Hi all,
I have a friend who has been trying to get the Miriani soundpack for the
VIP MUD client. I used to have it, but it was on another machine I had
that has since been formatted, etc. Anyway, could someone point me to a
URL with a good soundpack for the client? I've already done some
hunt
Alfredo,
It is possible to play top speed even if you're behind a router. If the
host is behind a router they simply need to forward the correct port,
and the process for doing this varies slightly depending on the
configuration of the router. I've played with friends, and the host was
behind
Hi Jeremy and all,
I'd just like to confirm what some others have reported with Swamp.
There seems to be an issue with the growling of zombies and panning. For
example, I'll hear a growl say, for the sake of this example, 45 degrees
off to my right. If I turn 45 degrees to my right, I sometime
Heh, apologies for the typo in my last message. It's thanks to Philip
Bennefall. Again, your feedback is most appreciated!
--
Kevin J. Andrews
Email: kevin.andrew...@gmail.com
"A man who never made a mistake never tried anything new."-Albert Einstein
---
Gamers mailing list __ Gamers@audysse
Hello all fellow audio game enthusiasts,
I recently conducted an interview with Philip Benefall, from Blastbay
Studios, about his game creation tool called the Blastbay game toolkit,
or BGT for short. With his permission I have put it up on my website, at
http://techwizard.info and just though
Hey Michael,
I also noticed this. What's up?
On 4/26/2012 4:40 PM, Michael Taboada wrote:
Hi,
I tried connecting to swamp, and it went like it did, saying “this day on the
server is sponsored by...” but I only have an axe, and all my stats are reset.
Anyone have any idea?
Also the graphics di
Hi all,
I've tried connecting to swamp a couple of times this evening, betwen
say, 9:30 and 10 pm Eastern. Just wondering if Swamp is down. It was
also down for a friend of mine. we've not been able to access it. Any
news on when we can expect it back up?
Thanks!
--
Kevin J. Andrews
Email:
Hello,
I agree with Michael. This isn't to say that he couldn't release a patch
after the competition has finished and we find out the winner.
On 4/6/2012 2:04 AM, Michael Taboada wrote:
Hi,
You said you hope he releases a patch -- I understand this, so you can
use the page up and page down,
Hi all,
I think that we can all come to terms with and understand the fact that
everyone's input regarding this is to be taken constructively. No one
meant to hurt or defile their creation, but rather I think we are all
just trying to help, and if you ask people for their opinion you can't
ta
ew games. if we encourage him now, we will
probably get a new developer that, believe me, has the potential to
bring us some inovations. Nikola, keep up your work!
Best!
Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message ----- From: "Kevin Andrews"
Hi Christopher and others,
I have to agree with the said comments here. I also had difficulty
pouring into the glass. I think that sound was in stereo so it was
extremely difficult to determine where exactly it was in relation to
where you are. Also I have to agree with the dice game. It quick
here on
mainstream side-scrollers to help let everyone know that Super Liam,
Q9, etc is not the be all and end all of side-scrollers by any means.
Cheers!
On 3/26/2012 6:42 PM, Kevin Andrews wrote:
Hello all list members,
I've been considering writing a game in the future. I've done
Hello all list members,
I've been considering writing a game in the future. I've done a few
small and rather trivial projects with myself and a friend, but nothing
too significant. I'm wondering, from the VI gaming community, what your
thoughts are on a game idea. I've thrown some ideas around
Hi Ben,
This is what I have to say for your developer.
I think this game has a lot of potential. I think that, from what you
have told us, the logistics are down. I'd say go ahead with it. A few
pointers though: Make sure you use high-quality audio. This includes
sounds and vocals. Nothing de
Hi, while we're on the topic of Roadsplat, there is a pretty big bug
that I think should be addressed. When a car is coming, one can simply
pause and unpause the game and the car is gone. That needs to be fixed.
On 3/3/2012 1:46 PM, Curt Taubert wrote:
Hi all, I don't no if this is a bug in the
Oops! I forgot that, yes you must remove the semicolon from the function
definition line as that's causing the run error too. I apologize, I was
on my iPhone and missed that apparently :)
Take care.
On 2/9/2012 11:00 AM, Rynhardt Kruger wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi
You need to put a return after the {
Kevin J. Andrews
Sent from my iPhone
On Feb 9, 2012, at 9:14 AM, "Il primo cittadino"
wrote:
> Hi. I'm at the very first step on it.
> Why this little script doesn't work?
> It gives me an error: "{" Unexpected token.
> ***
> void main();
> {sound suono;
>
Hi Kelly. I'm not familiar with the quest that you are talking about,
however you may wish to consult the help files in game, or ask on one of
the various channels. Newbie, gossip, or if you're part of a clan, do ct
then your message and they can help.
Sorry I couldn't be of further assistance
Hi all audio gamers. I was just wondering about the status on Bavisoft.
Can one still purchase Grizzly Gulch and Chillingham? I used to have
Grizzly but I don't anymore and I'd love to get a copy of it. Are they
still in business, or did they just sorta fall off the face of the Earth
which seem
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