-05 Thread Clement Chou
. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, March 05, 2011 8:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] more MK 2011 gameplay! I agree with you. Fortunately I get a demo in two weeks... one week

Re: [Audyssey] Thomas you did it, I'm trying MOTA

2011-03-05 Thread Clement Chou
Generally in a warlike scenario there's so much confusion I don't know if that would make a difference. But it throws you off-balance because of the recoil or the kick of the gun. People describe it sometimes as feeling like the gun bucks in your hand... and with certain guns, that movement is

Re: [Audyssey] laser breakout, a relatively new audio game

2011-03-05 Thread Clement Chou
Huh. Interesting... is there any way to contact this developer? At 08:38 AM 05/03/2011, you wrote: Hi all, I'm sorry to all of you who already heard about this on audiogames.net, but thought I should spread the word. There is a japanese developer who has began to translate all of his games to

Re: [Audyssey] more MK 2011 gameplay!

2011-03-05 Thread Clement Chou
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, March 05, 2011 8:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] more MK 2011 gameplay! I agree with you. Fortunately I get a demo in two weeks... one week if I join psn plus. lol. At 06

[Audyssey] gameplay links again

2011-03-05 Thread Clement Chou
Not sure why they didn't work... they should now. This is really odd. http://dl.dropbox.com/u/3394499/Cage_Sub%20vs%20Mileena_Scorpion%20GDC%20Gameplay%20Video%20%233%20-%20Mortal%20Kombat%202011.mp3

Re: [Audyssey] vipgameszone demos

2011-03-05 Thread Clement Chou
Why exactly can't you forward this to them yourself? At 04:53 PM 05/03/2011, you wrote: Hi all, Please forward this info to Igor or any of the tech support guys out at vipgameszone demos. I don't like the demo system for vipgameszone demos. I'm not saying they did a bad job on the game, the

Re: [Audyssey] esp pinball classic

2011-03-05 Thread Clement Chou
James north used to run a company called ESP softworks, and they were the ones who developed the games on the draconis entertainment site. James left to form Alchemy game studios which never really got off the ground it seems, and ESP softworks became adora entertainment and now is draconis.

Re: [Audyssey] esp pinball classic

2011-03-05 Thread Clement Chou
by them. I know josh from draconis helped Phil by voicing filch in Sarah, and I know they've updated some of the games like monkey business, but dare any of them original creations? Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers

Re: [Audyssey] esp pinball classic

2011-03-05 Thread Clement Chou
This is very true. However... some people don't get it. MOTA which Tom has taken over was originally called Montazuma's revenge and was based on a game from the 80s... it was supposed to be the kickoff for Alchemy studios along with a high-tech shooter called Max Shrapnel. Neither them ever

Re: [Audyssey] gameplay links again

2011-03-05 Thread Clement Chou
Weird... because all the files are there. Try copying the address into your address bar and see if that does anything. At 06:54 PM 05/03/2011, you wrote: I get 404 arrors. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement

Re: [Audyssey] gameplay links again

2011-03-05 Thread Clement Chou
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of burakyuksek Sent: Saturday, March 05, 2011 5:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] gameplay links again Note Copy these links to your address bar. sevgiler saygilar - Original Message - From: Clement

Re: [Audyssey] Beat It Extreme

2011-03-04 Thread Clement Chou
I wouldn't mind seeing a true, oldschool fully-fledged beat em up in the final fight style, and I'd make one with BGT myself if I had time to learn everything and design the sounds and whatnot. But if I do get that together, that's definitely a project on the list for me... At 07:38 PM

Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-04 Thread Clement Chou
Agreed as well... and if anyone does decide to tackle that project, I could lend a hand with design to make the game more interesting... I've had a lot of ideas I would like to implant into a beat em up, and being a practicioner of a martial art I could be of some use if a certain type of

Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-04 Thread Clement Chou
Sorry for double-posting... I meant ones that are in 3d. At 07:54 PM 04/03/2011, you wrote: Hi Yohandy, Yeah, I definitely agree. Until we actually create some classic beat-m-up games using BGT or Genesis 3D I doubt many VI gamers will ever play them. In fact, now that the Genesis 3D engine is

Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-04 Thread Clement Chou
baseball bats and things like that. Batman had punches, kicks, his Batarang, and some kind of rocket launcher. Any of these would be easy to create in audio. I'd be interested in your ideas. Cheers! On 3/5/11, Clement Chou chou.clem...@gmail.com wrote: Agreed as well... and if anyone does decide

Re: [Audyssey] O no what did I just do?

2011-03-02 Thread Clement Chou
Oh come on now... I'm sure there's more games to get. Take out your stress by buying Tank Commander so you can watch things explode... or as people are sugesting, buy the party pack for more tables! grins. At 07:13 AM 02/03/2011, you wrote: Nope, absolutely no more!!! no no no!!! you guys are

Re: [Audyssey] Audyssey babble report for February 2011

2011-03-01 Thread Clement Chou
142 messages eh? Wow... must be getting better at managing all my lists. lol. At 02:34 AM 01/03/2011, you wrote: 102 people posted 1807 messages. 244 From, Thomas Ward. 147 From, shaun everiss. 142 From, Clement Chou. 97 From, Charles Rivard. 96 From, Hayden Presley. 93 From, Bryan Peterson

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Clement Chou
Hi Nicol. What you're basically saying here, to me, is that people should only consider Jehova witnesses when making games. You and only you. Calling others without love for goodness because they create games with violence and supernatural aspects to them is very, very judgmental. Just

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Clement Chou
I try. lol. Did you like my question at the end? At 04:47 AM 28/02/2011, you wrote: Wow dude. Really well written and echos what I would say, but way more eloquently. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou

Re: [Audyssey] to nickol and everyone

2011-02-28 Thread Clement Chou
Good... but could you just post to the thread already in existence next time instead of creating another one? Thanks. At 06:35 AM 28/02/2011, you wrote: Hi I'm catholic, and I have baptist and luthern friends. There's nothing wrong with harry potter, doom, those games. I know that they are

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Clement Chou
That doesn't excuse you calling other developers loveless because they make violent games. And the shooting in pipe 2 is vastly different from shooting in other games. And I hate to be harsh... but there are some things that are taught that just seem so obvious shoudln't be believed... but to

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Clement Chou
So... half the dojo I practice in is obviously evil or violence-loving... because at least half of us are Christians. That's the problem with religion as a whole... it's too black and white. Aikido, for example, is another martial art... yet is not aggressive or violent. It focusses just as

Re: [Audyssey] my appologies RE: a strong message about the future of games for the vi

2011-02-28 Thread Clement Chou
I agree here as well, Thomas, and have just one more point to mention before I let this drop... I pretty much said all I had to say this morning. lol. To clear up for Nicol's benefit and anyone else who might be wondering... although this is not strictly related to gaming. Martial arts are

Re: [Audyssey] the future of VI gaming

2011-02-28 Thread Clement Chou
I agree here as well, Thomas, and have just one more point to mention before I let this drop... I pretty much said all I had to say this morning. lol. To clear up for Nicol's benefit and anyone else who might be wondering... although this is not strictly related to gaming. Martial arts are

Re: [Audyssey] Moderator Let's Get Back On Topic

2011-02-28 Thread Clement Chou
Agreed, Thomas... let's get back to gaming... whatever definition that might have for people. I don't remember seeing this many messages on the list in a day for quite a while. lol. At 06:55 PM 28/02/2011, you wrote: Hi everyone, Ok, I think all of us, including me, have gotten too carried

Re: [Audyssey] I need your advice on consoles and playable games

2011-02-27 Thread Clement Chou
It's a complex decision... I would recommend the ps3 first as it's my preference, and to my knowledge there are more playable games for it. I could, however, be terribly mistaken and to all xbox360 fans I appologize if that is the case. But the ps3 has a pretty straightforward interface, and

Re: [Audyssey] I need your advice on consoles and playable games

2011-02-27 Thread Clement Chou
You have to make sure the model will allow you to play them first. Those were discontinued quite a while ago.. for ps2 backwards compatobility anyway. All ps3s can play ps1 games. At 01:52 PM 27/02/2011, you wrote: Hi Bryan, sorry, but this is a German site and renting stuff is only possible

Re: [Audyssey] I need your advice on consoles and playable games

2011-02-27 Thread Clement Chou
PSX usually refers to ps1. And if you can find an older 60 gb model ps3, odds are it'll play both.. so that'll be a good place to start. I would recommend asking staff what models they have and whether any of them are backwards compatible. Wouldn't mention being blind though... might throw

[Audyssey] interesting gameplay from a japanese game

2011-02-27 Thread Clement Chou
As a lot of people here know, I have a huge thing for games out of Japan. I love the Japanese culture and language, and games fall into my interest area. One series I have loved for a long time is the ryu ga gotoku series, known in the west, aka North America and Europe, as Yakuza. This is a

[Audyssey] translation for vid

2011-02-27 Thread Clement Chou
I didn't want to go over the limit, so here's the translations from the video in a separate message. Keep in mind that Japanese is not my first language... and my grammar and vocab are poor at best. But I can understand enough to get the gist of the conversation, and I'll try and translate

Re: [Audyssey] I need your advice on consoles and playable games

2011-02-27 Thread Clement Chou
The xbox360 actually does use DVDs... and the ps3 now uses blueray discs. At 05:27 PM 27/02/2011, you wrote: On Sun, Feb 27, 2011 at 06:34:32PM +0100, Sarah Haake wrote: Now I'd like to get some advice from you on which console would be the best choice and which games should I try for it?

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-25 Thread Clement Chou
While I don't mind the MK soundtracks, I don't think there's any excuse to not have any music design that's new and fresh. True, cost is an issue, and if that's the case then.. well, life's life. But SF and soul calibur have had quite a few games, and each game has had drastically different

[Audyssey] a couple of MK vids

2011-02-25 Thread Clement Chou
As far as I know there's only one noob saibot trailor out... and Scott posted that already. but here it is again as an mp3, along with a trailor about one of my all time favorite stages... the dead pool. Noob saibot trailor:

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-24 Thread Clement Chou
I will say this. While I'm excited about the game, the music has always bugged me in the more recent games. Not that it's bad. I just find it to be the same repetetive stuff... and more often than not, there is no diversity in the music. It's all just the same one or two chords with different

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-24 Thread Clement Chou
I'm not saying the music is bad. I like it, I just like to hear some variation in the music... and every stage seems to consist almost exclusively of procussion or a few plunked out notes here and there. And, compared to other games, MK's music is just a bit generic for my tastes. Compare

Re: [Audyssey] Mvc 3 character select

2011-02-24 Thread Clement Chou
What... the game remembers your teams? Are you sure? Because I haven't had that happen yet. At 08:22 PM 24/02/2011, you wrote: Hi Liam and all. Besides what has been said about this so far which I've found helpful by the way, the only thing I would add is that after you have picked the team

Re: [Audyssey] Mvc 3 character select

2011-02-23 Thread Clement Chou
Once you select your character, you get put onto the screen where you choose the assist for that character. There are three assist types and from top to bottom they are Alpha Beta Gama The attack you get depends on the character... that's where you need to look it up. lol. --- Gamers

Re: [Audyssey] downloading youtube playlists... game-related

2011-02-23 Thread Clement Chou
The username is the name of the channel. On youtube your user account is known as a channel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-23 Thread Clement Chou
is holding its own sound-wise, so now we've just got to hope they haven't been lazy about the actual number crunching and mechanics of reverting to 2d movement. If 2d movement turns out to be just a gimick, the series is going to feel s tired IMO. On 2/23/11, Clement Chou chou.clem

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-22 Thread Clement Chou
it... Scott On 2/22/11, Clement Chou chou.clem...@gmail.com wrote: Only a partial playthrough... the last few matches before the boss. And that boss is a monster. I'm using a team of Dante, Chris Redfield and Wolverine. Enjoy... comments and the rest welcome as usual. http://dl.dropbox.com/u

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-22 Thread Clement Chou
The challenge in guessing and reacting was what I always liked... and it's reasonably easy to keep track. To be honest, I hardly pay any attention to what the announcer says... lol. At 07:46 AM 22/02/2011, you wrote: Wow, really disliking the new wolverine voice- he's sounding more like

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-22 Thread Clement Chou
to be a few retro MK and Tekken titles on hand for retribution purposes lol. On 2/22/11, Clement Chou chou.clem...@gmail.com wrote: Hope you have a good time! Let us know how it goes... and don't be afraid to lose. When you haven't played a fighter very many times, it's very normal to have trouble

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-22 Thread Clement Chou
I agree whole-heartedly. But so far, it's way too early to tell... however, it's looking promising, and if it turns out to be worth my preorder, I am going to be playing for a long time to come. A lot of people think MK Deception was a good game... personally I didn't like it. I went back to

[Audyssey] downloading youtube playlists... game-related

2011-02-22 Thread Clement Chou
So... just trying to download a game walkthrough off youtube... but it's a playlist. Does anyone know of a way to download these things? The links themselves seem to direct only to one video, and I'm totally lost. Wouldn't ask on this list, but I figured since it was a game walkthrough it

Re: [Audyssey] downloading youtube playlists... game-related

2011-02-22 Thread Clement Chou
I have the software. That isn't the issue.. the issue is trying to actually download a playlist. When I go to a link with the name in that playlist and copy it, it only gives me the link to the first video in the list and then something to redirect me to the next video once the first one is

Re: [Audyssey] downloading youtube playlists... game-related

2011-02-22 Thread Clement Chou
Odd. Because I used to be able to get playlists like that... guess they changed it. Dammit. At 10:37 PM 22/02/2011, you wrote: ok. you can't get a playlist like that. you need to get the channel name, and the link to that channel. then paste it in there just like you would each thing.

Re: [Audyssey] marvel superheroes vs streetfighter-wasRe:marvelvs.capcom 3 menus and character screen!

2011-02-21 Thread Clement Chou
Your PSP definitely has to be modded. lol. That's the only way to download games that aren't released on the psn stores. At 12:23 AM 21/02/2011, you wrote: I'm assuming your psp has to be modded for this to work. Or again. Maybe not. Am not sure as I haven't tried that. -Original

Re: [Audyssey] marvel superheroes vsstreetfighter-wasRe:marvelvs.capcom 3 menus and character screen!

2011-02-21 Thread Clement Chou
I'm pretty sure it's modded.. downloading games like that wouldn't be very legal from the way I see it. At 09:31 AM 21/02/2011, you wrote: Hm, didn't think so, I never got it modded- however, I did have to spend alot of time getting the softwares up to date after I bought the machine. No one

Re: [Audyssey] Suck at Marvel Vs Capcom 3?

2011-02-19 Thread Clement Chou
Nice set of tips there, Phil. Good for those who are just starting out... and let me add that when picking a team, always go for a team that meshes well. Don't pick three characters just because. You have to think. What am I going to play these people like? How am I going to cover one

Re: [Audyssey] Anyone out there playing Soul Blade?

2011-02-19 Thread Clement Chou
Used to... not anymore. The fighting games currently taking up almost all my gaming time are: Super Street Fighter IV Marvel vs. capcom 3 Tekken 6 Soul Calibur IV What you're suggesting has not been done, so if you want to do it then go ahead. It'll be useful to have for all those who are just

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-18 Thread Clement Chou
Uh... release what? The game's already out... it's for ps3 and xbox360. At 12:16 AM 18/02/2011, you wrote: can you release it? -- From: Clement Chou chou.clem...@gmail.com Sent: Friday, February 18, 2011 5:47 AM To: Gamers Discussion list

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-17 Thread Clement Chou
For the most part, you're right. However, sidestepping doesn't involve stepping towards or away from the opponent. Sidestepping involves stepping to the left or to the right of your opponent as you're facing them... if you want to move towards your opponent, you move forward. lol. At 12:54

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Clement Chou
the game or are planning to get it but it would be valuable nonetheless I think. Anyhow like I said an excellent first demo of this brand new title, thanks for putting it up. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement

Re: [Audyssey] Question on MVC3 control layouts

2011-02-16 Thread Clement Chou
Probably detects... if you connect a fightstick there's different layouts depending on the stick, but the controller is the same. Since I didn't cover it, let me go over it quickly. Square = light attack Triangle = medium Circle = heavy x = special, exchange or launcher depending on who you

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Clement Chou
Good character to start with... although I will say that Ryu's fighting style from SSFIV is not very relevant here since this game works completely differently. Switching is done by holding either assist button... the character mapped to that button will tag in and your point character will go

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Clement Chou
Hi Phil, I'm glad you enjoyed it. To answer your question, your characters start on the left only if you are player 1. Player 1 is the person you if you're playing the computer, or if you host an online match. However as the fight moves on, you can switch sides if you jump over a character,

Re: [Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-15 Thread Clement Chou
Not sure. Probably in the screen after you select your team... At 06:23 PM 15/02/2011, you wrote: Any way if it's possible to change game difficulty? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday

[Audyssey] marvel vs. capcom 3 demo is here!

2011-02-15 Thread Clement Chou
http://dl.dropbox.com/u/3394499/marvel%20vs.%20capcom%203%20demo.mp3 Not the best, I admit... but I feel this gives enough of a simple start to how I get the information from game audio that I do get. Just showing how I go into training mode and fiddle with the game until I get used to it and

Re: [Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-14 Thread Clement Chou
. Unfortunately, I don't have a compatible game console yet. Grr Cheers! On 2/14/11, Clement Chou chou.clem...@gmail.com wrote: I don't have the game yet, but I found a video of the main menu plus the selection screen... and a friend of mine was kind enough to write these out. Enjoy... there's

Re: [Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-14 Thread Clement Chou
Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 14, 2011, at 1:43 AM, Clement Chou wrote: I don't have the game yet, but I found a video of the main menu plus the selection screen... and a friend of mine was kind enough to write these out. Enjoy... there's an empty line between

Re: [Audyssey] still more SF!

2011-02-14 Thread Clement Chou
due to the abuse potential. I could just keep using them immediately upon wakeup and you'd be doomed lol. I think it's actually worse than Ryu spamming. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday

Re: [Audyssey] still more SF!

2011-02-14 Thread Clement Chou
thing you could do is just go behind her, distract her, and cansle out some hits. I don't know how street fighter works, so someone please help me. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 14, 2011 7

Re: [Audyssey] still more SF!

2011-02-14 Thread Clement Chou
it, your Guy? man I'm so hilarious. lol - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 14, 2011 2:14 PM Subject: Re: [Audyssey] still more SF! Doesn't matter how close you get. People like Guy can get out

Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-14 Thread Clement Chou
I would as well... but I'm a bit curious to know as how you'd go around building the whole thing from scratch. At 12:31 PM 14/02/2011, you wrote: Hi, I'd say i'm interested. Thanks. Dave. On 2/14/11, Travis Siegel tsie...@lothlorien.nfbcal.org wrote: Speaking of console games. Would there

Re: [Audyssey] Consoles (was Re: my frustration with the blind gamingcomunity.)

2011-02-14 Thread Clement Chou
My only question is.. what about legalities? You can't just redistribute those games without permission especially through the market. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-14 Thread Clement Chou
Too expensive.. you're looking on thousands and thounsands of dollars to get that kind of SDK, and with one developer maybe 2, I don't know how much of a game could come out. At 01:19 PM 14/02/2011, you wrote: I just had a thought. Couldn't a blind developer program a game for the PS3 or

Re: [Audyssey] spice casts

2011-02-14 Thread Clement Chou
I think you meant music from the game's site... personally I would like to get my hands on that folder... but unfortunately, it's just too big to conceivably upload anywhere. At 06:33 PM 14/02/2011, you wrote: Hi all. I have just got loads of the megaman music, and I am going to play sod and

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-14 Thread Clement Chou
believe some of those games were made by only a few people. could developing a smaller game for PSN or xbox market place be cheaper than making a full-blown disc-based game? From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 14, 2011 8

Re: [Audyssey] spice casts

2011-02-14 Thread Clement Chou
Yeah I just bet it did... but how many albums did you have to pay for? At 09:18 PM 14/02/2011, you wrote: well the site for all that is. http://www.themmnetwork.com/wiki/index.php?title=Music_Archive#Original_Game_Soundtracks_and_Rips this is where I got all of that music from. it took me a

Re: [Audyssey] spice casts

2011-02-14 Thread Clement Chou
Definitely going to look at it... do they download directly off the site? Or do they bring you to somewhere else? At 10:00 PM 14/02/2011, you wrote: there was 1 payed album and a couple on mediafire I couldn't get. Everything else was free. Well free on the site. I went over bandwidth so it

[Audyssey] still more SF!

2011-02-13 Thread Clement Chou
I had a considerably better day. I won one round in this match, but every round I managed to get my opponent's health relatively low. That second round with Sakura was a disaster... got myself cornered and trapped... couldn't do anything about it. Second match... I liked it. I pulled of some

Re: [Audyssey] still more SF!

2011-02-13 Thread Clement Chou
to keep your head under stress huh? :D remember that match we played where I was acting like an idiot? great example there. - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 13, 2011 3:06 AM Subject: [Audyssey] still more SF! I had

Re: [Audyssey] still more SF!

2011-02-13 Thread Clement Chou
A lot of them have no forseeable use. Yeah, Guy's x-hazanto is faster, but it isn't good for that much more... and his bushin senpukyaku gives four hits. That's about all I can figure out... and I think the x-version of his run is faster. But I don't like his x-moves much. someone like Akuma

Re: [Audyssey] still more SF!

2011-02-13 Thread Clement Chou
Oh by the way Yohandi, I like your gief strategy.. close up and personal. I will say though, that green palm of his looks really predictable the way you use it. Try and mix it up with some standing heavy kicks and double lariots. Just a tip from what I've noticed. --- Gamers mailing list __

[Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-13 Thread Clement Chou
I don't have the game yet, but I found a video of the main menu plus the selection screen... and a friend of mine was kind enough to write these out. Enjoy... there's an empty line between each main section, and the character selection screen should be the same for all modes. However, it is

Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Clement Chou
Most pc games these days are first-person shooters.. and Tom, I don't know if that's true since I've seen some pretty big names on the pc these days. Starcraft, Call of Duty and left 4 dead just to name a few. But I don't think we're going to find many accessible games on the pc. lol. Sad

[Audyssey] difficulty of the megaman series

2011-02-12 Thread Clement Chou
To dark... I know you said the Megaman series would be hard to play but I'm curious to know why. Is it the platforming elements? Or is it more of the fact that there isn't sufficient audio feedback for totals to be able to tell what is happening? I'm just curious to know... because if the

Re: [Audyssey] difficulty of the megaman series

2011-02-12 Thread Clement Chou
anywhere at all. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 12, 2011 7:26 PM Subject: [Audyssey] difficulty of the megaman series To dark... I know you said the Megaman

Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Clement Chou
. In first-person shooters you can't actually see the main character and there is just an arm out there with a gun, sword, or something which kind of looks funky to me. Anyway that is the ssential difference between first-person and third-person style games. HTH On 2/12/11, Clement Chou chou.clem

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