Re: [Audyssey] Moderator update regarding Thomas Ward

2009-11-26 Thread jaffar
I am so glad that common sense, kineness, understanding and well, let's just say, forgiveness has won out in the end. Nobody is perfect, so welcome thomas, and thanks for your invaluable input, despite whatever it was you commited, lol i forget, but welcome anyway. Cheers! - Original

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread jaffar
Hi Philip. Your implimentation of a text file for players to map their own key events is a good one. I'll implement it in my upcoming game. Cheers and thanks. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] Q9 and mods

2009-11-17 Thread jaffar
Hi all. The question of creating and having mods for a game is very interesting. While I'm not personally in favor of my game being radically chipped and chopped by anyone, I'm open to a gamer playing my game adapting my game to suit his own personal requirements and taste. I have therefore

[Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch?

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi Will. It's an adventure game very loosely based on treasure island by robert louis stevenson. I could have chosen to make just an audio version of it, but I am trying to get a share of the games market and put all that programming skills I've studied and paid for to good use. I think that

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi Shawn. If you are keen to do voice acting for my game, then write me privately and I'll send you some text to try out. Cheers! - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 1:59 AM Subject:

[Audyssey] still have opening for voice actors

2009-10-01 Thread jaffar
Hi folks. There is still lots of opening for voice actors for my game. If you are interested, send me a private email and I'll send over some text for you to record for me. Jim hawkins has been takemn. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] need voice actors for game

2009-09-28 Thread jaffar
Hi Mike. I'll be happy to let you do it over on skype, but I'll need a voice sample from you first, as i would do from any other interested party. It is only fair this way. Cheers! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday,

[Audyssey] need voice actors for game

2009-09-27 Thread jaffar
Hi All. My Name is Jaffar and I am from Singapore. I have rejoined this list after a few years' absence. One of the reasons for my rejoining the list is to look for voice actors for a game I am currently developing. It is loosely based on the classic, Treasure Island by robert Louis

[Audyssey] test

2009-09-27 Thread jaffar
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